What went wrong with Torment? Seriously, what are the things that went wrong? That some of the features which were promised in the Kickstarter were cut? This is the curse of the kickstarter you see. Everybody is so hung up on the promises, but do you really think that you can plan every little detail 3 years ahead? They are developers, not fortune tellers. They made an estimate about how much features they can do in a given time and given money, but a lot of things can change in three years. And they decided to cut some. Like when Larian cut the NPC schedules and the Phantom forrest area.
It is simply unbelievable that people can't understand that things change in a 3 years long development cycle, and you either adapt or risk crashing the project because you ran out of time and money?
As for the console version, Fargo have seen a good business opportunity which he thinked is profitable to the company, without risking the base game. And am I remembering right that the console version was not even their work, but their business partner Techland?
Yes, you are remembering wrong and just plain retarded. Not even their work? What do you think, Techland is doing the console version?
And if you still think that the console version didn't change anything in the PC one when everybody can see it with their own eyes then you're either extremely misinformed and just went with your typical "durrr but guise why do u hate????????" or you know very well, but you're just the usual cuck that we all know and love. Just in case you're misinformed, though, here's something: all the changes to UI for consoles are in the PC version too. Only thing missing is having gaypad button prompts on-screen.
There's no two different UIs with a speshul hardcore one for PC like you and the other empty-headed fanbots were trying to assure everyone that inXile, which is in total control, will do.
I'm sure that's not important to you though, after all you're one of those who thinks he's a hero because he doesn't mind playing games with shit cameras like NWN2 or the 3D Heroes games.
Also, my dear plant-cuck, we haven gone through this already, but the biggest issue people have with inXile now is they didn't say a fucking thing about what they cut until it was revealed by other people. And I guarantee you they wouldn't have said anything and released the game with everybody expecting it will have everything promised. You don't announce cuts 1 month before release unless you're forced to.
And just because you released a RPG maker vomit doesn't make you a game designer, so please spare me the understanding of a 3 years long development cycle. It wasn't their first Kickstarter, they should've known better what they can or cannot do and not make what are obviously now random promises that they didn't even consider how they'd implement or how much development time they'd take.