I agree, although now they have Tim Cain and Leonard Boyarsky so hopefully we'll get something better than bland PoE or Tyranny (which are worse than Torment IMO).Avellone was the only person at obsidian with any imagination and creativity tho.
I agree, although now they have Tim Cain and Leonard Boyarsky so hopefully we'll get something better than bland PoE or Tyranny (which are worse than Torment IMO).Avellone was the only person at obsidian with any imagination and creativity tho.
Yeah, but it's not a narrative thing. I always wondered about the attributes though, can you go so high in the Planescape PnP? 20+ is almost always illegal in AD&D, let alone 25.
The Planescape: Torment trinity was: Chris Avellone, David Maldonado, and Colin McComb. You can also add Monte Cook in there, since he helped create the Planescape setting.
Wasn't it David Cook who created Planescape?
Yeah but its still too much of hassle for me to go through, I bet the reward for completing the quest will be meaningless too.
sameI know guise, I was always pumping wis and int. The algorithm was: wait until you start missing PS:T, go play again with the same mage/wis/int build, repeat.
Depends on the setting I guess. Remember those Dark Sun CRPGs 24 was the new 18High CON makes fighting lulzy though
Yeah, but it's not a narrative thing. I always wondered about the attributes though, can you go so high in the Planescape PnP? 20+ is almost always illegal in AD&D, let alone 25.
Yeah, but it's not a narrative thing. I always wondered about the attributes though, can you go so high in the Planescape PnP? 20+ is almost always illegal in AD&D, let alone 25.
TNO is immortal. That's narrative enough to justify troll regen and titan strength.
My first PST character maxed out CON.
I mean that high CON doesn't contribute to the narrative as much (or at all) as the mental stats.
There is a pretty big quest on Sigil catacombs that has an ending gated by a charisma check too.Shit, I checked Dan Simpson's excellent walkthrough and it seems that charisma is not so useful after all. Only Nordom and Ravel make a difference. And Vhalior/Fjull also I guess but not so important. I guess I didn't miss so much by never investing in charisma.
Ah, true. I never saw that dead fucker, not counting the times I killed everyone (but reloaded so it doesn't count).There is a pretty big quest on Sigil catacombs that has an ending gated by a charisma check too.
Damage control. There's no small fixes to Tides of Numenera that is going to fix it. It needs a considerable overhaul and content expansion about equal to.. well.. an actual expansion. At best, they'll do something to speed up combat, but the problem isn't that things aren't zipping around the screen fast enough, it's that the combat is slow and sluggish as shit."We have bug fixes and other improvements planned too." posted by sea on inXile forum.
Downloading PS:T for the first time.