Oof. Yes, the reason that—when updating aspects of
Tomb Raider such as the art, sound and controls—they felt it important to leave in the “harmful” and “inexcusable” prejudice is because they want you to jolly well learn your lesson. This is such a spectacularly disingenuous message, seemingly an attempt to gobble down the racist cake without either a) thinking better of it, or b) altering the content to better reflect these claimed values. I’ve checked, and none of the game’s marketing material mentions its woefully harmful content before you buy.
A cynic might surmise the developers don’t actually care at all, but thought this quick screen would cover their backs. Although—and let’s not mince words here—given Crystal Dynamics spent 2013 through 2018 making some of the most
white-savior-promoting games in modern history, it’s hard to exactly pin down where these values lie. Yes, absolutely, flag up-front that the games feel dated and racist in their depictions of some cultures. But pretending that selling them unadjusted is a virtuous act on the developers’ part to offer us a vital and excoriating sociology lesson is gross and dishonest.