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Game News Torment Kickstarter Update #12: First Screenshot

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Holy shit! The Codex has been crying like spoiled children for 2D background from he beginning of the campaign. You attacked people in the comments. You voted like mad in the stretch goal poll. You demanded 2D background as being the final drop of incline that can physically be squeezed out of this Kickstarter campaign. And when Fargo says "Sure, let's do it. It will be harder, more expensive, but if you want it, we're gonna do it.", you're response is "it's too brown"?

Really? What the fuck is wrong with you people? Do you hate being happy? FUCK!

inXile employee detected.
 

Jasede

Arcane
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Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
ZPwhKQo.png

:|
Brother None
 

A user named cat

Guest
Looks pretty good for a mockup but needs some work. The heavy bokeh look really needs to go or at least toned way down, leave that effect for photography. It's too jarring especially for a non-first person game. Makes the edges of everything look poor and blobby. Also heavily needs some more detail and color work. Something more like this is what I'd like to see:

sxYCPSY.jpg
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Looks pretty good for a mockup but needs some work. The heavy bokeh look really needs to go or at least toned way down, leave that effect for photography. It's too jarring especially for a non-first person game. Makes the edges of everything look poor and blobby. Also heavily needs some more detail and color work. Something more like this is what I'd like to see:

sxYCPSY.jpg

Looks very nice.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
The only thing that bugs me are the conflicting perspectives. Looks like a cheap adventure game, they usually mess that sort of shit up.
 

A user named cat

Guest
The game is not even yet in pre-production.
Wasn't that screenshot posted online looking for feedback and criticism? Thus feedback was given, in the form of fixing that shit in Photoshop.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
I think it looks good but just like the early WL2 screenshot the textures aren't that detailed- though they've nailed a perfectly PST-like aesthetic.

I guess P:E has spoiled us with just how fantastic its 2D background looked, the actual gameplay footage may or may not deliver but that initial screenshot was just a great first impression.

But I'd rather compare this to Wasteland 2 instead. And the early WL2 screenshots were pretty unimpressive but the actual footage looked great and this screenshot certainly looks a lot better than WL2's.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,396
Location
Warszawa
Looks worse than PS:T backgrounds. Not bad, but everyone expect something much better. Dozens of 2D games after 1999 had better backgrounds - with modern technology and 4$ budget they should deliver something nicer.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
Looks pretty good for a mockup but needs some work. The heavy bokeh look really needs to go or at least toned way down, leave that effect for photography. It's too jarring especially for a non-first person game. Makes the edges of everything look poor and blobby.

My thoughts exactly.

:bro:
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
14,231
Location
Zagreb, Croatia
Torment: Tides of Numenera
Looks good enough to me, but graphics are at the bottom of my priorities and I'm easy to please (as long as camera is fixed at that perspective and there are prerendered 2D backgrounds, anything that is not eye-jarring goes).
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
The textures look too glossy and not gritty or 'realistic' enough. Also, the color choices are sort of meh.

There should be a sense of wonder and hyper-futuristic retro-based post-apocalyptic awesomeness.

I liked the style of the painted pictures from the Numenera tabletop game.
 

hiver

Guest
Just a thought...

XFDt4Er.jpg



- desaturate per personal preferences, of course...
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,226
Location
South Africa
I really like how organic the shapes are. Ill be very interested in seeing how the 3D characters traverse the 'not level' floors.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
gawgeous. why is 3D such a standard? is there some legitimate reason for it, or is it really just that some time in the early 2000s someone somewhere decided nerds needed and extra D, regardless of whether it contributed anything to the game or not? I get why Quake is 3D. I get why Portal is 3D. who determined that nowadays only Mario rehashes are allowed to be 2D?
 

J_C

One Bit Studio
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Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah I never understood this. RPGs and strategy games could be easily done in 2D, and with today's tech, they could look amazing. I guess the mainstream retards and the garme journalists want 3D, and the publishers fear that their game won't sell if it is not a good looking 3D game.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
Yeah I never understood this. RPGs and strategy games could be easily done in 2D, and with today's tech, they could look amazing. I guess the mainstream retards and the garme journalists want 3D, and the publishers fear that their game won't sell if it is not a good looking 3D game.

I know, right? you can make something that looks better for less, and that won't start to look godawful when technology's moved on ten years. thank fuck Kickstarter devs seem to grasp the concept. Shadowrun, PE, and now this. steps in the right direction. I was puzzled that Wasteland took the Unity route, and am still less than wowed by its look. glad to see Torment won't be dependent on shoestring-budget 3D.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,052
Location
Schism
Project: Eternity
Looks pretty good for a mockup but needs some work. The heavy bokeh look really needs to go or at least toned way down, leave that effect for photography. It's too jarring especially for a non-first person game. Makes the edges of everything look poor and blobby. Also heavily needs some more detail and color work. Something more like this is what I'd like to see:
Looks much better.
I like the design, but the original is too blurry, looks like an upscaled low-res.
Plus the lighting is too bloomy and plastic.
 

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