Transfiguring Roar
Arcane
I think they said it was going to be a 'crisis', so prob a little test of the battle system.
I just can't ignore the medieval-tech-after-1-billion-years thing. I mean, one billion years in the future.yeap
tons
why you gotta be hating on the setting tho
Get over it. Every futuristic setting is a projection of the past into the future, or even worse, an extrapolation of contemporary trends (torn out of their social, political, economic and scientific context). There's a limit to what can be imagined and even reaching for this limit is usually not practical. In a completely alien world you either have to explain everything (and not everyone wants to play a tedious lecture) or let the player stumble in the dark indefinitely and wonder where their place is in all that weirdness. The latter may be good for atmosphere but is also bad for gameplay. Even if you're making a classic adventure like Myst, bruteforcing unsolvable puzzles based on inhuman logic won't make people happy.I mean, one billion years in the future.
I'd like to know what the toilets are going to be like in a billion years and will we be still using toilet paper.
I seem to remember lots of people wanting to play PoEGet over it. Every futuristic setting is a projection of the past into the future, or even worse, an extrapolation of contemporary trends (torn out of their social, political, economic and scientific context). There's a limit to what can be imagined and even reaching for this limit is usually not practical. In a completely alien world you either have to explain everything (and not everyone wants to play a tedious lecture) or let the player stumble in the dark indefinitely and wonder where their place is in all that weirdness. The latter may be good for atmosphere but is also bad for gameplay. Even if you're making a classic adventure like Myst, bruteforcing unsolvable puzzles based on inhuman logic won't make people happy.
My goodness, getting about 10 FPS on an i7 4790k
Saame i7-4790k here. 20-30FPS at best.
We kinda went over this during WL2 early releases: you can't really compare optimization for an in-development game to optimization of a released title. Optimization is naturally one of the last things you do in a game's production cycle, when all the assets, VFX etc are all in and final. What you're playing if you play the AST is essentially un-optimized and more importantly untested on different hardware/software setups, saying you have an i7 is not really meaningful there. As you've seen for WL2, this changes as development progresses.I hope WL2DC is better optimized than TToN :D
? What's B0?
Well, give us a report?
Ah, yes, that is a known issue, at the bottom of our release notes you'll see some of the known issues in this alpha release.Tried it again, quitting the game managed to fix my issue with the skill checks. You can break the HUD easily by opening the options menu.
She has several moving projections of herself floating around her constantly.Looks really cool. Is there a Ghosting effect with Callistege?