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Lurker King
Self-Ejected
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- Joined
- Jan 21, 2015
- Messages
- 1,865,419
I enjoy fighting enemies that are not part of a quest, but for that you need well designed encounters, a skill that is sorely lacking in most rpg developers.
But if they are not part of the quest, why would they be well designed? You can’t have the cake and eat it. I have the suspicion that people like filler quests or doing things out of order because they don’t to have the obligation to that particular quest. It’s basic human psychology. That’s why you have procrastination and time consuming hobbies.