This game is completely dead, huh.
So is the drama. The ending of the latter is making me sad.
You can start one.
Wrong. Navies are important aspect of any strategy game that takes place in an area where there are large bodies of water present. Or at least they should be. There are many examples in history where having a strong navy was vital for a nation and one point or another. I wouldn't mind abstracting it (kind of like Europa Universalis does), but naval combat as such is a must.
You cannot have any game like TW set beyond the 17th Century without naval combat.
Controlling the SLOC is vital to the era, and by this time having naval combat auto resolve like in the older TW games is bland given the developments in the game.
Naval combat was critical for nations 1000 BC in Med. Naval transport was only way how to transport large amount of cargo from point A to B. There were also caravans with slave carriers or animals, but it took a while until they learned how to hook cart to an ox without strangling ox. Or how to make wheels to make decent cart.
Basically it was sea or river travel, or nothing. In Czech basin it was nothing, because Wilt Ahuwa wasn't suitable for any river traffic, at least for more than 30 km. Danube river travel was extensive, but fatal diseases spread as well, which was killing populations in the area.
Rome and part of Greece were full of malaria, especially after Romans spread it with theirs contests, so that was also limiting factor.
Actually main problem for early navies was navigation. They typically hug coastline, and they were in danger from being attacked from coastline.