underground nymph
I care not!
- Joined
- Jun 9, 2019
- Messages
- 1,252
My pal and me often play legendary coop trying to cheese our way to win. It’s pretty fun, though eats lots of time.how is online play in this game?
My pal and me often play legendary coop trying to cheese our way to win. It’s pretty fun, though eats lots of time.how is online play in this game?
Is it just me or very hard mode battles have been ridiculously buffed?
And also AI, it’s became smarter. Doesn’t allow you to freely flank it by separating his lines to counterattack. Still ways to cheese, but in a straightforward confrontation it’s a solid opponent imo.
Next issue of White Dwarf magazine will include 12 Steam keys of Warhammer games, including Total War Warhammer 1 and the Call of the Beastmen DLC (the only DLC in the bunch).
Beastmen DLC confirmed as next for Warhammer 2. Since the Wood Elves update gave extra content for having the original WH1 DLC it makes sense.
Norsca tends to be some threat to bretonnia and the northern empire. Especially as the player, since it is almost impossible to meaningfully attack norscan territory. Beastmen otoh tend to get wiped in the first 10 turns.I mean Wood Elves kinda sucked but at least the campaign was easy and the AI is SOMEWHAT of a threat to the people around them.
Half-assing good ideas is a Total War trademark at this point...I don't know about Norsca. I really like their raider thematic and that they are limited to holding only important settlements outside of fantasy Scandinavia. Not every faction should be about painting the whole map and this system suits them, but I definitely agree about their messed up objectives. The razing/re-settling mechanics needs a massive overhaul if you task a horde/settlement restricted faction to wipe out some normal factions. Or simply give them a more story centered objectives: create X amount of devastation on good factions, trigger some event battles, capture/raise some capitals and so on.
On a side note the Vampire Coast is the faction that actually should have a Norsca like system. Make them only be able to hold costal settlements and keep their focus on the sea and raiding. Instead CA made them be able to settle anywhere. Coz when I picture the deep Lustrian jungle the first thing I think of is a maritime focused undead faction...
Same here.In my games Norsca is always colonized by the french people.
SFO is the only overhaul mod I actually ended up enjoying. I think confederation on faction leader defeat for Norsca was in the un-modded game as well.Another nice change was that when you defeat another Norsca lord in battle, you can just annex their entire factions. So conquering the north is relatively painless and doesn't take 100 turns on its own.
Creating vassals for hordes is a crap idea to begin with, but it's even worse in WH since CA's diplomacy is shit in general and vassals suck in particular. I hope that wasn't their idea of 'fixing' hordes.what do you guys think about Nakai horde mechanic (ability to give conquered settlements to the affiliated faction)?
i found it pretty shallow because the mentioned faction is pretty much not active in terms of expanding or even defending itself.
Isn't that going a bit too far? In a more scripted type of story centered campaign maybe it would make sense, but I would hate to see that in a sandbox campaign like Moral Empires. They should definitely make re-settling a more time consuming affair. Like keep an army busy for several turns to just get the settlement back and maybe some extra turns if you want it back at the previous level.WHI did right mechanic when they let these settlements to be razed, and most factions colonized rather rarely. Frankly WH is missing mechanic that protects territory with razed capital. Aka Empire no longer can settle Carcassone when Beastmen razed it.
Free LL without accompanying dlc? seems weird. Doesn't seem like a very interesting LL either, basically same start as morathi/malekith and no(?) special faction mechanics.Some emails went out early, Dork Elves 6th LL comes Thursday:
Free LL without accompanying dlc? seems weird. Doesn't seem like a very interesting LL either, basically same start as morathi/malekith and no(?) special faction mechanics.Some emails went out early, Dork Elves 6th LL comes Thursday:
That's definitely interesting. Wonder how far it extends.