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Torment Torment: Tides of Numenera Thread

Prime Junta

Guest
I guess this is the only redeemable part of the game:

It's a perfect fit for this game.

It would have been terrible in the game T:ToN was supposed to be. Backer content has to die in a fire.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I guess this is the only redeemable part of the game:

20a4e6360d.jpg
Oh god, I didn't get the joke until now. My fucking sides. I picked up on the mask, but only when I read this now is the entire thing hilarious. That whole thing is actually pretty subtle if you're not in on the joke.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
The backer NPCs are very well implemented compared to other games, but what bothers me is how many of them are the basis of side quests. Would we even have had side quests if it wasn't for them? Was InXile entirely depending on high tier donors to design portions of their game for them?

Did backers design the quests or was it InXile? I'm surprisingly not mad that they've used backer NPCs for most of the side quests because, if you are going to pollute your game with backer NPCs, you might as well integrate them properly.

It probably of depends on how much work the backer has put into it. But judging from the comments, the backers usually provided the concept and background for the NPC, and InXile wrote them and integrated them into the game.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
So how bad does it suck? Sum up in a few short sentences pls.
1 - Setting is barely developed beyond than "Numenera anything goes.", it is weird for weird sake instead of building a rationale behind that weirdness. You won't find the Sensate HQ or Dustmen Mortuary type of location here. You feel alienated of the whole thing.
2 - Everything is painstakingly explained to you on lore dumps more than one time and as there isn't a proper rationale behind it all like the Dustmen faith, Sigil as the city of the doors, alligment determining the plane you belong to, the Lady of Pain and all of that, you don't have enough of a context to make sense of all that deep lore that kinda become irrelevant and make talking with the NPCs a pain.
3 - Your companions lack alot on the interactive department, a Dakkon kinda of moment where you go on a deep conversation about his faith and his understanding and doubts about it grounded on Planescape lore won't happen ever. Like Fall of Grace moment where she kisses you and you die because she is still a succubus even if a cast one or deciding what to do with Morte and the Pillar of skulls. How about Vhailor and you convincing him he doesn't exist? There isn't enough context and interaction with the companions, they are one note characters that are barely connected with their enviroments, don't believe on anything, don't desire anything and are boring.
4 - Everything feels random, like a typical theme park setting where nothing connects with nothing.
5 - There is major sloppiness on the main plotline delivery, they just brush off on the necessity of giving you a plausible motivation, on the necessity of introducing you slowly to this setting and just bombard you with out of context exposition, creating a feeling of alienation with the whole thing making it impossible for you to immerse on the game. Things start getting worse as you proceed and Deus Ex Machina moments start being pulled out of ass without any beforehand explanation.
6 - The tides system was butchered and there is only a vestigial form of it on the game killing one of the few things that could give some structure of rules on this barely developed setting.
7 - There aren't strong characters anywhere on this game, there isn't a Ravel or a Trias moment on this game. You hear alot about the characters but on the actual interaction with you, they are as straight as you can get. Don't expect a Ravel kind of wits battle here. The characters you know very little about will just regurgitate alot of exposition on you, the game will assume you care then something will happen to push the plot forward. The End.
8 - There is very little creative reactivity that Torment was known for.
9 - There are very few actual quests on this game, with beginning, middle and end, most "quests" are actually minor meaningless encounters. Not that Planescape Torment didn't have small encounters but it had extensive story arcs too. You go doing minor tasks after minor tasks without anything relating with anything and feel disconnected of the whole thing.

Thanks for the informative post. Won't waste my time with this turd then. Sad - but not unexpected.
 

hexer

Guest
Steam reviews are at 71% right now.
It's slowly sinking towards Mixed rating.
That will probably put InXile off any ideas on doing a director's cut or a sequel.

They need to do something original next. Something new & creative, like in the old glory days of Interplay.
Now they, just like Obsidian, are just rehashing their ancient classics fearing of doing anything new.
Mediocrity and comfort zones are fatal for business in today's market when everybody's competing for customer's attention.
 

Prime Junta

Guest
This game is so bad I'm not even mad at it anymore. Sitting here shitposting while it plays itself. (Yeah, another Crisis. Takes minutes for the enemy turn to resolve. Great design there.)
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
They need to do something original next. Something new & creative, like in the old glory days of Interplay.

Well, Rotfuss apparently loves it and he dropped the idea on stream that he might be interested in doing Kingkiller game with them...although obviously it just stream and people talk random shit that comes to their head, so Infinitron stop writing that news post for now.
 

passerby

Arcane
Joined
Nov 16, 2016
Messages
2,788
I think inXile is acitively harming the RPG genre with their releases.

First they've got a free pass for the shittyness of Wasteland 2. They've got it on the basis of goodwill from backers, and on the basis of Fargo "star" power and early kickstarter honeymoon phase from the press.
Now the newfags to the genre that got tricked into buying that turd by these glowing reviews, will figure out that the "oldskul" games are shit and will be sceptical of them in the future, regardles of the reviews and fanboys reception.

Second, the've delivered writing equivalent to filler trash combat in Torment. It'll tank badly and what everyone, gamers and devs alike will figure out from that, is that no one likes games with a lot of writing and original setting.

Can't wait until inEptile goes down after W3 and BT. I have no doubt these games will be even more trashy then the current output ( smaller budgets and design principles even more misguided, judging on the crowdfunding pitches ).
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Inifere was good, fun writing. My salutes to MRY. He's pretty much among the only NPC character interactions that I truly enjoyed. Erritis' demons too.
Most of the interactions with the rest of the NPCs feel like the following image, for me.

4UIYrMEl.jpg]

The Bloom looks 10 times more interesting than Sagus Cliffs, visually speaking. I always wanted to know how a Zerg building would look like from the inside.

No but really, I'm digging the Bloom far more than Sagus (the Valley of Dead Heroes was too short to be worth comparing).
 
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Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
They need to do something original next.

Really? What do you suggest? The problem of these medium studios is that they need a bigger audience. Their supposed target audience is small, in the house of one, maybe two hundred thousand max. They need to (1) dumb down their mechanics to please this audience, and (2) try everything they can to make the game look more appealing to an audience that is used to popamole graphics. DO:S at least had MMO art and co-op. Obsidian had ex-bioware fans and game journos backs. InXile has the official support of some game journos, but must people don’t give a fuck. Being original or not has nothing to do with it.
 
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Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
I think inXile is acitively harming the RPG genre with their releases.

Every bad game is hurting the cRPG genre with their releases. This also includes Obsidian, Harebrained, etc. The worst thing for me is that they provide a precedent of a shitty idea, and this bad example gives players stupid expectations. Bioware adopt talent tress, and Obsidian is too eager to use this feature into Tyranny. Great. Now you have a bunch of players with the expectation that other isometric games should do the same thing, because that game did that. The same thing goes for walls of text, RTwP, shallow turn-based, fluffy skill-checks, etc. The damage is irreperable because you are dumbing down an already niche audience.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
None of those companies will still be making CRPG if in business at all by the time CSG is released. They're just riding the wave.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
Some prosper from neogaf:

KraftyKrankins
Junior Member
(02-28-2017, 10:28 AM)
Quote

#364
In the city now. My god, there's stuff to interact with at every five feet. More text to read than the last Mccarthy I finished. I'm in love.

Lime
Member
(02-28-2017, 11:49 AM)
Quote

#376
Has anyone read the novellas? Are they any good if not recommended readings before jumping in?

kionedrik
Member
(02-28-2017, 01:50 PM)
Quote

#402
Played 3h and the Torment 'feel' is palpable.

This game offers more role-playing in the first hour than most modern RPGs during their whole campaign. Even a random act like talking to a child in the marked leads to some amazing conversations and lore exposition.

More_Badass
My indie-sense is tingling
(02-28-2017, 09:51 PM)
Quote

#489
"Originally Posted by bati

I don't know what it is about the writing in this game but it's like I'm actually watching images instead of text, holy fucking shit \o/."

That's the magic of good writing
 

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