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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Coin flips, are, of course, completely fair, but I don't think this implies anything about the fairness of "life" in general. To use your own analogy, Agassi, anyone can lose or win a single hand of poker, whether they're a WSOP winner or a halfwit who barely understands the rules. You can play a terrible hand well, and still end up with nothing in the immediate sense. A good player only distinguishes himself over a large number of hands. I suppose this is why the idea of reincarnation is so appealing to some.

Of course, this argument falls heavily on the "nature" side in the nature vs nurture debate. It would probably be more accurate to say that we are the hand, rather than that we are dealt it. Which actually changes a lot in regards to the "fairness" angle.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Coin flips, are, of course, completely fair, but I don't think this implies anything about the fairness of "life" in general. To use your own analogy, Agassi, anyone can lose or win a single hand of poker, whether they're a WSOP winner or a halfwit who barely understands the rules. You can play a terrible hand well, and still end up with nothing in the immediate sense. A good player only distinguishes himself over a large number of hands.

Yep. This is exactly the genuine game of poker. Playing through a single instance does not involve real skill - but taken across multiple games it involves real planning. Which is true in both RPG design... and life in general. :P

And I don't mean here something so rough such as reincarnation. The simple act of learning to set yourself manageable goals and working towards them is the thing. Additionally, it's not that we all have the same objectives or that we have to play a game against one another - there can always be multiple winners.

Time to go to GD.

Oh, come on! It all directly relates to RPG design. ;)
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Time to go to GD.

Oh, come on! It all directly relates to RPG design. ;)

I made this comment jokingly, but now, when you think about it, stuff like suboptimal results and quest objectives could be a great way to facilitate challenge throughout the game. It would require a totally different approach than traditional - one which would encourage the player to accept not the best outcome of his actions and effectively discourage powergaming in the long run.

Traditional RPGs are pretty binary - there usually are clearly cut "win" and "failure" states. But what if obtaining "win" state caused greater challenge? I mean, that evil overlord would be quick to notice that a bunch of heroes is foiling his plans left and right and send significantly greater forces to deal with the problem (OMG, level-scalling :eek:!), which would not only make the subsequent battles more difficult, but also some objectives to be impossible to fulfill (e.g. you can't ambush the overlord, because he knows you are coming).

Of course that design would come with a price - we would have to abandon your typical "power-fantasy" routine, and learn to accept the failure with everything it entails.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
To be honest, there couldn't be a worse idea than a "female PC as a stretch goal" for a Kickstarter. It is literally a message to all the gamer women that they are second class, extras, an addition to be included only when a certain condition is met. No amount of explanation or reason can make it feel otherwise. If I were a woman, I would probably donate $1 just to tell them to fuck off in the comments section. In fact I still might do that (and then up my pledge during the last couple hours lol ) Especially considering how males are overrepresented in gaming all the time. If it is all that important, why not make the default character female and add male as a stretch goal instead? Nameless One in PS:T was already male. How does that sound? Legions of neckbeards would cry themselves to sleep, I imagine. Just try to imagine that someone telling you that you are not a priority, that you are a "stretch goal".

I'm disappointed with the decision and the poor reasoning.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,428
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
To be honest, there couldn't be a worse idea than a "female PC as a stretch goal" for a Kickstarter. It is literally a message to all the gamer women that they are second class, extras, an addition to be included only when a certain condition is met. No amount of explanation or reason can make it feel otherwise. If I were a woman, I would probably donate $1 just to tell them to fuck off in the comments section. In fact I still might do that (and then up my pledge during the last couple hours lol ) Especially considering how males are overrepresented in gaming all the time. If it is all that important, why not make the default character female and add male as a stretch goal instead? Nameless One in PS:T was already male. How does that sound? Legions of neckbeards would cry themselves to sleep, I imagine. Just try to imagine that someone telling you that you are not a priority, that you are a "stretch goal".

I'm disappointed with the decision and the poor reasoning.

Actually, it's "additional gender" as a stretch goal. Backers will vote on the first one.

It's true though that it might be better not to go there at all.

EDIT: lol

IU8he9H.png
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
I will be amused if the default PC is female and the stretch goal is male.

Though it's fascinating to see everyone automatically assume the default would be male, despite Saunders saying they intend to let the backers vote on it.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,428
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's really fascinating is everyone automatically assuming the sexes will be male and female. Have you forgotten what forum you're on, people?:mhd:
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Hey, I already complained about not being able to play a bunch of perfectly reasonable, potentially sexless, post-human entities. In this thread no less :P

mechanical lifeform, advanced bioconstruct or a body stealing AI
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Gender in video games always draws out the braindead pseudo-leftist morons who spend all day doing nothing but complaining.

Devs should just ban women from the game universe, like GSC did in STALKER.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,092
Dear god, Agassi has really been kicking ass and taking names in this thread.
 

hiver

Guest
There wont be any voting or female PC as a stretch goal.
Those were just some quick thinking out loud suggestions. Kevin, being a smart dude he is, can easily see very probable bad consequences of such adventures.



Your point about appealing to more players is also a good one. This is true of many things, though, and we need to draw a line to keep the target budget realistic. But you may be right that both genders could be better on the other side of the line.
 

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