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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is there anything that's not removed? It's starting to look that entire game is going to be a 50 hour video of Brian Fargo mastubating with a roll of $100 bills.

Go down the list:

JmO7ks0.jpg
 

Jarpie

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Codex 2012 MCA
I would guess he's in debt up to his eyeballs if anything. The New Orleans studio thing in itself is an indication of money problems.

Something happen with/in the New Orlean studio?
 

Fry

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I would guess he's in debt up to his eyeballs if anything. The New Orleans studio thing in itself is an indication of money problems.

Something happen with/in the New Orlean studio?

Not my point. Opening a studio in a game dev backwater instead of expanding the California location screams "we gotta save money!"
 

tripedal

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It makes them look terrible when they have to be prodded repeatedly to admit they're cutting promised content. Man up, make an announcement, explain what happened.
 

Sizzle

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It makes them look terrible when they have to be prodded repeatedly to admit they're cutting promised content. Man up, make an announcement, explain what happened.

Agreed. Decisions like these could not have been recent, but made months, maybe even years in advance. The least they could have done was tell their fans they're cutting features.

It would have generated unhappiness, sure, but if they manned up on time they could have saved face. As it stands now, it looks like they deliberately wanted to release the game and only then deal with the shitstorm of unfulfilled promises.
 

Deleted Member 16721

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It just seems like it would be in InXile's and others best interests to be friendly with RPG sites like this one. Can't hurt, right?
 

Iluvcheezcake

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It just seems like it would be in InXile's and others best interests to be friendly with RPG sites like this one. Can't hurt, right?

Not really, tbh. In the grand scheme of things, retarded game journos are the gaming mainstream media are king.

The great unwashed here at the Codex are just a drop in the sea of (possible) customers.
 

Fairfax

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Confirmed to be gone:

5th companion: A fifth companion will be added to the base four, “the Toy”, a changing ball of goo: Is it a pet, an abandoned toy, a dangerous weapon? Whatever it is, it responds to the way you treat it by changing its appearance and abilities to reflect what it perceives as your desires. Its ultimate secrets are… well, you’ll have to find out.

Oasis of M'ra Jolios and More Mark Morgan Music: At this Stretch Goal, we are also adding the major city location of the Oasis of M’ra Jolios (the underwater city in the desert whose concept we sent in Update 11 and whose wallpapers are available on our website). And we are adding even more Mark Morgan music, which of course will be included in the game’s digital soundtrack and audio CD rewards. (We’ll want more music to properly convey the mood and atmosphere of the new areas and companions we’ll be adding – including the Oasis.)

Voluminous Codex: We always intended for Torment to have a journal that would log your discoveries within the Ninth World. Not the kind of Journal that tells you exactly where you need to go next and what you need to do – you are an RPG connoisseur after all, and don’t need us to hold your hand. But what you might like is a journal to catalog your travels and discoveries, one to which you might refer when some past details elude you. One of your suggestions that we really liked was to take the journal quite a bit further. At this Stretch Goal, we are doing that – we’ll expand the journal, giving you more lore, more creature and character portraits, and more information on interesting/important events as you come across them. As with the rest of the game’s user interface, the journal will be highly customizable to suit your tastes.

7th Companion: Another surprise companion is added. You want blood? You’ve got it.

6th Companion: A sixth companion has been added, but we’re leaving this one mysterious for now.

Unless you consider the Spectre an actual companion, which doesn't seem to be the case.

We have committed to at least English, French, German, Italian, Polish, Russian, and Spanish. We may support other languages later if enough players are interested.

This Kickstarter is focused on making the best computer RPG possible and we are focused on PC (Windows), Mac, and Linux. Other platforms may be possible at a later time, but all funds from this Kickstarter will focus on making the best computer gaming experience possible.
Brian Fargo also promised the PC version would be released before any potential console releases, but it'll be simultaneous instead.


Possibly cut/delayed:

Crafting Numenera: The numenera may be beyond our understanding, but they aren’t beyond our use. This Stretch Goal allows you to learn the tricks to combining the numenera into your own custom cyphers and artifacts. This would not be a rote crafting system, but one that includes some puzzle-solving elements (though not what you’d call a mini-game) and that is tied into the world and narrative. This is yet another idea we started to explore early on for the game, but that felt out of scope for our original budget. But at this Stretch Goal, we can confidently commit to restoring this aspect of our design vision as well.

Castoff’s Labyrinth Secret Meres: Meres are added to the Castoff’s Labyrinth, these Meres (dependent upon the Fathoms) are hidden within the Labyrinth and are accessible only from your own mind.

Colin will do a developer commentary Let’s Play of Planescape: Torment.

Lacunae Not everyone in the Labyrinth has a living counterpart. Lacunae are figments of your mind that represent parts of yourself (or do they?). Through conversing with a Lacuna, you’ll discover puzzles and quests, and might even enhance your own abilities. As we delve to deeper fathoms, you’ll be able to find more Lacunae with whom to interact.

Mark Morgan will create more music and use a live orchestra to record it, and we will offers the soundtrack in lossless FLAC format as well as mp3.
Not the music, but the live orchestra part.

Hall of Lingering Reflections: This gathering place offers unique opportunities and tools to help you defeat your foes. It is a living museum, a history, a prison. This subterranean vault is a place of memories, a vault of pain and laughter, built by a forgotten power for forgotten reasons. The memories of its denizens are frozen in time, and so they have no knowledge of the passage of the centuries beyond these walls. Its doors open into smaller worlds, pocket dimensions that house these shells in a simulation of their memories. But who lies hidden here? What secrets might you unlock? And is it possible to spirit one of this company away as you seek your creator?

Brian Mitsoda joins the writing team.
AFAIK there's no information whatsoever regarding his contribution as a writer.

Patrick Rothfuss Companion: Patrick Rothfuss writes one of the companions that you can recruit on your travels.
Considering his work ethic towards his own book series, I have serious doubts that he actually wrote Rhin. I wouldn't be surprised if he just outlined the concept and somebody else wrote the actual dialogue and quest.

Player “Stronghold”: In your struggle to find your legacy, there may come a time when you want someplace more permanent to call home (or perhaps not so permanent or not so much a home). At $4.5M, we are implementing a player stronghold that you may come across in your journeys. The stronghold will be a playable area, a personal hub and base of operations, and it may come with its own quests or difficulties. What will it be exactly? We’ll explore further to see what makes the most sense for the game and narrative. Some of the ideas (from us and from you) vary from a personal airship to a hidden location in your mind, to an alternative dimensional pocket. What it won’t be is your typical cozy home - it will fit the atmosphere of Torment’s story and Numenera’s world. We’ll surprise you with what it may be (and perhaps its form will even depend upon your choices within the game).
I think they've said it's still in, but haven't shown anything yet.

Colin McComb's Torment novella

Monte Cook novella: A seventh novella, penned by Numenera creator Monte Cook, is added to the compilation! (This novella will also be given as a bonus reward to Numenera backers @ the $20 Tier (EBOOK FAN) or higher, regardless of whether they back Torment.)

Castoff’s Labyrinth: Alternative Exit to Another Part of the Ninth World: A secret portal within the Labyrinth that takes you back to your body but leaves you someplace different than where you left. Will you take it? At this Stretch Goal, the Labyrinth reveals secrets that will allow you to access a new area in the living world, one you wouldn’t have been able to access otherwise. (At deeper Fathoms, more of these portals may exist in the crevasses of your mind.)
 
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Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Colin and Monte's novellas were mentioned in a recent update, so they're still planned.
 

Deleted Member 16721

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Not really, tbh. In the grand scheme of things, retarded game journos are the gaming mainstream media are king.

The great unwashed here at the Codex are just a drop in the sea of (possible) customers.

I disagree. Hype on sites like this one goes a long way for indie and smaller RPG devs. It has a ripple effect.
 

Fairfax

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Fairfax you should post that on the torment subreddit. They seem to be paying attention there, so perhaps they would respond.
I'll dig through the beta's files and see if some of these are mentioned to update the list, then I'll probably post there and in the InXile forums. Just for shits and giggles, though, because I don't expect them to react with reason. Some of the poor fuckers in the InXile forum believe sea wasn't talking about the Toy when he revealed they had cut companions, so they still hold hope that it'll appear in the game.
 

Kem0sabe

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Fairfax you should post that on the torment subreddit. They seem to be paying attention there, so perhaps they would respond.
I'll dig through the beta's files and see if some of these are mentioned to update the list, then I'll probably post there and in the InXile forums. Just for shits and giggles, though, because I don't expect them to react with reason. Some of the poor fuckers in the InXile forum believe sea wasn't talking about the Toy when he revealed they had cut companions, so they still hold hope that it'll appear in the game.

:mrpresident:
 
Self-Ejected

Lurker King

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Confirmed encyclopedia of butthate

My LOLmeter is breaking here, guys. Now I understand why kickstarters are so much fun. They promise you the world and deliver these horrible games, stab backers in the back, and thus ensure a pungent flow of hate and butthurt that is unparalleled. What you are backing is your own future butthurt! Let’s keep funding these crooks so that we can have eternal LOLcontent!
 
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ushas

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Thanks :salute:

If it helps, Mac/Linux versions have been reconfirmed by sea as still planned on the day one. Looks like they are currently working on it. (inxile forum post)
 

Roguey

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Speaking of which: Infinitron, now that they've replied, this is actual news. Don't see why it couldn't be on the front page, specially considering how relevant it is to backers. If it gets enough exposure, InXile will have no choice but to do an actual KS update and let people know what's going on.

If Bubbles were still here, it would have already been posted.
 

Fairfax

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Speaking of which: Infinitron, now that they've replied, this is actual news. Don't see why it couldn't be on the front page, specially considering how relevant it is to backers. If it gets enough exposure, InXile will have no choice but to do an actual KS update and let people know what's going on.

If Bubbles were still here, it would have already been posted.
Damn you, Infinitron! :argh:
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Speaking of which: Infinitron, now that they've replied, this is actual news. Don't see why it couldn't be on the front page, specially considering how relevant it is to backers. If it gets enough exposure, InXile will have no choice but to do an actual KS update and let people know what's going on.

If Bubbles were still here, it would have already been posted.
Damn you, Infinitron! :argh:
 

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