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Torment Torment: Tides of Numenera Thread

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IncendiaryDevice

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Really? Dhall is the worst moment in the game?

Kill yourself.

Yes. And... no, I shan't.

I only wish I'd taken Morte's advice at this section...
 

Darth Roxor

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Otoh, if you think Dhall is boring you can just go ahead and run past him.

Meanwhile in Tworment, faggots are dialoguing at you nonstop with forceful dialogue until you reach the Circus.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't know, it's like they don't understand their own audience and don't realize people are going to be gaming the system to open up everything possible in one playthrough.

Adam Heine was warned about the skill check system repeatedly back when he was still posting here, eg: http://www.rpgcodex.net/forums/inde...m-the-torment-triumvirate.88606/#post-3020013
http://www.rpgcodex.net/forums/inde...r-update-39-adam-heine-explains-effort.97378/

inXile as a company have sometimes exhibited this sort of obstinate grognardism. (during the height of PoE Sawyer Rage, this was considered by some to be a very good thing)
 

FeelTheRads

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Really? Dhall is the worst moment in the game?

Kill yourself.

Yes. And... no, I shan't.

I only wish I'd taken Morte's advice at this section...

I don't think you understand what lore-dump means, though. You can actually have a conversation with Dhall, and what he says is relevant to you, he's not just talking alone about crap you have no reason to care about at that moment.
 
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IncendiaryDevice

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Really? Dhall is the worst moment in the game?

Kill yourself.

Yes. And... no, I shan't.

I only wish I'd taken Morte's advice at this section...

I don't think you understand what lore-dump means, though. You can actually have a conversation with Dhall, and what he says is relevant to you, he's not just talking alone about crap you have no reason to care about at that moment.

But what a shame you have to wade through an encyclopedia of yawning to get to it.
 
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Sacred82

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I thought PoE's writing was serviceable. Nothing brilliant, nothing unforgettable, with some notably good bits and a few irritatingly bad or out-of-place ones, in need of more editing, but in general not off-puttingly bad.

Bland fantasy prose is bad. Off-puttingly bad.

There are some good bits there, but it's easy to miss them because more likely than not your eyes will have glazed over from the verbosity.

Truly a PS:T successor.
 
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IncendiaryDevice

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There are some good bits there, but it's easy to miss them because more likely than not your eyes will have glazed over from the verbosity.

Truly a PS:T successor.

No, not really.

It has removed the combat and dungeon crawling.
It has removed the RTwP.
It has removed the setting.
It has removed all the characters.
It has changed the development team.
It has changed to tag-line/narrative agenda.
It has changed the itemisation style.
It has changed the platform you pay it on.

Which leads you to the question "What is PS:T-like?"

It's quite wordy.

Oh, right.
 
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Sacred82

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I found your points pretty weak, no need to refute them. Apart from RTwP maybe which is potentially a big deal, but only in theory because PS:T's combat sucked major ass anyway and wasn't worth preserving, as even rabid fanboys admit.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I don't know, it's like they don't understand their own audience and don't realize people are going to be gaming the system to open up everything possible in one playthrough.

Adam Heine was warned about the skill check system repeatedly back when he was still posting here, eg: http://www.rpgcodex.net/forums/inde...m-the-torment-triumvirate.88606/#post-3020013
http://www.rpgcodex.net/forums/inde...r-update-39-adam-heine-explains-effort.97378/

inXile as a company have sometimes exhibited this sort of obstinate grognardism. (during the height of PoE Sawyer Rage, this was considered by some to be a very good thing)

I didn't want to come here until I finish the game to avoid spoilers but one thing has been bothering me from the start and I just wanted to see if it's just me - the skill checks.

Glad I'm not alone. This was the same stupid problem in W2. No, inExile, really, people are not gonna accept they have failed a 65% skillcheck if they've quicksaved right before that. Are you not gamers yourselves for fucks sake?

So TToN, just like W2, is turning into a drab quickloading-fest at places and it's such a shame.
 
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IncendiaryDevice

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I found your points pretty weak, no need to refute them. Apart from RTwP maybe which is potentially a big deal, but only in theory because PS:T's combat sucked major ass anyway and wasn't worth preserving, as even rabid fanboys admit.

I find your complete lack of contribution to this entire thread beyond spiking people with really shitty one-liners to be pretty weak and in no need of refutation. But here we are. If you're going to waste everyone's time by spamming meaningless "I disagree" one-liners then just use the fucking "disagree" button.
 

Cyberarmy

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I don't know, it's like they don't understand their own audience and don't realize people are going to be gaming the system to open up everything possible in one playthrough.

Adam Heine was warned about the skill check system repeatedly back when he was still posting here, eg: http://www.rpgcodex.net/forums/inde...m-the-torment-triumvirate.88606/#post-3020013
http://www.rpgcodex.net/forums/inde...r-update-39-adam-heine-explains-effort.97378/

inXile as a company have sometimes exhibited this sort of obstinate grognardism. (during the height of PoE Sawyer Rage, this was considered by some to be a very good thing)


Ah good'ol Hiver and his posts.
He is the hero Codex deserve, but not the one it need right now.
 
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Sacred82

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If you're going to waste everyone's time by spamming meaningless "I disagree" one-liners then just use the fucking "disagree" button.

You obviously haven't read all my posts ITT.

It has changed to tag-line/narrative agenda.

Maybe explain how pursuing the same premise as PS:T could have resulted in anything but a shitty, derivative game.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Not sure what I think of the game so far; been playing it in bits and pieces whenever I can find some time -- about to leave Sagus Cliffs now. I might write up my impressions on writing, combat, and exploration once I've played enough. For now, I'd say it definitely shows a lot of inexperience with pacing and area design, but also a lot of enthusiasm and cleverness. Wasteland 2 was much more "by the book." At the same time, in contrast to W2, this one doesn't feel like a "full-scale" RPG but more like a sketch or proof of concept (of what, perhaps, could have been). The fact that combat is so bare-bones doesn't help.

Unfortunately I'm getting zero party banter. The only time my companions talked to me or each other was at the very beginning, upon leaving the crash site. Not sure whether that's a bug or supposed to be this way, but if it is the former then I am seriously considering putting the game away for the time being and restarting in a few months once most bugs are fixed.

I think Callistege and Aligern were a really poor choice for the two starting companions. Tybir is not that interesting either. This is, I believe, one area where the beginning of the game fails most. I guess Callistege is, at least, technically linked to the weirdness of the setting (but still manages to be boring so far), but the other two might have as well been in a standard fantasy RPG a la PoE or BG. Erritis is amusing but only if you have Scan Thoughts; not sure that was a good design choice.

I really like Rhin though; she's just so meta. Whoever wrote her did a great job -- not least at trolling the typical RPG player because she's just so weak for a prolonged period of time and minmaxers are bound to hate her (which is exactly the kind of subversion I'd expect from a new Torment game -- a meta-systemic subversion, if you will; a radicalization and subversion of the RPG power curve). Her writing is also extremely manipulative (pointedly melodramatic, waaah i'm a helpless little girl :clutches your hand: ), meant to coerce the do-gooder player into keeping her in the party. But there's also a lot of nuance when you start actually talking to her about her "god" etc; that part is simple but well-done. I hear she also gets pretty powerful later on -- but, again, in an unusual way: she doesn't belong to any given class, and the ability that makes her powerful has to do with cypher use, which makes her a natural part of the setting and not just a companion who could as well be in any other RPG.

Now that you mention it, it appears there is no party banter. I haven't seen any either.

Rhin being weak in the beginning is not very impactful unfortunately as combat is way too easy. Can't fault the writer for that of course. Her belonging to no class and getting a nifty ability later on makes her stand out among the available NPCs.
 
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Lurker King

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I dunno, I think that the trash actually served it's purpose. I'm an avid reader and a huge fan of Torment, but I think that the combat encounters helped "cleanse the palate". I also maintain that while combat was Torment's weakest part, the fundamental system was still solid and combat encounters in themselves weren't detrimental to the experience whatsoever. The only time I ever felt that the combat was out of place or were just trash encounters was in the warrens/catacombs.

They create a traditional sense of progression that is dificult to achieve with pure narrative games.
 
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IncendiaryDevice

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If you're going to waste everyone's time by spamming meaningless "I disagree" one-liners then just use the fucking "disagree" button.

You obviously haven't read all my posts ITT.

I don't give a shit at what point you stopped giving a shit.

[
IncendiaryDevice said:
It has changed to tag-line/narrative agenda.

Maybe explain how pursuing the same premise as PS:T could have resulted in anything but a shitty, derivative game.

Maybe reply to my post in one go instead of going through all my points one by one as a means to stop talking about the previous point you never elaborated on anyway.
 
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IncendiaryDevice

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I dunno, I think that the trash actually served it's purpose. I'm an avid reader and a huge fan of Torment, but I think that the combat encounters helped "cleanse the palate". I also maintain that while combat was Torment's weakest part, the fundamental system was still solid and combat encounters in themselves weren't detrimental to the experience whatsoever. The only time I ever felt that the combat was out of place or were just trash encounters was in the warrens/catacombs.

They create a traditional sense of progression that is dificult to achieve with pure narrative games.

Because purely narrative RPGs are even a thing. [A thing that's in any kind of demand by anyone, let alone IE spiritual successors].
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The entire amnesia shtick is something completely missed here imo. If so far your body has been a puppet for the changing gawd and your "consciousness" only comes to life after he ejects, then you shouldn't be losing your memory, you should have no memories at all, period.

Same thing I've been thinking, trying to suspend my disbelief.

BTW, I know you are all kidding about this getting a positive review, but if it somehow comes to pass, then Prime Junta's PoE review will have to be considered to be the official one. No way PoE should have a worse review than this Torment.
:troll:
 

ArchAngel

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Nice bait. I will just reply to this, mostly because I don't even care to prove the lack of variety combatwise in POE, it's self evident to anyone who played the game and the billions of xaurips.

You're behind the times, ga <3

POE is considered :obviously: now and in a couple years, when the butthurt has decreased, the same will be said of Torment.
yup. that's how codex butthurt works. they find whatever new thing to hate, and they will love the previous stuff they said they hate. it's a pretty entertaining cycle
Yeah, right. People just changed their opinion about PoE out of nowhere. It's not like Obsidian released an expansion and constant patches for over an year addressing various concerns with the original release.
Nobody here changed their opinion about PoE. Just newfags joined 'Dex to defend it and most of the people that bashed it in first 6 months moved on to other stuff.
 

Luckmann

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[...]

Now that you mention it, it appears there is no party banter. I haven't seen any either.

[...]
There is, it's just insanely rare. I've had banter happen once, between Matkina and Aligern. I think it was simply not implemented, so whatever triggers them are extremely rare, or triggers are pointing to empty entries, or something.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
They had to either not done anything before 2015 or scrap the old game and begin a new... its bare bones now.... at least its running a bit faster and is less buggy than beta but it shows its still Console port. Got 8 hours but will finish this POS only if version 2.0/ED comes. How they did managed to make ISO game with 2D backrounds which has rates worse than Twicher and Crisis?
 

Roguey

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MCA is pretty vocal about how any companion must be good in combat, so that's not a kind of subversion he'd do.

Chris became very depressed when no one wanted to have Myron in their Fallout 2 party on account of his poor combat skills, so he resolved to never do anything like that again.
 

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