Arcanum started with you getting out of a dirigible that was shoot down by orks flying on airplanes on the middle of nowhere with a dwarf giving you a ring before dying for reals.Here's my take on how to fix some of the problems in TToN: Scrap the intro completely in your mind, don't introduce The Sorrow right from the start, at least not that openly, don't spell it out in the beginning that you're castoff of the changing god but use the amnesis/flashbacks to introduce the concept gradually. Those things would bring back the mystery back into the game, which it's sorely lacking, although the "Hurr durr I can't remember anything" or amnesia thing is so overused in games it has become so fucking grating.
I don't get why devs have to nowdays need to explain and spell out every fucking thing about the setting to the players, I don't remember games like Arcanum doing it either even though it's completely new and different setting.
I'm playing a nano. Got an ability that gives an Inspire status effect to my allies. It makes a godawful chiming sound. At first it was annoying, now I'm ready to kill to make it stop. How the fuck do I turn the damn thing off.
I know this is hard to believe, and few people could ever have seen it coming, but near the endgame there's this Crisis where the Resonance Chamber has been activated and you have to fend off the Sorrow, who shows up at just the critical moment, while it Charges Up or something. I know, creative, we hardly ever see that sort of thing in vidya games. You know what I did?
I hid.
Then I sat there with my thumb up my ass, clicking "next round" and shitposting over here while the enemies marched around aimlessly, and then the Crisis was over.
Every bad game is hurting the cRPG genre with their releases. This also includes Obsidian, Harebrained, etc.
I know this is hard to believe, and few people could ever have seen it coming, but near the endgame there's this Crisis where the Resonance Chamber has been activated and you have to fend off the Sorrow, who shows up at just the critical moment, while it Charges Up or something. I know, creative, we hardly ever see that sort of thing in vidya games. You know what I did?
I hid.
Then I sat there with my thumb up my ass, clicking "next round" and shitposting over here while the enemies marched around aimlessly, and then the Crisis was over.
To be fair, that crisis doesn't play out very differently without stealth, either.
FUCK! It drives me up the wallI'm playing a nano. Got an ability that gives an Inspire status effect to my allies. It makes a godawful chiming sound. At first it was annoying, now I'm ready to kill to make it stop. How the fuck do I turn the damn thing off.
Had the same thing happen. I guess my brain just learned to supress it somehow, or it seemed to go away on occasion.
But it's quite baffling how something like that was even put into the game.
Good turn-based combat is as fast as your mind can process the actions on screen.
Some prosper from neogaf:
KraftyKrankins
Junior Member
(02-28-2017, 10:28 AM)
Quote
#364
In the city now. My god, there's stuff to interact with at every five feet. More text to read than the last Mccarthy I finished. I'm in love.
kionedrik
Member
(02-28-2017, 01:50 PM)
Quote
#402
Played 3h and the Torment 'feel' is palpable.
This game offers more role-playing in the first hour than most modern RPGs during their whole campaign. Even a random act like talking to a child in the marked leads to some amazing conversations and lore exposition.
More_Badass
My indie-sense is tingling
(02-28-2017, 09:51 PM)
Quote
#489
"Originally Posted by bati
I don't know what it is about the writing in this game but it's like I'm actually watching images instead of text, holy fucking shit \o/."
That's the magic of good writing
Okay people, spoiler ahead.
I know this is hard to believe, and few people could ever have seen it coming, but near the endgame there's this Crisis where the Resonance Chamber has been activated and you have to fend off the Sorrow, who shows up at just the critical moment, while it Charges Up or something. I know, creative, we hardly ever see that sort of thing in vidya games. You know what I did?
I hid.
Then I sat there with my thumb up my ass, clicking "next round" and shitposting over here while the enemies marched around aimlessly, and then the Crisis was over.
Seriously, it's like this game was made by people who had a game described to them once. And they claim to have been intensively playing PS:T while working on this, to be sure of getting it right? Haha.
I don't remember games like Arcanum doing it either even though it's completely new and different setting.
One very small one that's stuck with me was the mutant girl in the Underbelly, that is fishing. She's clearly malnourished and her entire tribe is dead. While it's not nearly as open as the aforementioned encounter with the boy in Defiance Bay, the writing is actually excellent, and the way she behaves, reacts to what you say, and so on, is very emotionally loaded, without the words words words words words words words that plague 90% of the game. The entire thing is just fucking tragic. My only real annoyance with it is that it's so obviously tragic, yet you cannot react to it - this would be an excellent opportunity to hand out some Gold Tide for giving her a coin. Plus points if it ends up backfiring in classic Kreia fashion, with the mutant girl getting mugged because you gave her shins or something. The choice between keeping the Cypher you get from the encounter is also simply between being an ass or being stupid. It would've been appropriate to be able to actually pay her for it; instead, you either take it, or you give it away, you're either an evil asshole, or a good philanthropist. Nothing in-between.
In that twitch stream (page 74) around 2:00:00 he also talks about the character a little. He actually cries when she tells him his story, even though he was the writer. Bless him :D
You know there is a reason no one thinks about buying its IP
Link? I trailed off on religiously following the dev updates on TToN, but would like to revisit 'em after I finish the game. Would be interesting to see who contributed what and which elements they felt most passionate about getting into the game.
Uhhhh, according to Feargus, Obs has been trying to get their hands on the Arcanum IP for a while
When I compare W2 press coverage and Fargo's hype of W2 and T:ToN with the actual games my bullshit meter spikes rapidly. That's why I think inXile is particularly harmful.
They need to do something original next. Something new & creative, like in the old glory days of Interplay.
Well, Rotfuss apparently loves it and he dropped the idea on stream that he might be interested in doing Kingkiller game with them...although obviously it just stream and people talk random shit that comes to their head, so Infinitron stop writing that news post for now.
ahahahaSure glad they used that $5M on professional artists. And writers.