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Torment Torment: Tides of Numenera Thread

agris

Arcane
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Apr 16, 2004
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6,764
This game coupled with WL2 and BT4 cemented inXile as a garbage-tier developer. Never again.

Also, the real torment was for those of us who attempted to play this abomination, especially KS supporters.
:despair:

edit: really Zombra? You should have higher standards man. Plus I know you work, there’s no way you have enough time in the day to justify scraping the bottom of the dumpster to play inXile’s dross. There’s so many better games out there, new and old.
 
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RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
294
This game coupled with WL2 and BT4 cemented inXile as a garbage-tier developer. Never again.

Also, the real torment was for those of us who attempted to play this abomination, especially KS supporters.
:despair:

i still think this is the less worse inxile game, that said, it seems the wasteland games have fans in the codex. as far as my opinion go i agree with you, everything i've played from them is mediocre at the very best
 
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i still think this is the less worse inxile game
I'm in that camp. I couldn't bring myself to get through Wasteland 2 (The pathetic range on guns and the massive distance melee characters could close in one turn pissed me off too much on top of everything else) but I finished BT4 and Numanuma, and I enjoyed Numanuma the most out of all of them. Mechanically it's really fucking bad, but it had enough memorable moments and areas that I've got reasonably fond memories of it. Pillars of Eternity, I spit on its grave, had better gameplay than Torment but Torment shit all over it setting and story-wise. It would have benefited from not evoking the ghost of PST though. That got them more Kickstarter money no doubt, but if they hadn't been pushing that in promotional material and probably had it looming over the heads of the writers I bet everyone would've been happier.

The worst sin in Numanuma is the same one that plagued Tyranny, which is an hour or two into the game all skill checks become 100% easy free to pass babyfests. In Tranny's case it's because the rolls are based on the party so it's easy to have everything covered by specializing everyone (Since there aren't that many skills), and in Numanuma's case it's because you can force everything with orbs super easily after almost no time at all.

9E193364A17FE33DB14F240466A8B4E5BE93D45E
 

Deleted Member 22431

Guest
really Zombra? You should have higher standards man. Plus I know you work, there’s no way you have enough time in the day to justify scraping the bottom of the dumpster to play inXile’s dross. There’s so many better games out there, new and old.
Only now you noticed this? Zombra is widely known for being an InXile shill for years. If you have a look at InXile forums, he defends W2 from criticism in every single thread. He is that committed. Shills always have a screw loose, so it is not worth the hassle.
 
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Deleted Member 22431

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I couldn't bring myself to get through Wasteland 2 (The pathetic range on guns and the massive distance melee characters could close in one turn pissed me off too much on top of everything else) but I finished BT4 and Numanuma.
Well, at least in W2 you have some interesting combat scenarios, porn weaponry, etc. In Tides you have nothing. No reactivity, no story, no interesting companions, etc. Only the graphics are better. I pirated, played a little and dropped. I always backed this piece of shit. I didn't touch BT4 because I'm not a fool. They will never fool me again.
 

Deleted Member 22431

Guest
Let he who has not shilled cast the first stone.

There is a difference between liking different things and pretending there are no flaws in a failed game. You can't accuse me of being a shill for defending AoD from certain criticisms because it is at least a competent cRPG by any reasonable standards. You don't have to believe it is a classic to accept that. W2, on the other hand, is a failure. Period. Let's no be relativists about this. That's unbecoming.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
35,660

I made a mistake, some of his lines did get in, but it's hard to tell which are Chris's and which are Gavin's. Avellone just delievered a big text dump of Erritis's background and dialog lines and left, Gavin was in charge of implementing all that into a dialogue editor.
 

Verylittlefishes

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I made a mistake, some of his lines did get in, but it's hard to tell which are Chris's and which are Gavin's. Avellone just delievered a big text dump of Erritis's background and dialog lines and left, Gavin was in charge of implementing all that into a dialogue editor.

I hoped that MCA wrote lines of Blob-of-Three :?
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
Is this likely to get ported to the Switch? What with PoE, DivOS2, Witcher 3, Beamdog's Enhanced Editions and InExile's own Wasteland 2 getting ported, there seems to be a space opening up for these sort of games.
Or did the game tank so hard Fargo would not touch it/throw money at it again?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,582
Probably meaningless, but NuTorment's facebook profile updated its profile pic:


CKlY29j.jpg


Unless they're using that MS money to put together a Director's Cut version or something.

PS. ffs, re-uploaded the pic.
 

Rahdulan

Omnibus
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Joined
Oct 26, 2012
Messages
5,105
Probably meaningless, but NuTorment's facebook profile updated its profile pic:


CKlY29j.jpg


Unless they're using that MS money to put together a Director's Cut version or something.

PS. ffs, re-uploaded the pic.

Should've saved the DC for a console port rather than blowing that load too early.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,763
Well, this thread is just bursting with life, isn't it ?

Anyway, I just started playing the game again.

The first time, I got pretty far but then I took a break and by the time I decided to get back to it, I'd forgotten some elements of the story, so I decided to start a new game.

I know that the Codex hivemind likes Tides of Numenera about as much as Fallout 3. I don't hate the game, but it does have significant flaws.


Setting lacks coherence, consistency and it's just all over the place. In a world where everything goes, nothing matters.

Yeah, that's definitely one of the problems. There's an interesting comparison to make between Planescape and Numenera :

Planescape is set in an infinite multiverse, but it has finite possibilities : there are rules, limitations, patterns, etc. Of course, the rules can have exceptions, but they still exist and define the way the setting works. On the other hand, Numenera is set in a finite world, but has nearly infinite possibilities.

I bought the Numenera corebook a while back and the setting really includes anything and everything. Somewhere between the mutated monsters, the impossible buildings and the giant death robots, there seems to be an almost ordinary pseudo-medieval society with ordinary people, but it's hard to believe in it : how could any human organization last for more than a few years when literally anything can happen at any time ? And in fact, why should anyone value any accomplishment ?

The game, obviously, doesn't allow you to visit the entire world. But it still tries very hard to show just how many things are possible in the setting and the result is nearly the same.
 
Joined
Sep 7, 2013
Messages
6,165
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I don't know if the hate is really there, it's just a very underwhelming game.

If you take it completely at face value and choose to disregard it as the spiritual successor to Planescape: Torment, it's an okay isometric adventure/RPG -- good if you're the biggest possible fan of the genre and have played all the other ones.

But again, if and only if you don't judge it in the shadow of Planescape: Torment, because nothing in it comes close to that level of quality.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,763
The game really wants to make sure you realize it is a spiritual successor to PS:T, though. The many memorial flashbacks are extremely similar to what could be found in the 1999 game. And while the incarnations of TNO aren't the same as the castoffs of the Changing God, there are significant similarities.
 

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