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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

StaticSpine

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What went wrong with Torment? Seriously, what are the things that went wrong? That some of the features which were promised in the Kickstarter were cut? This is the curse of the kickstarter you see. Everybody is so hung up on the promises, but do you really think that you can plan every little detail 3 years ahead? They are developers, not fortune tellers. They made an estimate about how much features they can do in a given time and given money, but a lot of things can change in three years. And they decided to cut some. Like when Larian cut the NPC schedules and the Phantom forrest area.

It is simply unbelievable that people can't understand that things change in a 3 years long development cycle, and you either adapt or risk crashing the project because you ran out of time and money?

As for the console version, Fargo have seen a good business opportunity which he thinked is profitable to the company, without risking the base game. And am I remembering right that the console version was not even their work, but their business partner Techland?
It was not the fact that they cut content. InXile didn't announce it and informed the backers only after this came out on forums. At least crowdfunding should presume some transparency.

(I'm not a Fargo/InXile hater and I look forward to playing TToN).
 

Daedalos

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Thanks for sharing. People too often neclect the hard work that goes into these kinds of games, and show no respect for the work done, regardless of how they agree with the quality and direction the product has taken. Good post, MRY, can't wait to play the game :)
 

FeelTheRads

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What went wrong with Torment? Seriously, what are the things that went wrong? That some of the features which were promised in the Kickstarter were cut? This is the curse of the kickstarter you see. Everybody is so hung up on the promises, but do you really think that you can plan every little detail 3 years ahead? They are developers, not fortune tellers. They made an estimate about how much features they can do in a given time and given money, but a lot of things can change in three years. And they decided to cut some. Like when Larian cut the NPC schedules and the Phantom forrest area.

It is simply unbelievable that people can't understand that things change in a 3 years long development cycle, and you either adapt or risk crashing the project because you ran out of time and money?

As for the console version, Fargo have seen a good business opportunity which he thinked is profitable to the company, without risking the base game. And am I remembering right that the console version was not even their work, but their business partner Techland?

Yes, you are remembering wrong and just plain retarded. Not even their work? What do you think, Techland is doing the console version?

And if you still think that the console version didn't change anything in the PC one when everybody can see it with their own eyes then you're either extremely misinformed and just went with your typical "durrr but guise why do u hate????????" or you know very well, but you're just the usual cuck that we all know and love. Just in case you're misinformed, though, here's something: all the changes to UI for consoles are in the PC version too. Only thing missing is having gaypad button prompts on-screen.
There's no two different UIs with a speshul hardcore one for PC like you and the other empty-headed fanbots were trying to assure everyone that inXile, which is in total control, will do. Just thinking they'll do that shows how clueless you really are about development and the real world and you're still living in your fantasy world with developers who give their life for the greatness of the games.
I'm sure that's not important to you though, after all you're one of those who thinks he's a hero because he doesn't mind playing games with shit cameras like NWN2 or the 3D Heroes games.

Also, my dear plant-cuck, we haven gone through this already, but the biggest issue people have with inXile now is they didn't say a fucking thing about what they cut until it was revealed by other people. And I guarantee you they wouldn't have said anything and released the game with everybody expecting it will have everything promised. You don't announce cuts 1 month before release unless you're forced to.
And just because you released a RPG maker vomit doesn't make you a game designer, so please spare me the understanding of a 3 years long development cycle. It wasn't their first Kickstarter, they should've known better what they can or cannot do and not make what are obviously now random promises that they didn't even consider how they'd implement or how much development time they'd take.
 
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FUDU

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What went wrong with Torment? Seriously, what are the things that went wrong? That some of the features which were promised in the Kickstarter were cut? This is the curse of the kickstarter you see. Everybody is so hung up on the promises, but do you really think that you can plan every little detail 3 years ahead? They are developers, not fortune tellers. They made an estimate about how much features they can do in a given time and given money, but a lot of things can change in three years. And they decided to cut some. Like when Larian cut the NPC schedules and the Phantom forrest area.

It is simply unbelievable that people can't understand that things change in a 3 years long development cycle, and you either adapt or risk crashing the project because you ran out of time and money?

As for the console version, Fargo have seen a good business opportunity which he thinked is profitable to the company, without risking the base game. And am I remembering right that the console version was not even their work, but their business partner Techland?

Yes, you are remembering wrong and just plain retarded. Not even their work? What do you think, Techland is doing the console version?

And if you still think that the console version didn't change anything in the PC one when everybody can see it with their own eyes then you're either extremely misinformed and just went with your typical "durrr but guise why do u hate????????" or you know very well, but you're just the usual cuck that we all know and love. Just in case you're misinformed, though, here's something: all the changes to UI for consoles are in the PC version too. Only thing missing is having gaypad button prompts on-screen.
There's no two different UIs with a speshul hardcore one for PC like you and the other empty-headed fanbots were trying to assure everyone that inXile, which is in total control, will do.
I'm sure that's not important to you though, after all you're one of those who thinks he's a hero because he doesn't mind playing games with shit cameras like NWN2 or the 3D Heroes games.

Also, my dear plant-cuck, we haven gone through this already, but the biggest issue people have with inXile now is they didn't say a fucking thing about what they cut until it was revealed by other people. And I guarantee you they wouldn't have said anything and released the game with everybody expecting it will have everything promised. You don't announce cuts 1 month before release unless you're forced to.
And just because you released a RPG maker vomit doesn't make you a game designer, so please spare me the understanding of a 3 years long development cycle. It wasn't their first Kickstarter, they should've known better what they can or cannot do and not make what are obviously now random promises that they didn't even consider how they'd implement or how much development time they'd take.






Jesus Christ,

I'm so glad I'm not this fucking uptight.

Your life must truly suck, if you can be this upset by something so trivial.

Looking forward to the game. (even though it has the worst ui in the history of ever):D
 

FeelTheRads

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Messages
13,716
You're not very original, just so you know. It's the typical dumbfuck apologetic crap to say anything that is criticized is trivial. We've heard it so much already that I really begin to think everything in a game is trivial and really, you should like all games and all their features because, what, they're trivial! You don't want to be a hater, do you????
 

Parabalus

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Mar 23, 2015
Messages
17,534
What went wrong with Torment? Seriously, what are the things that went wrong? That some of the features which were promised in the Kickstarter were cut? This is the curse of the kickstarter you see. Everybody is so hung up on the promises, but do you really think that you can plan every little detail 3 years ahead? They are developers, not fortune tellers. They made an estimate about how much features they can do in a given time and given money, but a lot of things can change in three years. And they decided to cut some. Like when Larian cut the NPC schedules and the Phantom forrest area.

It is simply unbelievable that people can't understand that things change in a 3 years long development cycle, and you either adapt or risk crashing the project because you ran out of time and money?

As for the console version, Fargo have seen a good business opportunity which he thinked is profitable to the company, without risking the base game. And am I remembering right that the console version was not even their work, but their business partner Techland?

I'd say people are mostly disappointed all the companions look human, ie. that the cut ones were all more exotic, which was a pretty defining feature of PS:T.
 

existential_vacuum

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Jesus Christ,

I'm so glad I'm not this fucking uptight.

Your life must truly suck, if you can be this upset by something so trivial.

Looking forward to the game. (even though it has the worst ui in the history of ever):D
So, where's your TToN bag? On your head, I presume?
Torment_Fan1.png
 
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FUDU

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You're not very original, just so you know. It's the typical dumbfuck apologetic crap to say anything that is criticized is trivial. We've heard it so much already that I really begin to think everything in a game is trivial and really, you should like all games and all their features because, what, they're trivial! You don't want to be a hater, do you????




It's a fucking video game.
 

FUDU

Arcane
Joined
Jan 2, 2012
Messages
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COLD POTATO
Jesus Christ,

I'm so glad I'm not this fucking uptight.

Your life must truly suck, if you can be this upset by something so trivial.

Looking forward to the game. (even though it has the worst ui in the history of ever):D
So, where's your TToN bag? On your head, I presume?
Torment_Fan1.png





My bag proudly hangs between my legs.

If you can stretch yours all the way up to your head... more power to ya.
 

Aenra

Guest
:)

Am happy he's happy about getting a nice gig for a while, but all the salivating, cock-sucking and fanfare of that wall of text was rather nauseous.
Yet another person reaching Nirvana with the Fargo team(r).. I mean ffs, give us a break mate. They care so much, console ports come first, gameplay expanding second, we know dude.

Again, because we have fanboys children here: Great for a nerd to get this opportunity (if meeting a dev is your thing), doubly great for a pro to get such a listing. My honest congratulations MRY. But seriously, read back on your one page long diarrhea and tell me if I'm wrong for crying out loud, lol. You wanna grease up the channels, real low kind of way of going at it I'd think.
As to your disgust regarding certain aspects on the Codex, you sure post frequently nonetheless. We're all humbly blessed with your magnanimity. Jeesus. Oh, and your verbosity; how could one neglect that.
 

Lady_Error

█▓▒░ ░▒▓█
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It was not the fact that they cut content. InXile didn't announce it and informed the backers only after this came out on forums. At least crowdfunding should presume some transparency.

Lack of transparency doesn't mean that the game itself is not good. That is what I care about.

Eternally butthurt faggots like FeelTheRads like shitting on everything, but the only real criticism of the game they can come up with is that some stretchgoals were cut and that the UI is supposedly much worse now because of the console release.
 

FeelTheRads

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Messages
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At least I'm butthurt about the game, you dumbfuck sheeple are always butthurt about other people being butthurt cuz how can you enjoy a game if not everyone does??? Now that's sad.
 

Daedalos

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Weren't you quite positive about the your experiences playing the beta just a month ago, FeelTheRads?

I understand being angry about lack of communication of cut stretch goals, misinformation about UI and generally annoying behavoir from the devs, but if the game itself is good, regardless of all this, then surely, that's not too bad?
 
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It was not the fact that they cut content. InXile didn't announce it and informed the backers only after this came out on forums. At least crowdfunding should presume some transparency.

Lack of transparency doesn't mean that the game itself is not good. That is what I care about.

Eternally butthurt faggots like FeelTheRads like shitting on everything, but the only real criticism of the game they can come up with is that some stretchgoals were cut and that the UI is supposedly much worse now because of the console release.
Well, sadly, I'm a backer and I have mostly the same-ish reaction. I've played the beta, and I posted my impressions. While they were mixed, I was being generous when I wrote them. I figured: "What the hell, they sure will iterate and polish, right?". Problem is, they chose to iterate console version - just look at the interface "evolution". As to who had they polished in the meantime - I don't even want to know. Add to this all controversy with blacklisting, cut content, overall lack of communication and developers' behavior - well, it's really not a pretty picture.
 

FeelTheRads

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Weren't you quite positive about the your experiences playing the beta just a month ago, FeelTheRads?
Yes I was and I still am.

but if the game itself is good, regardless of all this, then surely, that's not too bad?

No, but I suppose I got butthurt about people getting butthurt. I get mad at this kind of sheeple who barely have any clue about the development of the game, or what's in it, let alone even touched the beta getting all holier-than-thou. Because how can you, who followed the development of the game and have actual facts to back up your opinion can be more right than me who is completely clueless (lol Techland is business partner with inXile) and look forward so much to the game????
 
Self-Ejected

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You're not very original, just so you know. It's the typical dumbfuck apologetic crap to say anything that is criticized is trivial. We've heard it so much already that I really begin to think everything in a game is trivial and really, you should like all games and all their features because, what, they're trivial! You don't want to be a hater, do you????




It's a fucking video game.
leave my forums
 
Joined
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Messages
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Vostroya
Problem is, they chose to iterate console version - just look at the interface "evolution".

What exactly changed for the worse in the UI? Are you talking about the character/inventory screen or the gameplay UI?
Well, it was shit - and is still shit - but now it's somewhat consolized shit, more optimized for controllers. The UI was always retarded, make no mistake, it was unweildy and ugly as sin. But there are shitty PC interfaces, like Dwarf Fortress military UI for example - and there are shitty console interfaces. TToN is somewhere in between. You can see earlier interface in my posts next to that one I linked. As for current one, somebody posted screens in the thread not so long ago, you can compare them.
 

StaticSpine

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It was not the fact that they cut content. InXile didn't announce it and informed the backers only after this came out on forums. At least crowdfunding should presume some transparency.

Lack of transparency doesn't mean that the game itself is not good. That is what I care about.
You've missed my final statement from the post:

(I'm not a Fargo/InXile hater and I look forward to playing TToN).
 

Sizzle

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but the only real criticism of the game they can come up with is that some stretchgoals were cut and that the UI is supposedly much worse now because of the console release.

Considering the game isn't even out yet, and we already have stuff to criticize about it - yeah, I'd say that's a bit worrying, wouldn't you? :D
 

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