You know, I think
Infinitron might be onto something here. The part about Early Access being indicator of sales, I mean.
What if, with $5mln from Kickstarter and probably at least $10 million profit from WL2, they went just crazy overambitious. Let's expand the Bloom into a 3rd city, let's add a ton of VO, let's write one million words because we can afford localization, let's add this, let's add that. And they've basically drawn up a budget for twice of what was gained from Kickstarter. Money. wasn't an issue at that point, we know they had it and more.
They start working on it for a while, everything goes well, then they launch Early Access and it sells like trash. They realize this thing will likely never break even with the current scope. So they're left with a choice to either bet entire company on it and possibly go under, or gut everything possible to get it closer the original budget. And we're left with empty shell of a game.
I mean, this game shouldn't be selling as terribly as it does. The reviews are great, they've had plenty of hype, Techland was vomiting out new trailers every other week. Unless, unless they knew something we don't know.
Edit:
Wasteland has 650k owners on Steam alone, and probably at least a 100k on GOG. They were in Humble Monthly as a lead game, but at that point I'm pretty sure they already moved at least 500k units.