I personally never saw P:E as purely based on BG games, but rather on all of the IE games and that style. Building on different things found in those games.
Since Tim Cain's involved I'd much prefer it if they'd build on what Fallout did, and what Troika did with Arcanum and ToEE, than build from IE. But it doesn't seem like they are, which kinda bothers me if I'm in a bad mood.
A pity the same can't be said for Monte Cook.Heh, didn't they say that they're not letting Colin get too close to the game mechanics in one of the updates?
It's not Monte who has inflicted 4E on an unsuspecting populace.A pity the same can't be said for Monte Cook.Heh, didn't they say that they're not letting Colin get too close to the game mechanics in one of the updates?
It's not Monte who has inflicted 4E on an unsuspecting populace.A pity the same can't be said for Monte Cook.Heh, didn't they say that they're not letting Colin get too close to the game mechanics in one of the updates?
Roguey hates all pnp mechanics.It's not Monte who has inflicted 4E on an unsuspecting populace.A pity the same can't be said for Monte Cook.Heh, didn't they say that they're not letting Colin get too close to the game mechanics in one of the updates?
I don't think it matters if either of them or both will have contribution to mechanics (and they did say not letting Colin close to mechanics was a joke, we can assume that as important designer he will normally discuss all parts of the game with others from team, also creative design of items, skill usage and parts of the world will have to be consulted with mechanics designers). It's still a collaboration of experienced designers,. Not every idea will be perfect, but blatantly broken mechanics shouldn't make it past concept phase. At the same time I don't expect the best combat system ever (since that would be P:E ;] ) from this game anyway. Getting story deeper and more interactive than ever with mechanics just enough to make combat better than PS:T will really be enough for this game.A pity the same can't be said for Monte Cook.Heh, didn't they say that they're not letting Colin get too close to the game mechanics in one of the updates?
As bad as it is, 4e is still better as a game system than 3 and 3.5It's not Monte who has inflicted 4E on an unsuspecting populace.
Not every idea will be perfect, but blatantly broken mechanics shouldn't make it past concept phase.
Not that I particularly care for Monte Cook/d20 but care to explain why?As bad as it is, 4e is still better as a game system than 3 and 3.5It's not Monte who has inflicted 4E on an unsuspecting populace.
I predict <d6+1> quotes taken straight off Roguey's Holy Book of Sawyerism will be the answer.Not that I particularly care for Monte Cook/d20 but care to explain why?As bad as it is, 4e is still better as a game system than 3 and 3.5It's not Monte who has inflicted 4E on an unsuspecting populace.
Classes are better balanced, non-caster classes have things to do during combat, the rules are less pseudosimulationist.Not that I particularly care for Monte Cook/d20 but care to explain why?
Fuck your balance and fuck gamist design principles.As bad as it is, 4e is still better as a game system than 3 and 3.5It's not Monte who has inflicted 4E on an unsuspecting populace.
Their reasoning probably was that they wanted to do a whole new IP that could have more than one game in it, so this as well as making it quite dungeon-heavy means a Torment-like game was probably not the right choice.
non-caster classes have things to do during combat
And they don't in 3.5?non-caster classes have things to do during combat
Whatever that means...pseudosimulationist
But that's D&D since its inception.fuck gamist design principles.
Boring crap that usually requires a feat.And they don't in 3.5?non-caster classes have things to do during combat
It's to identify people that circlejerk on KS comment pages. Or something.whats with all the fags with "the obsidian Order" nicknames in KS ? They started a cult now ?
But that's D&D since its inception.
Dude what you people mean by "pseudosimulation" is basically at the heart of every role-playing game, all that happened to D&D was becoming more mechanical and contrived.There's been a shift from pseudosimulation, as Roguey would put it, to full on gamist design.
I'm gonna back this but most likely my gaming days will be far over by the time it gets released, but here's to the incline, alas you came to late for this aging soul...
What, are you going to die in 2014 or something?
Make him/her play with you, easy.In a manner of speaking (most likely will have a kid by then!)
I'm gonna back this but most likely my gaming days will be far over by the time it gets released, but here's to the incline, alas you came to late for this aging soul...
What, are you going to die in 2014 or something?
In a manner of speaking (most likely will have a kid by then!)