Florian Gheorghe
Cipher
the game even looks better then Pillars.
Just like Wasteland 2 eh.UI is first pass (across the board), functional but stylistically unfinished.
Just like Wasteland 2 eh.UI complaints... sigh, it's a beta, and it's the first pass at UI.. calm the fuck down, please.
Just like Wasteland 2 eh.UI is first pass (across the board), functional but stylistically unfinished.
- 40-50 hours or even more for people who will read everything
- More words than in LotR books
It was p. awful. And they managed to make some bits of it worse in the DC (barter ui).
These comparisons are always unhelpful since a player will never read every word in TTON, and in any event the words are interspersed with visuals that otherwise would require explanatory text in a book.
- More words than in LotR books
himmy So far, it has made it past the Bowdlers!
It was p. awful. And they managed to make some bits of it worse in the DC (barter ui).
This is gonna be Hellgate: London, Daikatana, and every other shit game of the last 20 years all rolled into one.
The combat looks bad. The walls of text likewise. CYOA shit is still shit. The narrator is annoying
How would zooming in change the fact that character models don't have lots of detail or unique movement, acting, casting, fighting or idle animations (or so I assume)? Even on 2 different companions, robes seem to flutter at a same time.It's the PoE engine, just zoom in.
How would zooming in change the fact that character models don't have lots of detail or unique movement, acting, casting, fighting or idle animations (or so I assume)? Even on 2 different companions, robes seem to flutter at a same time.It's the PoE engine, just zoom in.
2d graphics really emphasized personality of PST characters.
It also meant characters were very limited in what equipment they could use. Spritework like in PS:T looks great, but it also has a lot of cost-prohibitive issues.How would zooming in change the fact that character models don't have lots of detail or unique movement, acting, casting, fighting or idle animations (or so I assume)? Even on 2 different companions, robes seem to flutter at a same time.It's the PoE engine, just zoom in.
2d graphics really emphasized personality of PST characters.