Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torment Torment: Tides of Numenera Thread

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
The biggest puzzle to me is why the Sorrow isn’t called the Torment. (Well, there are other mysteries, but that one was always major for me. “It’s too on the nose,” was the answer I got, but how can you have a game called Torment in which the antagonist is called Sorrow?)
 

Deleted Member 22431

Guest
The biggest puzzle to me is why the Sorrow isn’t called the Torment. (Well, there are other mysteries, but that one was always major for me. “It’s too on the nose,” was the answer I got, but how can you have a game called Torment in which the antagonist is called Sorrow?)
Did you play the game now that you have a new PC?
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
The biggest puzzle to me is why the Sorrow isn’t called the Torment. (Well, there are other mysteries, but that one was always major for me. “It’s too on the nose,” was the answer I got, but how can you have a game called Torment in which the antagonist is called Sorrow?)

Most sorrow involves prior, if not ongoing torment. It's probably too on-the-nose even as it is.
 

Tim the Bore

Scholar
Joined
Mar 20, 2018
Messages
111
Location
Potatoland
Planescape is set in an infinite multiverse, but it has finite possibilities : there are rules, limitations, patterns, etc. Of course, the rules can have exceptions, but they still exist and define the way the setting works. On the other hand, Numenera is set in a finite world, but has nearly infinite possibilities.

Holy shit, that's a good point. There was something that annoyed me in this universe, that may be it - rules of the world can be made on the fly. There was a twisted logic in Planescape; from certain perspective everything made sense, it's just that we didn't have that perspective. You don't have that kind of logic in Numenera, so there is no greater idea that it expresses and that can be perceived.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
The biggest puzzle to me is why the Sorrow isn’t called the Torment. (Well, there are other mysteries, but that one was always major for me. “It’s too on the nose,” was the answer I got, but how can you have a game called Torment in which the antagonist is called Sorrow?)
Did you play the game now that you have a new PC?
No. Too busy making my own games and playing Mario Kart with the kids. I just pretend the blue shell is called the Sorrow and it works out close enough.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
I'll write you a novella!

Baby Rosalina revved her engine. The Grand Prix was in her grasp!

[Seriously, the thing writes itself -- you can only hold two power-ups ciphers at once, strange settings like a lunar colony and ancient ruins...]
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
Steven Dengler will be a playable character. Fig exclusive. Every 1000 backers we add another track, which we be described textually and playable only as a Mere because those are my proudest work on the game. You won’t believe the twist when you learn Dry Bowser’s backstory!

He’s an UNDEAD BOWSER!
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,941
For a stretch goal, I would like to author a mere on the socioeconomic virtue signaling of bowser’s breakfast burrito bowl. He’s both demonstrating his “of the people” roots through conspicuous consumption of proletariat food, while simultaneously signaling his station via use of arugula and espousing the virtues of organic farm fresh food.

Wait - what are talking about again?
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
We don’t interrogate virtue signaling in Karts of Numenera; we perform it. Thus, the actual stretch goal will be the arugula burrito itself, locally sourced through the farm-to-table movement.
 
Joined
Dec 12, 2013
Messages
4,348
There needs to be a campy poetry written on burrito to further signal the wealth and sophistication of an author while unconsciously exposing his bad taste.
w3hUyFC.gif
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom