Cmon, Torment wasn't THAT bad. You guys are being edgy. It did certainly suck compared to the expectations, but it's not a bad rpg.
it's not a bad rpg.
There is no value in it the same way oblivion have no value. You play it because you don't have anything else to play and want to waste time.I thought it was horribly unplayable. There was no value in NuTourment.
There is no value in it the same way oblivion have no value. You play it because you don't have anything else to play and want to waste time.I thought it was horribly unplayable. There was no value in NuTourment.
Removing the trash combat from PS:T is a good example of this -- lots and lots of thoughtful people viewed the combat in PS:T as something extraneous and tedious, but it turns out that it serves a variety of important roles:
Even if the Crises had worked as intended (the concept seemed amazing to me), I still think the lack of PS:T's "trash" combat would've caused significant collateral harm to the game.
- fun visuals;
- spacing out long, text-driven narrative sequences;
- giving the player very low-stakes interactions to relax between high-stakes encounters and seemingly high-stakes choices;
- stroking the player's ego;
- dramatizing key aspects of TNO (his power and his immortality) and other characters (IMO, a non-trivial part of Dak'kon's character is defined by the way he fights);
- demonstrating the power progression from leveling up.
IMO, the team's connection to PS:T (Heine, a scripter, and McComb, a designer) is way more attenuated than its connection to MOTB (Kevin Saunders, project/design lead, and George Ziets, creative lead). Of course, that doesn't change the criticism, since MOTB is also amazing and TTON seems even farther from MOTB than PST in feel.The most baffling thing about it is that it was made by some of the same people who made PS:T
I think it's easy to underestimate what a big difference the Numenera ruleset may have had -- it just seems pretty ill-suited to a traditional cRPG because of its resistance to statistical complexity and its reliance on a live GM to make the thin stats interact interestingly with encounters. Some of stuff that gets the most grief in TTON flows from the Numenera ruleset (the effort system, the lack of character progression, the bland combat). PS:T had the advantage of working against a backdrop of a ruleset that (1) had helped frame what cRPGs are and (2) had for years been integrated into cRPGs in a fun way. Now, picking Numenera's ruleset was a choice, and choosers are responsible for the consequences, but to me at least it's pretty unsurprising in retrospect that a cRPG using Numenera rules would not feel the same (or as a good) as a cRPG using AD&D, particularly if the Numenera rules were used to make a cRPG that played like an AD&D cRPG.
Anyway, this is now quite far from my initial point, which is simply that presumptively an isometric cRPG in 2018 will be worse, not better, than an acclaimed isometric cRPG from 1999.
I agree fully with everything that's said. Except one thing. The Numenerarule set may not be the best joice but it's still a rpg system and you can use it well enough for combat and other traditional rpg stuff. Ultima had always absolute basic combat / progrssion rules. It still worked. Even most blobbrs have basic combat and leveling mechanics. It's all about the design. How challenging do you make enemies? How much impact has ressource-management? Can you handle weak enemies (trash mobs) quickly? What about the environments the combat takes place? I think the Numenera conflict system had potential for combat but wasn't used enough to have any meaning to it orwanting get comfortable with it.
It's always bad wanting to make an rpg but denying its rpg roots.
I doubt that many people hate the game,it is a mediocre mess for most people and disappointing mess for a few people. It is not something horrible or unplayable. If you buy it for 10-15 bucks to kill time,it will be ok.
Yup,if it wasn't for the codex and idiots constantly writing how much they like it and why people hate it,i would have forgotten that existed.I doubt that many people hate the game,it is a mediocre mess for most people and disappointing mess for a few people. It is not something horrible or unplayable. If you buy it for 10-15 bucks to kill time,it will be ok.
if it was horrible it would be remembered more, tbqh.. as it stands it is mediocre milquetoast shit that is easily forgotten, it isn't good enough to be remembered famously nor is it bad enough for it to remembered infamously.. it just kind of exists and easily forgettable
My point a few pages back, where i said lefties would like this game because
I'm a dirty Russian commie, and I fucking hated this piece of shit game, especially after spending hard-earned 100$ on it and thinking that we might get a decent RPG.My point a few pages back, where i said lefties would like this game because they dont mind the amount of bullshit the game features, the lack of any feeling of adventure, the complete lack of understanding of the world around them, being superspeshulsmaybegods, and a whole bunch of etcs. is literally how many of them experience the world.
They have been born in a safe world, sheltered from any danger, never had an adventure, reality is a big mix of shit they dont get but feel they have to have an opinion about, feeling that their opinion should matter, etc. They identify these and other elements and feel comfortable with them.
This is just a thought that had been forming in my head at the time of release after playing it for an hour, how every element of the game repelled me, which got me thinking about who would be able to appreciate this shit. It may not be an entirely coherent and complete argument, but its me trying to make sense of people actually enjoying this unplayable mess.
Cmon, Torment wasn't THAT bad. You guys are being edgy. It did certainly suck compared to the expectations, but it's not a bad rpg.
My point a few pages back, where i said lefties would like this game because they dont mind the amount of bullshit the game features, the lack of any feeling of adventure, the complete lack of understanding of the world around them, being superspeshulsmaybegods, and a whole bunch of etcs. is literally how many of them experience the world.
They have been born in a safe world, sheltered from any danger, never had an adventure, reality is a big mix of shit they dont get but feel they have to have an opinion about, feeling that their opinion should matter, etc. They identify these and other elements and feel comfortable with them.
This is just a thought that had been forming in my head at the time of release after playing it for an hour, how every element of the game repelled me, which got me thinking about who would be able to appreciate this shit. It may not be an entirely coherent and complete argument, but its me trying to make sense of people actually enjoying this unplayable mess.
i don't think it's healthy to try to rationalize everything that displeases you as part of a political ideology...
Not gonna start actually arguing politics here. Just that lefties seem to favor this game.This goes to show that you don't make any attempt to understand leftism whatsoever other than reading clickbait on rightwing media.