IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
Really? Dhall is the worst moment in the game?
Kill yourself.
Yes. And... no, I shan't.
I only wish I'd taken Morte's advice at this section...
Really? Dhall is the worst moment in the game?
Kill yourself.
I don't know, it's like they don't understand their own audience and don't realize people are going to be gaming the system to open up everything possible in one playthrough.
Really? Dhall is the worst moment in the game?
Kill yourself.
Yes. And... no, I shan't.
I only wish I'd taken Morte's advice at this section...
Really? Dhall is the worst moment in the game?
Kill yourself.
Yes. And... no, I shan't.
I only wish I'd taken Morte's advice at this section...
I don't think you understand what lore-dump means, though. You can actually have a conversation with Dhall, and what he says is relevant to you, he's not just talking alone about crap you have no reason to care about at that moment.
I thought PoE's writing was serviceable. Nothing brilliant, nothing unforgettable, with some notably good bits and a few irritatingly bad or out-of-place ones, in need of more editing, but in general not off-puttingly bad.
There are some good bits there, but it's easy to miss them because more likely than not your eyes will have glazed over from the verbosity.
There are some good bits there, but it's easy to miss them because more likely than not your eyes will have glazed over from the verbosity.
Truly a PS:T successor.
No, not really.Truly a PS:T successor.
[...]
It has changed the development team.
No, not really.Truly a PS:T successor.
[...]
It has changed the development team.
I concede to [...] logic.
I don't know, it's like they don't understand their own audience and don't realize people are going to be gaming the system to open up everything possible in one playthrough.
Adam Heine was warned about the skill check system repeatedly back when he was still posting here, eg: http://www.rpgcodex.net/forums/inde...m-the-torment-triumvirate.88606/#post-3020013
http://www.rpgcodex.net/forums/inde...r-update-39-adam-heine-explains-effort.97378/
inXile as a company have sometimes exhibited this sort of obstinate grognardism. (during the height of PoE Sawyer Rage, this was considered by some to be a very good thing)
I found your points pretty weak, no need to refute them. Apart from RTwP maybe which is potentially a big deal, but only in theory because PS:T's combat sucked major ass anyway and wasn't worth preserving, as even rabid fanboys admit.
I don't know, it's like they don't understand their own audience and don't realize people are going to be gaming the system to open up everything possible in one playthrough.
Adam Heine was warned about the skill check system repeatedly back when he was still posting here, eg: http://www.rpgcodex.net/forums/inde...m-the-torment-triumvirate.88606/#post-3020013
http://www.rpgcodex.net/forums/inde...r-update-39-adam-heine-explains-effort.97378/
inXile as a company have sometimes exhibited this sort of obstinate grognardism. (during the height of PoE Sawyer Rage, this was considered by some to be a very good thing)
If you're going to waste everyone's time by spamming meaningless "I disagree" one-liners then just use the fucking "disagree" button.
It has changed to tag-line/narrative agenda.
Not sure what I think of the game so far; been playing it in bits and pieces whenever I can find some time -- about to leave Sagus Cliffs now. I might write up my impressions on writing, combat, and exploration once I've played enough. For now, I'd say it definitely shows a lot of inexperience with pacing and area design, but also a lot of enthusiasm and cleverness. Wasteland 2 was much more "by the book." At the same time, in contrast to W2, this one doesn't feel like a "full-scale" RPG but more like a sketch or proof of concept (of what, perhaps, could have been). The fact that combat is so bare-bones doesn't help.
Unfortunately I'm getting zero party banter. The only time my companions talked to me or each other was at the very beginning, upon leaving the crash site. Not sure whether that's a bug or supposed to be this way, but if it is the former then I am seriously considering putting the game away for the time being and restarting in a few months once most bugs are fixed.
I think Callistege and Aligern were a really poor choice for the two starting companions. Tybir is not that interesting either. This is, I believe, one area where the beginning of the game fails most. I guess Callistege is, at least, technically linked to the weirdness of the setting (but still manages to be boring so far), but the other two might have as well been in a standard fantasy RPG a la PoE or BG. Erritis is amusing but only if you have Scan Thoughts; not sure that was a good design choice.
I really like Rhin though; she's just so meta. Whoever wrote her did a great job -- not least at trolling the typical RPG player because she's just so weak for a prolonged period of time and minmaxers are bound to hate her (which is exactly the kind of subversion I'd expect from a new Torment game -- a meta-systemic subversion, if you will; a radicalization and subversion of the RPG power curve). Her writing is also extremely manipulative (pointedly melodramatic, waaah i'm a helpless little girl :clutches your hand: ), meant to coerce the do-gooder player into keeping her in the party. But there's also a lot of nuance when you start actually talking to her about her "god" etc; that part is simple but well-done. I hear she also gets pretty powerful later on -- but, again, in an unusual way: she doesn't belong to any given class, and the ability that makes her powerful has to do with cypher use, which makes her a natural part of the setting and not just a companion who could as well be in any other RPG.
I dunno, I think that the trash actually served it's purpose. I'm an avid reader and a huge fan of Torment, but I think that the combat encounters helped "cleanse the palate". I also maintain that while combat was Torment's weakest part, the fundamental system was still solid and combat encounters in themselves weren't detrimental to the experience whatsoever. The only time I ever felt that the combat was out of place or were just trash encounters was in the warrens/catacombs.
If you're going to waste everyone's time by spamming meaningless "I disagree" one-liners then just use the fucking "disagree" button.
You obviously haven't read all my posts ITT.
[IncendiaryDevice said:It has changed to tag-line/narrative agenda.
Maybe explain how pursuing the same premise as PS:T could have resulted in anything but a shitty, derivative game.
I dunno, I think that the trash actually served it's purpose. I'm an avid reader and a huge fan of Torment, but I think that the combat encounters helped "cleanse the palate". I also maintain that while combat was Torment's weakest part, the fundamental system was still solid and combat encounters in themselves weren't detrimental to the experience whatsoever. The only time I ever felt that the combat was out of place or were just trash encounters was in the warrens/catacombs.
They create a traditional sense of progression that is dificult to achieve with pure narrative games.
The entire amnesia shtick is something completely missed here imo. If so far your body has been a puppet for the changing gawd and your "consciousness" only comes to life after he ejects, then you shouldn't be losing your memory, you should have no memories at all, period.
People say it is Roqua but sometimes he sounds more like Hiver.Or, is it possible you actually do not like crpgs? Just stick to your hipster shit and leave this genre to the people who are fans of it.Whose alt is this?
Ehm, I mean,
What can change the nature of an alt?
Err, I mean,
What does one alt matter?
Nobody here changed their opinion about PoE. Just newfags joined 'Dex to defend it and most of the people that bashed it in first 6 months moved on to other stuff.Yeah, right. People just changed their opinion about PoE out of nowhere. It's not like Obsidian released an expansion and constant patches for over an year addressing various concerns with the original release.yup. that's how codex butthurt works. they find whatever new thing to hate, and they will love the previous stuff they said they hate. it's a pretty entertaining cycleNice bait. I will just reply to this, mostly because I don't even care to prove the lack of variety combatwise in POE, it's self evident to anyone who played the game and the billions of xaurips.
You're behind the times, ga <3
POE is considered now and in a couple years, when the butthurt has decreased, the same will be said of Torment.
There is, it's just insanely rare. I've had banter happen once, between Matkina and Aligern. I think it was simply not implemented, so whatever triggers them are extremely rare, or triggers are pointing to empty entries, or something.[...]
Now that you mention it, it appears there is no party banter. I haven't seen any either.
[...]
MCA is pretty vocal about how any companion must be good in combat, so that's not a kind of subversion he'd do.