"This game speaks to me. I think they pretty much nailed it."
- Spoony circa 2017, in the throes of mental breakdown.
A damning endorsement if I've ever seen one.
Watching the first few minutes of that video, I'm reminded of why exactly T:ToN failed in its narrative ambitions. The game starts and despite the fact that you're falling to your death, you're still allowed plenty of time to go shifting through your memories and reliving plot-critical flashbacks. The game relies on memories (including the Meres) to do a substantial amount of its narrative heavy lifting.
Why is this bad? PS:T was all about uncovering your memories, wasn't it?
Except, contrary to popular belief, it wasn't. The only flashbacks that frequently occur in PS:T are the brief vignettes you get when doing side quests (like when you find your old eyeball and slot it back in your socket, reliving the sight of old battles you fought, giving you some XP and one weapon proficiency point). These are unrelated to the main story and are essentially fluff. Cool cluff that acts as a framing device for the story, but fluff nonetheless.
PS:T's writer must have realized that flashbacks are a narrative contrivance that runs the risk of turning the protagonist into a passive observer. Instead, the story in PS:T is uncovered through the player's actions: by tracking down Pharod, visiting your own tomb, speaking to Ravel, bargaining with the Pillar of Skulls, absorbing your previous incarnations into yourself, etc.
And the memories in T:ToN aren't even yours. Unlike the original, it's an impersonal story. The memory aspect of PS:T's story was personal and tied to the protagonists' status as an immortal who lived through numerous incarnations. This aspect was also reinforced mechanically. The fact that TNO gains attribute points on level ups and can change classes at will is a deliberate violation of AD&D's rules, to convey the fact that TNO can recall and quickly relearn abilities his previous incarnations possessed. Not only is the memory aspect in T:ToN not conveyed nearly as well, but it doesn't even have a convincing narrative justification to exist in the first place.
T:ToN aped the superficial form of PS:T without understanding its function.