True, but I feel that for RPG with strong focus on narrative, JRPG approach used in PST for it's characters was a good move.It also meant characters were very limited in what equipment they could use. Spritework like in PS:T looks great, but it also has a lot of cost-prohibitive issues.
Humans don't look alike, have same body proportions or even move alike.that might have more to to with what they are (just standard humans) than the level of graphical detail.
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