hexer
Guest
This game suffers from lack of sexy female models. This is something that a Director's Cut Edition can fix.
Fan mod "hentai meres" incoming in 3.. 2.. 1..
This game suffers from lack of sexy female models. This is something that a Director's Cut Edition can fix.
This game suffers from lack of sexy female models. This is something that a Director's Cut Edition can fix.
I'd say it lacks any sexy models, and they are all vaguely masculine for some reason, if even that.
Makes you wonder on what exactly they spent 5 million dollars (and that's only from crowd funding).
It's the same amount of VO IE games had. I don't get what your problem is.VO is so rare it literally defeats the purpose of being there, because instead of adding immersion, when someone speaks up you're like, holy shit what just happened.
I sure as fuck hope it's a bug.
FTFYthey prolly spent it on bitches.
Yeah, I'm liking this game. I've got no idea what's the problem people have with this game. There's no filler combat. Story is ok so far, at least I see what my character's motivation is to keep going and doing stuff, unlike POE where it was like "- you're a watcher... -yeah, and so what?". Music is atmospheric, basically a copy of Torment 1, but it's fine. There's maybe too many dialogue descriptions and they're not particularly interesting, but you can just skip them with your eyes, there's no problem. Read the dialogues, don't consider yourself obliged to click on all dialogue options, and you're good. Just roleplay.Bester are you still digging this?
It's the same amount of VO IE games had. I don't get what your problem is.
Maybe because they had 8-10 voice sets for all non joinable NPCs in IE games, and here they don't? Doesn't bother me, I haven't noticed it until you mentioned it.this felt like a silent movie edition of IE games
Maybe because they had 8-10 voice sets for all non joinable NPCs in IE games, and here they don't? Doesn't bother me, I haven't noticed it until you mentioned it.this felt like a silent movie edition of IE games
I don't know, I'm only 16 hours in, but I'm getting the feeling it's the same amount of VO for party members. Antagonist I haven't met yet.
Full time wages for dev team to scratch balls for 4 yearsI can't seem to force myself to continue playing this game lol. Kinda like Tyranny.
Yeah seriously, WTF is with severe lack of VO? I feel they had more VO in the first alpha gameplay trailers than I managed to hear in the entire game. VO is so rare it literally defeats the purpose of being there, because instead of adding immersion, when someone speaks up you're like, holy shit what just happened.
I sure as fuck hope it's a bug.
Makes you wonder on what exactly they spent 5 million dollars (and that's only from crowd funding).
Yeah, I'm liking this game. I've got no idea what's the problem people have with this game. There's no filler combat. Story is ok so far, at least I see what my character's motivation is to keep going and doing stuff, unlike POE where it was like "- you're a watcher... -yeah, and so what?". Music is atmospheric, basically a copy of Torment 1, but it's fine. There's maybe too many dialogue descriptions and they're not particularly interesting, but you can just skip them with your eyes, there's no problem. Read the dialogues, don't consider yourself obliged to click on all dialogue options, and you're good. Just roleplay.Bester are you still digging this?
Also forgot to mention, I think they dispersed quests quite well in the sense that it's not like in other games where you get quest A, and while completing it, you get assaulted with more quests, so by the time you finish it you've got quests B, C, D and E, and it goes in constant progression until you've got 20 quests in your quest log and you've got no idea what to do, and you've lost all emotional attachment to most of them.
In here, I always have just the right amount.
So you play a woman...Enter Cliff's End -> Talk to Mother Temaz and get Wayward Daughter quest ->
So you play a woman...Enter Cliff's End -> Talk to Mother Temaz and get Wayward Daughter quest ->
This game suffers from lack of sexy female models. This is something that a Director's Cut Edition can fix.
My guess is that they aimed too high from the beginning, couldn't deliver on all their ideas and concepts and realize only too late that it wasn't working, having to cut a lot of features and stuff.I mostly agree your assessment so far (also about 15h in).
But even though I'm enjoying it a lot, I can't help but notice that doesn't not look like a $5 million game, It looks so barebones at times, it's like an EMP went off during the production and fried all of their computers, so they had to start all over from scratch. The cuts are visible to the naked eye, lack of bigger overarching quests, rushed main plot, non-existant VO, the fact that Oasis is basically gone (how the fuck entire major city ends up not existing), the gutted features. You can't help but wonder what the fuck happened?
For a computer game, I feel it's also essential that the player understand the purpose of the character and that the character fulfills that role in the game mechanics and the world (for example, companions in F2 needed to be an asset in and out of combat, which I learned in Fallout 2 - Cassidy was much more valuable and appreciated than Myron).
There are a few guidelines I try to follow when designing companions (some of these are dependent on the engine and franchise).
- Combat/Challenge-viable. Any companion that can’t hold their weight and help support the home team in some fashion isn’t going to last long in the hearts of players (well, maybe a very forgiving few). This is something I learned way back in Fallout 2 when it became clear that Cassidy was far preferred over Myron, for example (and not just because Myron was an ****, which factors into another point below). It’s also a lesson I picked up while playing Final Fantasy III – every character needs to contribute to the mechanics and challenge mechanics in some fashion (whether combat or stealth or whatever the game’s challenge is).
So people, what was your favourite part of the game? I think mine was when I anally violated the Bloom.
There was a meeting. These guys got together, and somebody said, wouldn't it be cool if there was this climactic moment where you had to get through the Bloom's sphincter? And you could try forcing it open by Bashing, or getting it to gently relax with Lore: Natural, or tickle it with Quick Fingers? And then someone said, why just one, let's make it so they have to do all three? And then the others said, yeah that's cool, they'll love it, but make sure that there's this super-tense music going and enemies swarming from everywhere so they'll be fighting for their lives to crawl up that stinky pink hole? And then everybody was like :highfive: and now THAT'S what a proper Planescape: Torment sequel is all about.
What? Brazzers already doing a parody of this game?So people, what was your favourite part of the game? I think mine was when I anally violated the Bloom.