sstacks
Arcane
- Joined
- Jan 30, 2014
- Messages
- 1,151
I'm sure inXile will have a copy to spare for a prestigious youtuber.
Aaaand that knocks me right out, but thanks for the reminder that my YT far underperforms my show and podcast
I'm sure inXile will have a copy to spare for a prestigious youtuber.
LOL
who the hells gonna waste time reading 500.000 words of crap
he should be publishing books
Help me with grammar, I can't seem to remember the correct form: a faggotry of Codex, or Codexes?Kleenices?
Penii
Box of Kleenex or box of tissues.
Never heard that plural. Handle in your resignation ASAP.
Exactly.
"This sort of game is like curling up in bed and reading a large book..."
Maybe Bards Tale 4 is the one I want then
The plural of "Kleenex" is "Kleenex".
Ok makes sense"Hand me a Kleenex please"
Hmm, ok."Look at all that Kleenex"
So far so good"It's a flock of Kleenex"
No..sorry this doesn't do it for me."Give me 10 Kleenex please"
Pretty much...Kleenex."The word Kleenex has been said so many times it has lost its meaning"
Snoop Doge is not cool tho
Codexian scorn come from hurt love, we are that girl that was cheated too many times to trust. Will this new Mr. Handsome be different and prove that love really exist? Pretty good plot for a romantic movie so I advise for you to get both popcorn and kleenex.The beta is released. I am trying to decide whether to get a bowl popcorn to accompany the unfolding drama, or a box of kleenexes for when I am reduced to tears by Codexian scorn.
It's got nothing to do with 2D, the character sprites in PS:T are all pre-rendered 3D models. Giving the Numenera companions the same kind of individuality would require about the same amount of relative effort as it did for PS:T, Fargo just hasn't prioritized doing it.How would zooming in change the fact that character models don't have lots of detail or unique movement, acting, casting, fighting or idle animations (or so I assume)? Even on 2 different companions, robes seem to flutter at a same time.It's the PoE engine, just zoom in.
2d graphics really emphasized personality of PST characters.
It's got nothing to do with 2D, the character sprites in PS:T are all pre-rendered 3D models. Giving the Numenera companions the same kind of individuality would require about the same amount of relative effort as it did for PS:T, Fargo just hasn't prioritized doing it.
I know that IE is all pre-rendered, it's just easier to say 2D than always say "pre-rendered" when comparing old isometric pre-rendered games to modern 3D ones.It's got nothing to do with 2D, the character sprites in PS:T are all pre-rendered 3D models. Giving the Numenera companions the same kind of individuality would require about the same amount of relative effort as it did for PS:T, Fargo just hasn't prioritized doing it.
It's got nothing to do with 2D, the character sprites in PS:T are all pre-rendered 3D models. Giving the Numenera companions the same kind of individuality would require about the same amount of relative effort as it did for PS:T, Fargo just hasn't prioritized doing it.
Wasn't his call...
We are planning to do a couple other things differently from PE that should place greater emphasis on the companions, but we're not ready to go into details yet.
But why bring it up at all? Pre-rendered or real-time rendering has no bearing on how varied the characters can be, it's just a matter of whether or not you dedicate time and resources to making different models and animations.I know that IE is all pre-rendered, it's just easier to say 2D than always say "pre-rendered" when comparing old isometric pre-rendered games to modern 3D ones.It's got nothing to do with 2D, the character sprites in PS:T are all pre-rendered 3D models. Giving the Numenera companions the same kind of individuality would require about the same amount of relative effort as it did for PS:T, Fargo just hasn't prioritized doing it.
It may even be quite viable term since it means there is no 3D geometry in game.
It's you who brought it up. I was just bitching that characters don't look nearly good enough compared to old PST, and even pointed out that more effort seemed to be put into backgrounds than characters themselves. "2d graphics really emphasized personality of PST characters" meant that PST used it's pre-rendered graphics to good effect, not that 3d graphics is somehow inferior.But why bring it up at all? Pre-rendered or real-time rendering has no bearing on how varied the characters can be, it's just a matter of whether or not you dedicate time and resources to making different models and animations.
There's a bunch of people who contributed more than Monte Cook and McComb.
Cook wrote 3 modules afaik (too lazy to check atm):
Tales of the Infinite Staircase: This one was...ok. It was well written, but poorly designed.
Dead Gods: It had one major flaw in the ending, but overall it was pretty good.
Great Modron March (with McComb): Everything about this one was terrible.
Except Monte Cook never worked on PS:T...
It was endless combat with a boring story and bad writing. The modrons attack every X years for no special reason, now they're attacking out of schedule. That was the story, yet the main question ("why now?") is only explained in Dead Gods. It adds a metaplot, but unless the DM knows all of it by heart (the sequels included), there's zero to expand upon.There's a bunch of people who contributed more than Monte Cook and McComb.
Cook wrote 3 modules afaik (too lazy to check atm):
Tales of the Infinite Staircase: This one was...ok. It was well written, but poorly designed.
Dead Gods: It had one major flaw in the ending, but overall it was pretty good.
Great Modron March (with McComb): Everything about this one was terrible.
Except Monte Cook never worked on PS:T...
Why was Modron March so bad out of curiosity? Remember liking it when I was much younger
Kleenices?
I think TTON will flop. I hope I'm wrong but ... it seems they are going the wrong way in their quest to be original/different.
The combat looks bad. The walls of text likewise. CYOA shit is still shit. The narrator is annoying. UI is ... no comment.
Basically the story/gameworld will make or break this game. Or I'm missing something?
You should've gotten the same Mere. Could you report the big via feedback button?