Because it's bad enough already doing shitty siege battles constantly, doing 3x as many of them would be awful. Minor settlements commonly build walls anyway. If you added walls to all settlements then you'd almost never get a regular field battle.
why does the Autoresolve hate chaos
Because it's bad enough already doing shitty siege battles constantly, doing 3x as many of them would be awful. Minor settlements commonly build walls anyway. If you added walls to all settlements then you'd almost never get a regular field battle.
Watching your settlement get destroyed by a surprise beastman stack is even more shit though and annoying as hell. It really does feel like artificial difficulty.
You still have ambushes, lifting sieges, sorties and catching invading armies. Field battles weren't even that common irl anyway.
Why does anyone even build walls in a world with cannons, mages etc? It's like building walls in in the modern era: not much point. Case in point is that it is often easier to kill a larger army while they are defending a city with walls than on the open field. The "top meta" for most races on defense also seems to be to abandon walls immediately and instead abuse map borders to make a good stand at the city centre. And this is despite the fact that most of the magic spell types are not allowed to be cast on walls. Can you imagine the slaughter if you could actually use wind spells on walls?Why do settlements not have walls to begin with anyway? It feels like an attempt to artificially create difficulty in the early game, that ends up weakening the AI late game because they don't build walls and you can just blitz through their empire.
From a realism point of view everywhere probably wants walls if only to stop random chaos shit slipping into cities in the night. I'm not sure on the specifics of the Warhammer universe but my understanding is that artillery while existing isn't exactly mass-produced so it's more like 18th century artillery at the latest rather than 19th/20th, and forts were absolutely useful then. And of course only a few factions have real artillery, makes plenty of sense for the Empire to build walled settlements when the only neighbor race with "real" artillery is Dwarves (who you are on good relations with). The only question is why they don't have star forts with overlapping fields of fire to cover all angles and have multiple Gatling Gun-equivalents shooting any infantry pulling their big dumb ladders out of their asses. Not sure on magic with regard to Warhammer setting. I'm guessing in-lore it would be proportionately less useful when cities had actual armies in the tens of thousands defending and most mages can't just blow down walls.
This is basically what I'd expect to see instead of stone walls in imperial settlements.The only question is why they don't have star forts with overlapping fields of fire to cover all angles and have multiple Gatling Gun-equivalents shooting any infantry pulling their big dumb ladders out of their asses.
I am not a 100% sure either, but I also suspect that in lore an attacking army will have more than one or two wizards. But well, walls are pointless if you can't hold them and with the way magic is presented in game, winds/cone spells would make that entirely impossible if not for arbitrary restrictions on where you can cast.Not sure on magic with regard to Warhammer setting. I'm guessing in-lore it would be proportionately less useful when cities had actual armies in the tens of thousands defending and most mages can't just blow down walls.
Why does anyone even build walls in a world with cannons, mages etc? It's like building walls in in the modern era: not much point. Case in point is that it is often easier to kill a larger army while they are defending a city with walls than on the open field. The "top meta" for most races on defense also seems to be to abandon walls immediately and instead abuse map borders to make a good stand at the city centre. And this is despite the fact that most of the magic spell types are not allowed to be cast on walls. Can you imagine the slaughter if you could actually use wind spells on walls?
Yeah, I played it on VHVH and bloody hell High Elves are cancer to play against.Yikes I thought Noctilus would be an easy campaign but dang is it tedious on Legendary.