Jaesun
Fabulous Ex-Moderator
Yes. IIRC he said he will be updating every day until the KS ends.
Because kicktraq isn't really statistics, just raw numbers. With all their data at this point they could do some simple regression analyses and correlations to predict with pretty decent accuracy where a campaign was going to end up after 24 hours, but alas they do not seem to have the inclination/knowledge.I thought it was pretty cool.
It is indeed ! I don't get why kicktraq is not trying to make a similar projection instead of their dumb trend.
Healthy competition is a good thing. And they dont really compete one against another at all. One if Turn Based post apocalyptic setting, another a RtwP fantasy setting. Now Torment goes for the story centric game model with quite possibly its own take on combat.
Its more like they are covering different angles of the Great cRPG Wheel of Awesomeness.
Until this post, I thought I was arguing with a rational, informed being, but I see that you're either irrational, completely ignorant, or a moron.And the actual process isn't really very different.
It's more like:
3D:
1. Create 3D scene in motherfucking hi-res.
2. Render it offline with the latest next-gen renderer to make it as shiny as possible.
3. Take all your assets and run them through a converter to make them less expensive to render in real-time.
2D:
1 and 2, then
3. Touch things up for a few minutes, then bake.
Either way, making good-looking 3D assets is basically identical, anything that is significantly cheaper is just shittier quality, not a vastly different production pipeline.
Torment owes its success mainly to the emails sent out to all Wasteland 2 and Project Eternity backers asking them to back it.
PE sent mails to their backers, recommending they back torment? Why is that? I mean their games are pretty much direct competitors.
Torment owes its success mainly to the emails sent out to all Wasteland 2 and Project Eternity backers asking them to back it.
PE sent mails to their backers, recommending they back torment? Why is that? I mean their games are pretty much direct competitors.
That's a great chart. Exactly what I've been hoping for since the KS started. I hope whoever did it updates it each day. It's interesting how the slopes in the middle are all so similar and how the initial die down seems to always happen at the same time. It would be great if this reached 5 million, but I'll be happy if it at least matches P:E.
Keep telling yourself that if it makes you feel better.Until this post, I thought I was arguing with a rational, informed being, but I see that you're either irrational, completely ignorant, or a moron.And the actual process isn't really very different.
It's more like:
3D:
1. Create 3D scene in motherfucking hi-res.
2. Render it offline with the latest next-gen renderer to make it as shiny as possible.
3. Take all your assets and run them through a converter to make them less expensive to render in real-time.
2D:
1 and 2, then
3. Touch things up for a few minutes, then bake.
Either way, making good-looking 3D assets is basically identical, anything that is significantly cheaper is just shittier quality, not a vastly different production pipeline.
Aka "your refusal to agree with me has hurt my feelings, I'm now going to curl up into a ball and call you names!". Talk about irrational! Oh, irony. You never get old.
I keep think InXile and Obsidian should just move into the same offices and put up a giant sign saying "Intaplay" Thus you avoid legal action and piss off the Caen brothers while creating a CRPG love-in of epic proportions.
Formations were mentioned in one of the kickstarter updates. They haven't given much information about them since then, and it was just a casual mention.Someone mentioned earlier, maybe tuluse, that PE will have formations or stances or something of that ilk. Did I misread? If not, can you link me to the source and some expanded details? I'm mighty curious, thanks!
Oh, so they're cooperating then.
I'm just asking questions here y'know.
I don't think i received any such mail. Or do you mean the latest Eternity update which talked a bit about it?Torment owes its success mainly to the emails sent out to all Wasteland 2 and Project Eternity backers asking them to back it. That's a mailing list of tens of thousands of backers who have already shown a willingless to pledge to CRPG Kickstarters. All it takes is a percentage of them to give you that meteoric beginning.
Of course, if the pitch wasn't top notch, it wouldn't have worked half as well as it did.
I don't think i received any such mail. Or do you mean the latest Eternity update which talked a bit about it?
Brian Fargo 8 minutes ago
If I could bring back any cancelled game.hmmmmm. I would probably say Meantime. It was a time traveling RPG that we had set up to do after Wasteland. The reactivity made my brain hurt.
Via the Torment comment section:
Brian Fargo 8 minutes ago
I just noticed the irony of my photo I'm using here. This was taken in Shanghai for when I keynoted the GDC in 2011 about the death of single player RPGs. My speech was about Bard's Tale, Wasteland etc. and how there appeared to be no obvious future for getting those kind of games ever made again. I sure showed me!
heh
Brian Fargo 8 minutes ago
If I could bring back any cancelled game.hmmmmm. I would probably say Meantime. It was a time traveling RPG that we had set up to do after Wasteland. The reactivity made my brain hurt.