Tags: Brian Fargo; George Ziets; InXile Entertainment; Torment: Tides of Numenera
The Torment: Tides of Numenera beta is coming out this week, the week of January 17th (and not on the 17th itself, whoops). Today though, Brian Fargo and George Ziets are showing the game on IGN's Twitch channel. It's live now:
Get hyped!
Update: And it's over. With lots and lots of text to read in the prologue, the stream didn't get much farther than the beginning of Sagus Cliffs. Highlights include an early battle and a whale-themed CYOA sequence written by Mark Yohalem. But it's not really a great way to showcase this kind of game. Hopefully the beta will be released soon so we can play it ourselves.
Gentlemen and trannies, if I may beg your indulgence - but I am rather certain there can be found other persons of interest that readily lend themselves for a more favourable pictorial comparison. Such as young Jeremy Irons:Snoop Doge is not cool tho
@12:05 They say 3 guys made Planescape (the setting). They name 2 of those guys as McComb and Monte Cook. That's BS. Planescape was created by Zeb Cook not Monte Cook. The next most important guy in the development of Planescape was Jeff Grubb (not Colin or Monte). Wish they would stop selling Monte's work on a couple setting books (or was it just 1?) as the creation of the setting itself.
Early access tomorrow, we shall seeBrian Fargo @BrianFargo 3h3 hours ago
I'm pleased to announce that we'll be releasing the Early Access to our @kickstarter beta backers tomorrow.
Brian was clearly talking about PS:T.@12:05 They say 3 guys made Planescape (the setting). They name 2 of those guys as McComb and Monte Cook. That's BS. Planescape was created by Zeb Cook not Monte Cook. The next most important guy in the development of Planescape was Jeff Grubb (not Colin or Monte). Wish they would stop selling Monte's work on a couple setting books (or was it just 1?) as the creation of the setting itself.
There's a bunch of people who contributed more than Monte Cook and McComb.@12:05 They say 3 guys made Planescape (the setting). They name 2 of those guys as McComb and Monte Cook. That's BS. Planescape was created by Zeb Cook not Monte Cook. The next most important guy in the development of Planescape was Jeff Grubb (not Colin or Monte). Wish they would stop selling Monte's work on a couple setting books (or was it just 1?) as the creation of the setting itself.
Except Monte Cook never worked on PS:T...Brian was clearly talking about PS:T.@12:05 They say 3 guys made Planescape (the setting). They name 2 of those guys as McComb and Monte Cook. That's BS. Planescape was created by Zeb Cook not Monte Cook. The next most important guy in the development of Planescape was Jeff Grubb (not Colin or Monte). Wish they would stop selling Monte's work on a couple setting books (or was it just 1?) as the creation of the setting itself.
Cook wrote 3 modules afaik (too lazy to check atm):
Tales of the Infinite Staircase: This one was...ok. It was well written, but poorly designed.
Dead Gods: It had one major flaw in the ending, but overall it was pretty good.
Great Modron March (with McComb): Everything about this one was terrible.
About the Creators. The majority of Planes of Conflict was produced by Donovan and McComb, with Cook writing the monsters. This was one of Donovan's first major contributions to D&D, alongside Player's Option: Skills & Powers (1995). McComb was a more experienced D&D author, with three previous Planescape products to his credit, including Planes of Law (1995). He'd go on to produce some of Planescape's pivotal products in the next two years, often alongside Cook.
The Planewalker's Handbook (1996) is by Monte Cook, and I should make my biases known up front: I think this one of the top five products ever put out by TSR. Any book that seeks to give players a feel for the campaign setting without overwhelming them should take their lessons from The Planewalker's Handbook. It's a joy to read, gorgeous to look at, and has a great mix of campaign setting flavor, essential knowledge, and useful rules crunch.
By modules I meant adventure modules. That's just one of the setting books, and as you can see, Monte Cook only made the monsters. I think they all had a couple of introductory quests, but that was it.Cook wrote 3 modules afaik (too lazy to check atm):
Tales of the Infinite Staircase: This one was...ok. It was well written, but poorly designed.
Dead Gods: It had one major flaw in the ending, but overall it was pretty good.
Great Modron March (with McComb): Everything about this one was terrible.
https://en.wikipedia.org/wiki/Planes_of_Conflict
http://www.drivethrurpg.com/product/17278/Planes-of-Conflict-2e?it=1
About the Creators. The majority of Planes of Conflict was produced by Donovan and McComb, with Cook writing the monsters. This was one of Donovan's first major contributions to D&D, alongside Player's Option: Skills & Powers (1995). McComb was a more experienced D&D author, with three previous Planescape products to his credit, including Planes of Law (1995). He'd go on to produce some of Planescape's pivotal products in the next two years, often alongside Cook.
@12:05 They say 3 guys made Planescape (the setting). They name 2 of those guys as McComb and Monte Cook. That's BS. Planescape was created by Zeb Cook not Monte Cook. The next most important guy in the development of Planescape was Jeff Grubb (not Colin or Monte). Wish they would stop selling Monte's work on a couple setting books (or was it just 1?) as the creation of the setting itself.
Maybe they confused the Cooks.