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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Brother None Are you running the PR for this project or is it someone else? Because i'd suggest tapping up the big Youtubers (someone like Totalbiscuit) for developer interviews at some point during the campaign if it hasn't already been considered. They can garner a ton of support.

They're actually using the same PR firm Obsidian used for Project Eternity. And Obsidian got a TB interview, so maybe Torment will too.
 

Diablo169

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Brother None Are you running the PR for this project or is it someone else? Because i'd suggest tapping up the big Youtubers (someone like Totalbiscuit) for developer interviews at some point during the campaign if it hasn't already been considered. They can garner a ton of support.

They're actually using the same PR firm Obsidian used for Project Eternity. And Obsidian got a TB interview, so maybe Torment will too.

Yeah I was actually the one who pestered Feargus about it in the kickstarter comments. Avellone himself ended up trying to contact him through facebook of all things though (the mail wasn't seen) and the interview ended up being put back till after the campaign with Adam being interviewed instead. If its real PR guys doing it this time I hope they use his business e-mail instead :P Don't always like the guys videos, cant argue with those viewcounts though.
 

Kem0sabe

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I'm all for using shitty youtubers if it means more money. But beware of what they bring to development in terms of retard backers.

Dunno if this is a popular opinion or if i will be lynched in the codex public square, but i actually enjoy watching TB's WTF videos.
 

Cowboy Moment

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I'm all for using shitty youtubers if it means more money. But beware of what they bring to development in terms of retard backers.

I think TB's viewers are mostly harmless when it comes to retarded game design ideas. Biodrones are probably the worst this kind of project has to deal with, because there's a lot of them and they all have the same toxic ideas. Every other perversion is niche enough that it can be safely ignored.
 

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Just to clear my confusion. They Own the Torment™ Trademark. They ALSO own the Planescape: Torment IP (as in characters like Morte, Annah etc...) but NOT the Setting right?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just to clear my confusion. They Own the Torment™ Trademark. They ALSO own the Planescape: Torment IP (as in characters like Morte, Annah etc...) but NOT the Setting right?

Believe it or not, PS:T's characters actually still belong to Herve.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's most interesting about that graph (see the Total $/Backer tab) is how successful Obsidian were at getting backers to up their pledge throughout the campaign. All the people who think Obsidian ran their campaign amateurishly ought to consider that.
 

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's kinda weird how well Torments done to begin with compared to the others.
Not really. I was thinking about this as well and DFA was the 1st "big one" so it picked up steam as it went because of the excitement of this "new" funding source spread across the net. Then W2 came along and all of us nostalgia and Wasteland/ Fallout nerds hailed Fargo as the slayer of Popamole publishers and it had a strong outing. Not as good as DFA since InXile hadn't done anything really of note and Wasteland was a more obscure game to begin with. Then P:E came along and it roared past the first two based on Biodrone rejects feeling "betrayed" by DA2 and ME3, the shear name recognition of Baldur's Gate that Bioware even used to promote the 1st DA, and then there was the Codex Worship of the Almighty Avellone. Now along comes T:ToN which appears to be on track to topple them all. It has even more "celebrity game designers" mixed in than all the previous games, InXile has garnered a lot good PR from W2, Fargo has learned even more from all the previous games on how to pitch it on KS better, every wannbe hipster gaming site still throws P:T onto there Best Of lists, and has the blessing of the Almighty Avellone. But most importantly people (except Roguey) seem to have more faith in InXile since they saw the gameplay footage of W2 and said "Wow, maybe they can deliver on that old-school promise."
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's kinda weird how well Torments done to begin with compared to the others.
Not really. I was thinking about this as well and DFA was the 1st "big one" so it picked up steam as it went because of the excitement of this "new" funding source spread across the net. Then W2 came along and all of us nostalgia and Wasteland/ Fallout nerds hailed Fargo as the slayer of Popamole publishers and it had a strong outing. Not as good as DFA since InXile hadn't done anything really of note and Wasteland was a more obscure game to begin with. Then P:E came along and it roared past the first two based on Biodrone rejects feeling "betrayed" by DA2 and ME3, the shear name recognition of Baldur's Gate that Bioware even used to promote the 1st DA, and then there was the Codex Worship of the Almighty Avellone. Now along comes T:ToN which appears to be on track to topple them all. It has even more "celebrity game designers" mixed in than all the previous games, InXile has garnered a lot good PR from W2, Fargo has learned even more from all the previous games on how to pitch it on KS better, every wannbe hipster gaming site still throws P:T onto there Best Of lists, and has the blessing of the Almighty Avellone. But most importantly people (except Roguey) seem to have more faith in InXile since they saw the gameplay footage of W2 and said "Wow, maybe they can deliver on that old-school promise."

Torment owes its success mainly to the emails sent out to all Wasteland 2 and Project Eternity backers asking them to back it. That's a mailing list of tens of thousands of backers who have already shown a willingless to pledge to CRPG Kickstarters. All it takes is a percentage of them to give you that meteoric beginning.

Of course, if the pitch wasn't top notch, it wouldn't have worked half as well as it did.
 

Hobz

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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
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:bro: Thanks for the link. Where did you found that ?

Their normalized + estimates are really interesting. Given that PE is the closest of all in time (launch date), duration, founding level and number of backers I would place my bet between the PE $ and % projections. i.e. between 4.7 and 5.7 millions.

That's what I'm hoping for. 5 million +. Well as long as it surpasses 5 million, I will be a happy camper. :D
 
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Torment owes its success mainly to the emails sent out to all Wasteland 2 and Project Eternity backers asking them to back it.


PE sent mails to their backers, recommending they back torment? Why is that? I mean their games are pretty much direct competitors.
 

hiver

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Healthy competition is a good thing. And they dont really compete one against another at all. One if Turn Based post apocalyptic setting, another a RtwP fantasy setting. Now Torment goes for the story centric game model with quite possibly its own take on combat.
Its more like they are covering different angles of the Great cRPG Wheel of Awesomeness.
 

jewboy

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That's a great chart. Exactly what I've been hoping for since the KS started. I hope whoever did it updates it each day. It's interesting how the slopes in the middle are all so similar and how the initial die down seems to always happen at the same time. It would be great if this reached 5 million, but I'll be happy if it at least matches P:E.
 

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