roll-a-die said:
But, you fail to take into account that our preferences influence what we, ourselves perceive as good or bad. Moreover people will critique things in different ways within their minds again, based upon their preferences.
That's why a good critic leaves his bias and preferences behind him when doing his work, because that kind of stuff has no place in serious criticism. Your last phrase also show exactly why subjectivity is bad, because it is fickle and vary greatly between people and over time within a single person. You just can't build anything on that sort of ground and debating quality under that angle is completely pointless. Whether some work is good or bad has nothing to do with us and our perceptions.
roll-a-die said:
There really is no reason not to use steam.
I can find a few, and that's why I do not use it.
Balor said:
Well, a 'no-DRM' patch will surely be introduced then.
There is no way to be certain of that, and there is certainly no legal obligation for the software developpers to do it. Imagine the worst-case scenario where they go belly up in a dozen of years, would someone really spend his time writing a patch of some kind to remove the DRM for old games? Or what if the DRM is an old technology and the source and documentations can't found anymore?
Issuing that kind of patch if the service goes down is certainly the right thing to do, but there is no certitude it will be done in that kind of situation.
Else there is another
positive review of Torchlight. Not very long and not very in-depth, though it gives some little bits of informations. It seems the quests won't be randomised but give good rewards, which is a good incentive to get them done because I remember a few ARPG with many quests but crap rewards and in a way doing the quest itself, if it was fun, was the reward. It seems that many developers copied elements of Diablo over time but somehow forgot what made them great: talking of quests, while it has not many of them, each gives you a generous reward when you complete it. Good to read also that the focus is about following the storyline and progress through the dungeon rather than repeatedly go back to kills a boss and hope it will drop something, like in Diablo 2. I assume the world doesn't reset when you quit and come back, but there is no mention of that or how the saving is handled. The review also repeat that the pet is a very cool part of the game, which makes me happy if it's true.
Bah I wish there was a more substantial preview/review but I'll probabl end up buying it.