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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

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Lurker King

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I enjoy fighting enemies that are not part of a quest, but for that you need well designed encounters, a skill that is sorely lacking in most rpg developers.

But if they are not part of the quest, why would they be well designed? You can’t have the cake and eat it. I have the suspicion that people like filler quests or doing things out of order because they don’t to have the obligation to that particular quest. It’s basic human psychology. That’s why you have procrastination and time consuming hobbies.
 
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Lurker King

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It's not retarded. If your development resources are limited, the game provides you with quests that will determine your path, what the hell would you need additional fights for? Does this make any sense? No. That is cargo cult mentality. If you like the brain dead activity of fighting trash mobs and griding, go play jRPGs. I heard there are hundred of them.
 

FeelTheRads

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Does this make any sense? No.

Yes, it does. Not all RPGs need to be scriptfests with determined paths. Only the most boring crap is limited to that.

If you like the brain dead activity of fighting trash mobs and griding, go play jRPGs. I heard there are hundred of them.

Durrr durrr if you like predetermined paths go play CYOAs. Oh wait, that's what you do with AoD.
 
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Lurker King

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Right. Another nuanced and sophisticated poster! If you don’t like trash mobs and filler content, the only alternative is CYOA! Do you have any idea how ridiculous that sounds?
 

Deleted Member 16721

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There is an assumption that anything that isn't Very Important & Meaningful and/or Quest-Related is somehow filler in RPGs. If every single encounter is Very Important & Meaningful then none of them are. You need smaller moments to give more weight to the bigger ones. You need variation in pacing just like you need some minor combat to give a sense of progression and a chance to use your shiny toys you've accumulated.

If you strip all of that away you remove most of the RPG and it becomes a visual novel or interactive movie.
 
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Lurker King

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If you two are trying to criticize AoD you are missing the target badly. The game has more than one hundred quests, probably half of them are filler. If you don’t like scripted events and harsh skill/stat checks, that’s okay. You are entitled to your own preferences. But don’t waste people time posting this nonsense. Most CYOAs have filler content. In fact, most of them are composed of filler content. You don’t have a clue what you are talking about.
 
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Deleted Member 16721

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I actually like CYAO stuff. I'm just commenting on the recurring criticism that is leveled at RPGs by someone or other, and that is that a lot of them have "filler content", whether it's combat, picking herbs or quests that aren't as important as others in the game.

Most RPGs I feel don't have too much filler content. For one, if I'm playing and enjoying the game, I'm good with the content already based on the fact I'm still playing the game. Two, how much content is too much or not enough? Should there be 5 battles in an area? 10? 2? Each game I assume tries to strike the right balance that fits the game well, since they are designed by professionals with the goal of being entertaining and not entirely boring and pointless. Other than a recent indie RPG I checked out that had a few too many fights at first for my tastes, this is generally not a problem I've experienced in RPGs.
 

Fairfax

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Could someone summed up all cutted stuff? I'm gonna write review of T:TON in next month and I wanna start first paragraph with list of all Fraudo broken promises.
I want to make a list, but PM me after launch in case I forget. There's still more stretch goal content and other features to be confirmed.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
TBH the Torment Kickstarter campaign had so much crazy shit in it we've probably forgotten most of it. You'll want to reread all of those old updates and see what they promised.
 

IHaveHugeNick

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You know, hiding that stretch goals were removed was bullshit obviously, but otherwise I'd give them a wee bit of leeway if some other stuff is missing. Everyone expects Torment to be weird and strange and sort of out there. But devs can't get to that place without a lot of experimentation with crazy ass shit. And some of that crazy ass shit isn't going to work out and needs to be thrown out.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://forums.inxile-entertainment.com/viewtopic.php?f=32&t=17040

Is the Voluminous Codex still in the game?

This was a stretch goal that was achieved, but was not shown yet:

Voluminous Codex: We always intended for Torment to have a journal that would log your discoveries within the Ninth World. Not the kind of Journal that tells you exactly where you need to go next and what you need to do – you are an RPG connoisseur after all, and don’t need us to hold your hand. But what you might like is a journal to catalog your travels and discoveries, one to which you might refer when some past details elude you. One of your suggestions that we really liked was to take the journal quite a bit further. At this Stretch Goal, we are doing that – we’ll expand the journal, giving you more lore, more creature and character portraits, and more information on interesting/important events as you come across them. As with the rest of the game’s user interface, the journal will be highly customizable to suit your tastes.​

It sounds very cool, and I hope it has not been cut. Can devs confirm this? And what means "highly customizable"

sea said:
We're still going to release the Voluminous Codex, but we're now planning to offer it as a separate lore compendium outside of the game.

This was a $4.25M stretch goal.
 

Jarpie

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Codex 2012 MCA
So only companions left are Aligern, Callistege, Matkina, Tybir, Erritis and Rhyn? They cut out the Paul Atreides lookalike?
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So only companions left are Aligern, Callistege, Matkina, Tybir, Erritis and Rhyn? They cut out the Paul Atreides lookalike?

The Paul Atreides lookalike is The Spectre, a temporary intro companion (though I guess he might appear later on too)
 

Sizzle

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Feb 17, 2012
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So only companions left are Aligern, Callistege, Matkina, Tybir, Erritis and Rhyn? They cut out the Paul Atreides lookalike?

The Paul Atreides lookalike is The Spectre, a temporary intro companion (though I guess he might appear later on too)

He's a part of the PC's psyche, so maybe he'll be a companion in the Castoff's Labyrinth?
 

Kem0sabe

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Mar 7, 2011
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https://forums.inxile-entertainment.com/viewtopic.php?f=32&t=17040

Is the Voluminous Codex still in the game?

This was a stretch goal that was achieved, but was not shown yet:

Voluminous Codex: We always intended for Torment to have a journal that would log your discoveries within the Ninth World. Not the kind of Journal that tells you exactly where you need to go next and what you need to do – you are an RPG connoisseur after all, and don’t need us to hold your hand. But what you might like is a journal to catalog your travels and discoveries, one to which you might refer when some past details elude you. One of your suggestions that we really liked was to take the journal quite a bit further. At this Stretch Goal, we are doing that – we’ll expand the journal, giving you more lore, more creature and character portraits, and more information on interesting/important events as you come across them. As with the rest of the game’s user interface, the journal will be highly customizable to suit your tastes.​

It sounds very cool, and I hope it has not been cut. Can devs confirm this? And what means "highly customizable"

sea said:
We're still going to release the Voluminous Codex, but we're now planning to offer it as a separate lore compendium outside of the game.

This was a $4.25M stretch goal.

This is getting ridiculous...
 
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Irenaeus

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PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
So only companions left are Aligern, Callistege, Matkina, Tybir, Erritis and Rhyn? They cut out the Paul Atreides lookalike?

The Paul Atreides lookalike is The Spectre, a temporary intro companion (though I guess he might appear later on too)

He's a part of the PC's psyche, so maybe he'll be a companion in the Castoff's Labyrinth?

He just stands there in the main room, making small talk and chit-chat.

PS: that's a spoiler
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
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Is there anything that's not removed? It's starting to look that entire game is going to be a 50 hour video of Brian Fargo mastubating with a roll of $100 bills.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
I would guess he's in debt up to his eyeballs if anything. The New Orleans studio thing in itself is an indication of money problems.
 

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