Gakkone
pretty cool guy eh
I say phase-based, just for diversity's sake. It's time to reintroduce that system back into CRPGs.
What kind of a system would that be in an isometric game? Any examples?
Ever played Frozen Synapse?
Yes, a lot actually. Very different from an rpg with it's small number of variables and purely ranged combat. Don't really see a similar system being adapted to a game like Torment. Though it would be interesting at least.