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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I PM'd DwarvenFood with p much the same instructions. It's better if you put in your own support ticket rather than have me bug Joby directly, because it's better if he has everything in one place.

There seem to be some problems with the confirmation mails. Hope it's not as common as it seems.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Kosmonaut

The whole fucking point is that its much more unlikely for InXile to go the way of Origin or BioWare since they do interact with the fanbase. Better yet that they do that from the start and learn to filter through bad ideas that have always have been and always will be there.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Kosmonaut

The whole fucking point is that its much more unlikely for InXile to go the way of Origin or BioWare since they do interact with the fanbase. Better yet that they do that from the start and learn to filter through bad ideas that have always have been and always will be there.
Because obviously the fanbase won't make shitty suggestions or ask for inane shit like romances, right? Just pure, monocled suggestions. Gotcha.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Exactly. I mean I don't doubt that inXile devs have "criterion" to choose good suggestions or not choosing at all. But the argument that " its much more unlikely for InXile to go the way of Origin or BioWare since they do interact with the fanbase" seems pretty retarded to me.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Exactly. I mean I don't doubt that inXile devs have "criterion" to choose good suggestions or not choosing at all. But the argument that " its much more unlikely for InXile to go the way of Origin or BioWare since they do interact with the fanbase" seems pretty retarded to me.

I don't think that the whole of fan input is good, what I'm saying is that wether or not Brian-directdemocracy-Fargo chooses to open up a forum for fan input or not, the circumstances and desires of the fanbase is going to influence on the developers.

The BioWarian Romance allegedly came from simply observing the early Baldur's Gate modding scene/forums, as opposed asking for popular support. So if you think that was a bad decision, then the company was fated to rise or fall on their own merits - including their ability to 'know better than their fans'. But that's not to say that there's no gain from direct fan input and I mean this beyond what good suggestions some manage to create.

As of late, Wasteland 2 is turning out rather interesting. In some ways because of fan input, in others in spite of fan input. Now, I have full faith on InXile's criteria or general design competence. In other words, the current InXile lead swam through the mud wastelands of their own forums and managed to scrape some few gems. They are 'immunized' to shit fan input when compared to initially 'closed doors' developers.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
I don't think that the whole of fan input is good, what I'm saying is that wether or not Brian-directdemocracy-Fargo chooses to open up a forum for fan input or not, the circumstances and desires of the fanbase is going to influence on the developers.
I never argued that this wasn't the case. My point of contention is the quality of said input.

The BioWarian Romance allegedly came from simply observing the early Baldur's Gate modding scene/forums, as opposed asking for popular support. So if you think that was a bad decision, then the company was fated to rise or fall on their own merits - including their ability to 'know better than their fans'. But that's not to say that there's no gain from direct fan input and I mean this beyond what good suggestions some manage to create.
In the case of Bioware it was more about the dissatisfaction of Biotards with the ME3 ending. I agree that the romances is an issue that started with BG. But the moment they started with the gay romances and the serial fucking of every companion --because that was the fans demanded-- things went downhill really fast.

As of late, Wasteland 2 is turning out rather interesting. In some ways because of fan input, in others in spite of fan input. Now, I have full faith on InXile's criteria or general design competence. In other words, the current InXile lead swam through the mud wastelands of their own forums and managed to scrape some few gems. They are 'immunized' to shit fan input when compared to initially 'closed doors' developers.
Well that last part is like your opinion man, you can't guarantee that.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,420
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Wasteland 2 forums actually became quite monocled after the first few months. There are some seriously hardcore bros there.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Well that last part is like your opinion man, you can't guarantee that.
Oh, FFS. I fled the BSN because I had to put 'In my opinion' before every single phrase. Otherwise I'd be banned for offensive language. Yes, of course that's my opinion, which has little to do with the quality of the fan input, rather that its good that InXile are in a more 'humble' relationship with their base than the AAAAAAAAA developers that pass for master storytellers or majestic geniuses.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Well that last part is like your opinion man, you can't guarantee that.
Oh, FFS. I fled the BSN because I had to put 'In my opinion' before every single phrase. Otherwise I'd be banned for offensive language. Yes, of course that's my opinion, which has little to do with the quality of the fan input, rather that its good that InXile are in a more 'humble' relationship with their base than the AAAAAAAAA developers that pass for master storytellers or majestic geniuses.
Sigh. We are going in circles. OK, I was wrong, and you were right. Happy?
 

CSM

Cipher
Patron
Joined
Dec 12, 2009
Messages
459
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I Don't Want Any In-Game Content to be Exclusive!

Considering → Will Do

It is important to us to reward Torment’s backers for the faith and trust they will place in us. But while we believe that many backers would enjoy exclusive content, we are persuaded by the arguments that have been presented against this type of reward.

What it basically comes down to is this: altering the gameplay experience for backers feels inconsistent with the spirit of crowdfunding as we see it. Our commitment to our backers is first and foremost to create the best game possible – and not just for them, but for everyone who desires the game we are promising to deliver.

We are pleased to announce that we are thus discarding the rewards that would influence gameplay through exclusive content. Thank you all very much for your feedback and perspectives. Long live the Tormented!
Torment

Torment
Dev Team, Torment Website

I vote on something, and developers respond positively? What is this, I don't understand. Why am I not being analraped for all my money?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
The Wasteland 2 forums actually became quite monocled after the first few months. There are some seriously hardcore bros there.
I systematically bullied 'em until they became monocled.

But you are arguing it, so goddamn, put forward some proof maybe?
Brother None Please tell us about inXile's approach towards gathering fan input.
Well, I could go all "we have a brilliant system" or "community interaction can only make the gamer better!!" and similar PR bullshit but honestly, a lot of it is playing it by ear. We don't have any complex systems or focus test systems or community schedules in place, we just have a lot of devs on (social) media, Facebook, blog, twitter, formspring, forums, external forums, and from there we kind of just get a feel for fan input.

How seriously do we take it? That kinda depends on how smart it is, and how well it works inside the creative vision of the designers, writers, artists. If community suggestions go against that vision, then I'm sorry but we just can't help you, no matter how many of you there are. But if it makes sense, if it's just something we haven't thought of before or a legitimate complaint or suggestion that has to do with interfacing in the game, it'll be brought up in design meetings, discussed internally, and followed up on, positively or negatively.

Ultimately it's a balance between having a strong core vision that you're confident in, and taking "the crowd" in as a part of the iterative process. A significant percentage of design is iteration, and while you do constantly need to be wary of the "too many cooks spoil a broth" effect, you can include "fan input" into this iterative process, especially if you can find and connect with fans/crowds that share your core vision. I wouldn't claim inXile has done so flawlessly, haha, not remotely, but we do consider it a part of our approach and are looking at ways to improve it (hence UserVoice, for example).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,420
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
QDxy6NV.png


Isn't that nice.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
They should do a 24h countdown for the inevitable press hype and massive early pledge boost.
Free tip for Brother None
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,249
Location
Azores Islands
Lot of digital only crap, pay more for an extra jpeg of the cloth map!
 

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