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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hiding information is one thing. I'd prefer to believe that Brother None isn't outright lying to us a month before the game's release.

How will you be able to tell? Nobody has played through the Bloom (conveniently left out of the beta) so no matter how big or small it is they can say it's totally bigger than in was initially.

He also said this:

led to it being recast as the game's second major city hub

the change did not shorten the gameplay experience.

We can compare its size and/or gameplay length with Sagus Cliffs.
 

Prime Junta

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That is kinda weaselly to start with though. "Being recast as the game's second major city hub" would be sorta kinda truthy even if all they did was cut the Oasis, leaving the now-second-largest hub to be the "second major hub."
 

IHaveHugeNick

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How will you be able to tell? Nobody has played through the Bloom (conveniently left out of the beta) so no matter how big or small it is they can say it's totally bigger than in was initially.

Eh, it's often easy to spot where content has been cut.
 

Fairfax

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Hiding information is one thing. I'd prefer to believe that Brother None isn't outright lying to us a month before the game's release.
Ask yourself if they're above that. :lol:

Hiding information is one thing. I'd prefer to believe that Brother None isn't outright lying to us a month before the game's release.

How will you be able to tell? Nobody has played through the Bloom (conveniently left out of the beta) so no matter how big or small it is they can say it's totally bigger than in was initially.

He also said this:

led to it being recast as the game's second major city hub

the change did not shorten the gameplay experience.

We can compare its size and/or gameplay length with Sagus Cliffs.
No way it'll be the same size as Sagus Cliffs. They already said the Bloom content is 2/3 into the game. Add other areas, endgame stuff, etc and there simply isn't enough room for it to be nearly as big.

I've already requested my refund with the italian localization as an excuse.

sundaRd.jpg
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And Twin Elms isn't as big as Defiance Bay either, but I suppose we'll see how it feels.

It's George Ziets' area. The cut companions are a bigger deal than this.
 
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Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
How will you be able to tell? Nobody has played through the Bloom (conveniently left out of the beta) so no matter how big or small it is they can say it's totally bigger than in was initially.
Don't misquote me, punk!

I've already requested my refund with the italian localization as an excuse.
Ha, I'm sure you didn't need to bullshit them. You could probably say you don't like the letter T in Torment and they'd give you a refund.
 

Fairfax

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The companions are a bigger deal than this.
People seem particularly upset about the Toy. Nobody seems to care about Riastrad. Poor guy never had a chance. Also, pretty sure the Spectre is not a legit companion, so they actually have just 6 companions, not the 9 they promised.

Ha, I'm sure you didn't need to bullshit them. You could probably say you don't like the letter T in Torment and they'd give you a refund.
Maybe now. When I first requested a refund 2 years ago they refused. Come to think of it, if they had granted me the refund, I wouldn't have had access to the beta and nobody would know about the cut companions and the Oasis until release.

What goes around comes around. :positive:
 
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Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Ha, I'm sure you didn't need to bullshit them. You could probably say you don't like the letter T in Torment and they'd give you a refund.
Maybe now. When I first request a refund 2 years ago they refused
Thank you, this is good information. I'm always telling people how good they are about refunds - haven't heard many (any?) stories before about refunds being refused.
Let me know if they don't treat you right.
 

Fairfax

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Who was Riastrad?
Since he's confirmed to be gone:

Riastrad was a castoff that was basically liquid metal armour, with a female ghost companion called Satsada.
This was from the quest in which you were supposed to recruit him, I believe:

Inquire after Riastrad in the Cliff's Edge district.
Help Riastrad and Satsada escape from the Memovira's thugs.
Casmeen and Mimeon told you that they don't know how to fix the resonance chamber, but they know it was built by a castoff. One of the two castoffs known to be in the city, a glaive named Riastrad, might be able to lead you to the chamber's builder.
The only direction Casmeen and Mimeon could give in finding Riastrad was that he's been known to hang around in the Cliff's Edge district.
Riastrad was seized by followers of a crime boss called the Memovira, and he's now in a fortified house in Cliff's Edge. If you want to speak to him, you'll have to find a way inside.
Having gained entrance to the House Where Secrets Die, you must free Riastrad and facilitate his and Satsada's escape.
You rescued Riastrad and Satsada from the House Where Secrets Die, and in gratitude shared what information they had. The resonance chamber was built by a man named Mazzof, and he can most likely be found in Miel Avest, a secret compound where castoffs gather.
When you finally found Riastrad, both he and his ghostly companion were raving mad, and needed to be put down. Whatever knowledge of the resonance chamber's builder they might have had, died with them.
You spoke to Satsada, the ghostly companion of Riastrad, and convinced her to reveal the information you needed. The resonance chamber was built by a castoff named Mazzof, and the most likely place to find him is Miel Avest, a secret compound where castoffs gather.
You left Sagus Cliffs for the Valley of Dead Heroes without attempting to find Riastrad.
Riastrad apparently keeps company with a woman - or perhaps a ghost - called Satsada, who never leaves his side.
Riastrad and his companion, Satsada, appear to have lost their minds and are now trying to kill everyone in the House.

Other mentions:

"I knew Riastrad. Glaive, covered in living metal armor. He had some underworld connections. It didn't end well for him. Last I heard, he scrambled his brain trying to change his past with dodgy numenera. For the rest of the castoffs - no. I keep to myself. And I'll thank you to keep my existence a secret."

If the player was forced to kill Riastrad and Satsada in the House Where Secrets Die and Riastrad is in the bar now, Dhama should say that Riastrad's ghostly companion is dead, and he is nothing but an empty shell now.

"Do you know a glaive named Riastrad? A big man wearing armor that flows and changes? Walks like he's asleep?"

Satsada's voice whispers from Riastrad. "Look here, if you please. One must trace a pattern across these glyphs. Witness."

"Some of us... our brother Riastrad, for instance... were better than the rest, and those better castoffs suffer. So listen up: every one of us spreads pain like a growing cancer. We all use each other for our own ends, and someone always gets broken at the end of it."

(Matkina) "I thought you were going to help Riastrad. I don't want to threaten, but I will: He's one of the good ones, and I say that of precious few people."
 

agris

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It seems like they kept the bog-standard human NPCs and dumped everything that wasn't strictly humanoid. Probably because they would require unique animations, i.e. more expensive to develop.

Sad!
 

Zombra

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It seems like they kept the bog-standard human NPCs and dumped everything that wasn't strictly humanoid. Probably because they would require unique animations, i.e. more expensive to develop.
Are you anonymous6059 in disguise?

https://forums.inxile-entertainment.com/viewtopic.php?t=17034&view=unread#p179312
anonymous6059 said:
You know I think the reason why The Toy was cut has everything to do with graphics. They must of realized how difficult it would of been to implement early on. It was supposed to morph into various shapes. I bet that just had a big price tag on it. Making everyone look very human must be the cheapest way to go I guess.
posted within minutes of each other hmmmmm
 

Jarpie

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Ha, I'm sure you didn't need to bullshit them. You could probably say you don't like the letter T in Torment and they'd give you a refund.
Maybe now. When I first request a refund 2 years ago they refused
Thank you, this is good information. I'm always telling people how good they are about refunds - haven't heard many (any?) stories before about refunds being refused.
Let me know if they don't treat you right.

They refused my refund couple months back because I've already gotten those stupid PnP books.

:outrage:
 

FeelTheRads

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It seems like they kept the bog-standard human NPCs and dumped everything that wasn't strictly humanoid. Probably because they would require unique animations, i.e. more expensive to develop.

Sad!

I'm assuming root animashun was not expensive then. Or it was more important than an NPC. Kinda like how voice acting is more important.
 
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Fairfax

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Oom stuff:

Aligern:

"What do you think of Oom?"
"I would like it better if I understood it. What if we do something it doesn't like? What then?" / "I would like it better if I understood it. What happens, for instance, if we do something it doesn't like?"

"I think it's best we part."
"Oh, well... hmm. I was having such a good time. I don't suppose I could take Oom with me...? No? Very well, then."

Matkina:

"What do you think of Oom?"
"Just keep it away from me, will you?"

"I'd rather lie with Oom than touch him."

Tybir:

"What do you think of Oom?"
"Don't like that little gadget of yours. Seems like it has a mind of its own sometimes." {SCRIPT: Initial reaction.}
"I guess it has its uses." {SCRIPT: Positive change.}
"I gave that thing a chance, but I was right the first time. It's a menace." {SCRIPT: Negative change.}
"Just keep it well away from me and we'll get on fine." {SCRIPT: No change.}

Erritis:

"It moves! Did you *see* that? I didn't imagine it this time. Not like all those other times!"
{sploosh noise}
"Like that! Just like that!"

"Isn't Oom cute? Even when it's attacking and slicing and murdering people, it's still adorable."
{hiss, splat noise}
"Awwww."

"Oom will never leave us, will it? Oom will never die, right? Tell me Oom will be with us always and forever."
{splort noise}
"You're the best, Oom."

"Oom is... becoming different. It's even more... Oom. OOM, as it were."
"oom."
"Yes! Just like I was saying!"

"I remember when Oom was just a toy. Quiet. Friendly. {Sad}Was willing to play more."
{squelch noise}
"You're just getting older, Oom. It happens to most people. And blobs."

"Oom, you're the best playmate. Your skin is like... not-sticky tar."

"Here, Oom! Can you do a trick for me?"

"So tell me, Oom. Can you really transform into *anything*?"

"You're a funny little thing. Understand everything we say, don't you?"

{happier}"You know just how to cheer me up, Oom."

"I don't even know what that thing is. Does it talk?"

"Can you just keep that blob away from me?"

"Go away, Oom. Go be a puddle someplace."

"What a fascinating little creature you are. Let me take a closer look at you."
{alarmed slurp}
"Oom, come here. Come HERE. {sigh} Why does it only respond to you, castoff?"
{indignant splort}
"What *are* you, Oom, and where can we find more of your kind?"
{sequence of noises}


"Oom."
{slithers into a new shape}
"Oom?"

"Oom, did our sire make you?"

"Oom, what *are* you?"


Don't know who Erritis is talking to here at first, but then he turns to Oom:

"I understand. You need to explore your feelings for me in private."
"My feelings for you aren't private. You just aren't listening."
{squelch}
"I wasn't asking for your affections, Oom. I'm fine, thanks."
{squelch}
"Well, that's a relief. I'd hate for someone to suggest that you and I are related."
"That's not a helpful answer."


Not sure about the ones below since it doesn't specify who he's talking to, but seems to be about Oom:

"You aren't a mind reader, are you?"

"You don't like me, do you."

"You're constantly making noise. Are you worried we might forget you exist?"

Oom:

[Oom twists his head slightly and looks a you curiously.]


It's possible MCA ended up writing more Oom content than the rest of the team. :lol:
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
It seems like they kept the bog-standard human NPCs and dumped everything that wasn't strictly humanoid. Probably because they would require unique animations, i.e. more expensive to develop.
Are you anonymous6059 in disguise?

https://forums.inxile-entertainment.com/viewtopic.php?t=17034&view=unread#p179312
anonymous6059 said:
You know I think the reason why The Toy was cut has everything to do with graphics. They must of realized how difficult it would of been to implement early on. It was supposed to morph into various shapes. I bet that just had a big price tag on it. Making everyone look very human must be the cheapest way to go I guess.
posted within minutes of each other hmmmmm


I cannot conceive that 13 years of apprenticeship here on the Codex would make someone behave so retarded elsewhere on the internets.
I bet some wisdom rubbed even on Dildolos before he was banned? Where is Dildolos? I miss him. Daedolos? Initium? whatever the fuck his "name" was

EDIT: hiver...
 
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agris

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It seems like they kept the bog-standard human NPCs and dumped everything that wasn't strictly humanoid. Probably because they would require unique animations, i.e. more expensive to develop.
Are you anonymous6059 in disguise?

https://forums.inxile-entertainment.com/viewtopic.php?t=17034&view=unread#p179312
anonymous6059 said:
You know I think the reason why The Toy was cut has everything to do with graphics. They must of realized how difficult it would of been to implement early on. It was supposed to morph into various shapes. I bet that just had a big price tag on it. Making everyone look very human must be the cheapest way to go I guess.
posted within minutes of each other hmmmmm


I cannot conceive that 13 years of apprenticeship here on the Codex would make someone behave so retarded elsewhere on the internets.
I bet some wisdom rubbed even on Dildolos before he was banned? Where is Dildolos? I miss him. Daedolos? Initium? whatever the fuck his "name" was
Thanks Grotesque, your faith is not misplaced. I'm not that person, I'm 'agris' on the inXile forums as well.

edit: although I rarely post there. their forums are mostly filled with sycophants and idiots, which is saying a lot since I've got 2k+ posts here...
 
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