Terpsichore
Arcane
Jesus, the encounter with Memovira is dogshit, all this build-up for what, 2 lines of dialogue and getting sent on another fetch quest?
Didn't realise DU removed the 'Participation trophy' buttan in The Great Buttan Purge, thus foiling my whole harvesting scheme."I was right on the internet" tag when
the tworment experiencegetting sent on another fetch quest
Or maybe, unlike what the Codex likes to believe, Sawyer had nothing to do with Avellone's departure and the two of them were never at war with each other.
But I guess, it's easier to believe that the Evil Overlord Sawyer intentionally robbed poor Chris of all the lead roles on their games and eventually drove him out of the company, even if he never had that kind of power since he was and is just an employee (albeit an important one), while Avellone was one of the co-founders and co-owners and therefore ranked higher on the hierarchy. That seems a very likely scenario, sure.
Oh yeah I was talking the place below the rogue Stichus' position. Not sure how to cross the bridge.but you can't go to the other side of the bridge right?You can ask the stichus in Underbelly to bring you there for 10 shins.
Journey to Earth one billion years into the future to find there Tybir is gay and the only love quest in the game is that of 2 males.
Or maybe, unlike what the Codex likes to believe, Sawyer had nothing to do with Avellone's departure and the two of them were never at war with each other.
But I guess, it's easier to believe that the Evil Overlord Sawyer intentionally robbed poor Chris of all the lead roles on their games and eventually drove him out of the company, even if he never had that kind of power since he was and is just an employee (albeit an important one), while Avellone was one of the co-founders and co-owners and therefore ranked higher on the hierarchy. That seems a very likely scenario, sure.
I think they both need one another. One is like the ying to the other's yang, and when they're together there is balance and harmony. But when they are ripped away from one another it leads to problems. I have no doubt T:ToN would have turned out a lot better if Sawyer had been involved and supervised the gameplay mechanics. That is where the game is really lacking. The writing itself is stellar, but writing in itself doesn't make a game.
Similarly, without Avellone's involvement, Deadfire might end up with the opposite problem of having great balanced gameplay but less than stellar writing. I think that's less of an issue, because gameplay is more important to a game than the writing, but nevertheless, I fear that Deadfire will feel like it is lacking something without Avellone's input. Durance was my favorite companion in POE, and of course he's out, and unless Avellone returns to Obsidian he may never appear again. Same goes for the Grieving Mother, and everything else Mr. Avellone wrote; not to mention the advice and supervision he gave to all the other writers, the lack of which will have an impact that will be difficult to measure, but when people play Deadfire they might sense something is missing and maybe not be able to put their finger on it... that missing something is Chris Avellone.
So these two men need one another. Josh Sawyer for the gameplay mechanics and balance; Chris Avellone for the writing. THEY are the real Pillars of Eternity. CRPG greatness rests collectively on their shoulders, but neither one of them can bear this burden alone - they need each other. So I hope and pray this feud between them will one day be healed and they will be reunited once more. Until that happens, their respective projects will be like hollowborn children - lacking in a crucial element which only the other could have provided.
That being said, it's a shame Mr. Sawyer has his hands full atm with Deadfire, because he is just the man inXile could use to clean up Colin McComb's mess, and bring balance to the Tides.
Same but I only finished onceAlso, speaking of PS:T, I finished it twice with a fighter and liekd it. Never played with either magus or thiaf
Wow, the writing in that short snippet is very good. Is the rest of IWD2 as good as that? Is it worth a playthrough?
I think they both need one another. One is like the ying to the other's yang, and when they're together there is balance and harmony. But when they are ripped away from one another it leads to problems. I have no doubt T:ToN would have turned out a lot better if Sawyer had been involved and supervised the gameplay mechanics. That is where the game is really lacking. The writing itself is stellar, but writing in itself doesn't make a game.
Similarly, without Avellone's involvement, Deadfire might end up with the opposite problem of having great balanced gameplay but less than stellar writing. I think that's less of an issue, because gameplay is more important to a game than the writing, but nevertheless, I fear that Deadfire will feel like it is lacking something without Avellone's input. Durance was my favorite companion in POE, and of course he's out, and unless Avellone returns to Obsidian he may never appear again. Same goes for the Grieving Mother, and everything else Mr. Avellone wrote; not to mention the advice and supervision he gave to all the other writers, the lack of which will have an impact that will be difficult to measure, but when people play Deadfire they might sense something is missing and maybe not be able to put their finger on it... that missing something is Chris Avellone.
So these two men need one another. Josh Sawyer for the gameplay mechanics and balance; Chris Avellone for the writing. THEY are the real Pillars of Eternity. CRPG greatness rests collectively on their shoulders, but neither one of them can bear this burden alone - they need each other. So I hope and pray this feud between them will one day be healed and they will be reunited once more. Until that happens, their respective projects will be like hollowborn children - lacking in a crucial element which only the other could have provided.
That being said, it's a shame Mr. Sawyer has his hands full atm with Deadfire, because he is just the man inXile could use to clean up Colin McComb's mess, and bring balance to the Tides.
The Planescape: Torment trinity was: Chris Avellone, David Maldonado, and Colin McComb. You can also add Monte Cook in there, since he helped create the Planescape setting.
I would play/watch the mage path for Mebbeth though.Also, speaking of PS:T, I finished it twice with a fighter and liekd it. Never played with either magus or thiaf
Yes.The Planescape: Torment trinity was: Chris Avellone, David Maldonado, and Colin McComb. You can also add Monte Cook in there, since he helped create the Planescape setting.
Wasn't it David Cook who created Planescape?
You can just run and turn off those drones. Don't bother trying to kill them.
I bet the reward for completing the quest will be meaningless too.
Shit, I checked Dan Simpson's excellent walkthrough and it seems that charisma is not so useful after all. Only Nordom and Ravel make a difference. And Vhalior/Fjull also I guess but not so important. I guess I didn't miss so much by never investing in charisma.
Shit, I checked Dan Simpson's excellent walkthrough and it seems that charisma is not so useful after all. Only Nordom and Ravel make a difference. And Vhalior/Fjull also I guess but not so important. I guess I didn't miss so much by never investing in charisma.
Shit, I checked Dan Simpson's excellent walkthrough and it seems that charisma is not so useful after all. Only Nordom and Ravel make a difference. And Vhalior/Fjull also I guess but not so important. I guess I didn't miss so much by never investing in charisma.
Wis > int > charisma is the way to go at it. I don't think the physical attributes change much, except for token things here and there.
Also, speaking of PS:T, I finished it twice with a fighter and liekd it. Never played with either magus or thiaf
High CON makes fighting lulzy though
Also, speaking of PS:T, I finished it twice with a fighter and liekd it. Never played with either magus or thiaf