I stopped playing after three hours. I gave the game another chance with a new playthrough, experienced my first proper Crisis, and then stopped playing again after there hours.
I'll explain what my issues with the game were, and you are absolutely free to disregard them given my small play time, in which I only explored the Circus are and the one right east of it.
- The script is too long winded for my taste. I have played Planescape: Torment, I have won PS:T, I have enjoyed PS:T, and I would play PS:T again. So it is not an issue of "games with lots of reading aren't for you", which a lot of players like to repeat. (I even had to deal with annoyances like the low resolution upscaled so my eyes didn't hurt) Rather, the problem I find is that the text goes in great detail to talk about things that, in my opinion, just don't deserve that amount of detail or description. Quite often "less is more", and this is absolutely true in Torment: less descriptions would have made the game's pace more enjoyable.
- The combat is fairly bad. Like I said, I've played PS:T, and with a "combat" build to boot, so I know what terrible combat looks like. But those battles were dynamic and were over quickly, which is the opposite of Torment. ToN's first proper Crisis (right when you head for Sagus Cliffs) dragged on for too long,
- The setting is aesthetically interesting, but not so from a lore point of view. Again, this is my opinion, but I found PS:T was both aesthetically and thematically interesting: every NPC had something interesting to hear about, even the most unsuspecting ones.
- And since I'm talking aesthetics: I heavily dislike the interface and the character portraits. The interface seems more fitting for a game series like Mass Effect, while the portraits are this strange mix of "photograph" and "painting" which is very unsettling. Plus they don't exactly convey what the characters are all about (from my short experience with them).
Take all these critcisms with a grain of salt. Remember, only 6 hours, and I barely explored two maps. But I didn't enjoy the overly long script at all, and that didn't stop me from enjoying PS:T, because the game felt natural and real. Words mattered. In Tides of Numenera, I feel words are an excuse, and I don't have the strength to dig deeper for gold.
All that said, I really enjoyed Wasteland 2, so I'm looking forward to Wasteland 3.