Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera

Moth

Learned
Joined
Feb 1, 2016
Messages
103
Location
International Space Station
In the spirit of a previous comment by a fellow codexer, I'm beginning to get a strong feeling that playing this game will be like taking a massive dump. It will feel wonderful and fufilling until you realize there's so much shit that needs to be wiped up.

Then you look to your right and realize that the toilet paper was cut during development.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Luckmann have you actually ever walked in PsT?
Yeah. It's the default mode.

Yes, I held down Shift or Ctrl or Alt or whatever the running button was 90% of the time or more, but because of how it worked, I often ran to a place, and then walked up to the NPC:s. This was no conscious effort on my part, or an attempt to do some form of in-game LARP shit, but it's a meaningful difference in terms of feeling. It simply turned out different based on how the system worked, and it felt a lot more organic, and not mind-boggingly artificial. The fact that everyone sprints in a straight line one after another in ToN makes the effect far worse. Even the synchronized running of PoE was better than this, because at least there they ran as a group, not as mimes following in eachother's immediate footsteps at a sprinting speed.

If the type of movement doesn't matter, why don't we just institute teleportation as a game mechanic and be done with it? After all, we must get to where the "gameplay" is, don't we? Much more fun than having to get there first.
I never walked. Running was something that was just more convenient and I have suspended my disbelief as is often the case in games. In my opinion you're putting weak arguments in the same basket as strong ones (foci, stretch goals) which makes your whole position easier to dismiss as bitching.

Also, teleporting is fine, see AoD.
 
Last edited:
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
In the spirit of a previous comment by a fellow codexer, I'm beginning to get a strong feeling that playing this game will be like taking a massive dump. It will feel wonderful and fufilling until you realize there's so much shit that needs to be wiped up.

Then you look to your right and realize that the toilet paper was cut during development.

lol that was creative
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,567

Prime Junta

Guest

Everyone is disgusted regarding some aspects of the Codex. Views differ on which aspects.
I am not. I am amused by the alt right part of the Codex the same way I would be amused when seeing a retard on the street failing at basic tasks.

Except you are the one retarded.
Here is a fiver. Go buy yourself some food.

This, children, is why we need the buttons back.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,598
Location
Schläfertempel
One of the most obvious dumbing down to fit console features is the movement mode, everyone follows the fucking leader by means of controller thumb stick.
-
They are using PoE as a basis, so they went out of their way to change the control method in a manner that favors controllers.

I don't care about use, especially because there is no stealth here, it just feels wrong.

It's not using PoE's RtwP combat system though. Character positioning makes sense for turn-based, in a game like JA2, when there is a heavy emphasis on combat (ranged especially) and the maps are designed for strategic incursions, highlighting that.

ToN's combat and overall interactivity, seems a lot like a mash of PS:T and Harebrained's Shadowrun. Alternative solutions to avoid combat, within the environment (or during combat) - provided the right skill checks are met. Obviously less linearity than Shadowrun though.

I do agree with you on the lack of stealth, it does feel weird. Very un-D&D...

And, I hate to remind everyone, but you forget about the most offensive part of this game:
hl0mG1W.png


:troll:
 
Last edited:

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,159

Just for everyone's information, Fell wasn't created by Avellone, it's from the source books.

And amazing that neither BN or sea told McComb how to fix the moonwalk. Instead now he has some shaking on the sprites too which I've never seen. Poor guy.


I so enjoyed the Stream, also Colin answered all my questions (he did ignore my question about why WotC didn't want to license the Planescape setting though, I knew he would but I tried anyway). Looking forward to the next one (but I doubt they will make another since release is due).
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,598
Location
Schläfertempel

Just for everyone's information, Fell wasn't created by Avellone, it's from the source books.

And amazing that neither BN or sea told McComb how to fix the moonwalk. Instead now he has some shaking on the sprites too which I've never seen. Poor guy.

I so enjoyed the Stream, also Colin answered all my questions (he did ignore my question about why WotC didn't want to license the Planescape setting though, I knew he would but I tried anyway). Looking forward to the next one (but I doubt they will make another since release is due).

What aspect ratio/resolution is he playing at? Looks ideal. On my last playthrough with the res-tweaks, I couldn't get it just right. :roll:
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,159
my question about why WotC didn't want to license the Planescape setting
Only WotC can answer that

Why would you think so? He was in talks with them... so he obviously knows which requests by WotC they couldn't, or didn't want to, meet.

He also added he would love to design a new game in the setting eventually (ofc adding that other stuff is cool as well blah blah).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,567
Weasel
Joined
Dec 14, 2012
Messages
1,865,919

“First, we’ve put so much love and effort into this game that we want all of you to enjoy it at its best, and the update introduces a number of changes that greatly improve the game’s quality, including gameplay improvements, balance tweaks, additional sound and visual effects, adjustments in conversations, revised user interface and more,” reads the official post regarding the day-one update on the Facebook page.

That’s a lot of significant changes to make on day-one, and though it’s great to see that the developer is ensuring that early adopters get the best possible experience, it’s a real concern. The update doesn’t bode well for early Torment Tides of Numenera reviews. The killer part of the day-one patch is this: “prior game saves won't be compatible with the day one update.” So, our reviewer now has to go back and play 30+ hours of content to ensure he can provide a fair review?

That could affect final review score.

Sadly, that's inevitable when a game is rushed out the door
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,567

“First, we’ve put so much love and effort into this game that we want all of you to enjoy it at its best, and the update introduces a number of changes that greatly improve the game’s quality, including gameplay improvements, balance tweaks, additional sound and visual effects, adjustments in conversations, revised user interface and more,” reads the official post regarding the day-one update on the Facebook page.

That’s a lot of significant changes to make on day-one, and though it’s great to see that the developer is ensuring that early adopters get the best possible experience, it’s a real concern. The update doesn’t bode well for early Torment Tides of Numenera reviews. The killer part of the day-one patch is this: “prior game saves won't be compatible with the day one update.” So, our reviewer now has to go back and play 30+ hours of content to ensure he can provide a fair review?

That could affect final review score.

Sadly, that's inevitable when a game is consolized in last few months of its development
Fixed it for you.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716

Just for everyone's information, Fell wasn't created by Avellone, it's from the source books.

And amazing that neither BN or sea told McComb how to fix the moonwalk. Instead now he has some shaking on the sprites too which I've never seen. Poor guy.


I so enjoyed the Stream, also Colin answered all my questions (he did ignore my question about why WotC didn't want to license the Planescape setting though, I knew he would but I tried anyway). Looking forward to the next one (but I doubt they will make another since release is due).

Also here's the info on Fell and Lothar (which McComb didn't find during the stream) from the source books:

http://planescape.outshine.com/crap.planescape-torment.org/people.html

And I'm currently reading that Invisible Cities book he mentioned and it's great stuff.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,088
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I remember reading that Fell was from the Planescape source material a long time ago. Don't remember where.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I don't mind the one click movement myself, D:OS had that as well and it wasn't a problem for fine control.

Well with D:OS you could unchain them for individual movement. :M
And some of us used that exclusively. I never chained my mooks. Now, I co-opped the whole thing, which made this easier, but even what little I played myself, I still controlled them individually. It was so much better.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,159

Just for everyone's information, Fell wasn't created by Avellone, it's from the source books.

And amazing that neither BN or sea told McComb how to fix the moonwalk. Instead now he has some shaking on the sprites too which I've never seen. Poor guy.


I so enjoyed the Stream, also Colin answered all my questions (he did ignore my question about why WotC didn't want to license the Planescape setting though, I knew he would but I tried anyway). Looking forward to the next one (but I doubt they will make another since release is due).

Also here's the info on Fell and Lothar (which McComb didn't find during the stream) from the source books:

http://planescape.outshine.com/crap.planescape-torment.org/people.html

And I'm currently reading that Invisible Cities book he mentioned and it's great stuff.

Being Italian myself I can't help but hate Italo Calvino. I guess if they didn't force us to read it in school it would have been different.

It was me who did ask about Lothar and he then answered about it on his Twitter
(how to link twitter posts?).
On the streams he said though he is a Lich hmmm

Code:
During the PST stream today, someone asked a question about Lothar. He came from "In the Cage", by @monkeyking. Hope that clears it up!

Thanks for the link btw, very interesting!
 
Last edited:

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I remember reading that Fell was from the Planescape source material a long time ago. Don't remember where.

He's pretty much the embodiment of the Planescape tone where at every corner you meet a character that stands out from the pack and I think they did a great job capturing that with many of the characters in PST.

Dunno where you heard it from, though, I just quoted your post to have something to chain on.

Being Italian myself I can't help but hate Italo Calvino. I guess if they didn't force us to read it in school it would have been different.

I just love the poetry of the words. I'm reading it English, of course.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
How have none of you noted that the "Day One Edition" is a cynical admission that the game will get require a Director's Cut and they're trying to address the future problem of console users choosing between versions?

Follow the quest compass, old is bad new is best!
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,088
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How have none of you noted that the "Day One Edition" is a cynical admission that the game will get require a Director's Cut

Uh I think you're overthinking it. It's just a version that comes with bonus DLC crap to encourage people to pre-order/D1P.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom