Total War: WARHAMMER II – The Silence & The Fury FAQ
Total War: WARHAMMER II
Ben Barrett
July 1 2021
The Silence & The Fury is the next, final, and be(a)st Legendary Lords Pack for Total War: WARHAMMER II. The clamorous horde of Taurox’s Beastmen will meet with the deadliest Lizardmen Oxyotl can command. Only one can claim victory as Taurox rampages his way across the land to fulfil a new pact with the Chaos Gods and Oxyotl desperately tries to save all living things by stopping him. How about a little trailer?
And here’s our reveal stream:
Each brings a host of new units, unique powers, and a brand-new campaign to the world of WARHAMMER II. Naturally, they sit alongside a hefty free update which includes a quite (m)awesome surprise.
The Silence & The Fury includes:
- Two unique Legendary Lords leading their own factions:
- Oxyotl, He Who Hunts Unseen, for the Lizardmen
- Taurox the Brass Bull leading the Beastmen
- Powerful new units and Heroes for both the Lizardmen and the Beastmen, including:
- The mighty Jabberslythe and other monsters for the Beastmen
- Flying snakes, blind monsters, and new Skinks for the Lizardmen
- A unique campaign narrative for both factions, with special mechanics on the campaign map.
There is also the massive free update coming at the same time which includes a number of elements you’ll learn more about below and over the next 24 hours.
For more info, screenshots, and to pre-order now, head on over
to Steam.
SILENCE & FURY BASICS
WHEN IS THE SILENCE AND THE FURY’S RELEASE DATE?
The Silence and The Fury will launch July 14th.
IS THERE A PRE-PURCHASE DISCOUNT?
Yup, you can get
10% off right now until launch day.
SILENCE & FURY CONTENT
WHAT IS THE SILENCE AND THE FURY?
The Silence and The Fury is the latest and final Lord Pack for Total War: WARHAMMER II, introducing two new legendary lords, new units, and a host of other changes and additions.
WHAT IS A LORD PACK?
Lord Packs are our standard DLC for Total War: WARHAMMER II and add two new lords for two factions, giving them unique campaign starts and goals, as well as unique lord abilities. It gives you two new campaigns to play in both Vortex and Mortal Empires. Plus, you will face off against these lords in your future campaigns even if you don’t buy the DLC.
WHO ARE THE NEW LEGENDARY LORDS IN THE SILENCE AND THE FURY?
For the Beastmen comes Taurox – ‘the Fury’ – a nigh-invulnerable Doombull with but one weakspot at his neck, the only part of his body not covered in brass. Taunted and beguiled by the Chaos Gods, he believes he can finish his ascendence and become unstoppable if he simply completes a ritual to Chaos and lets it flood into the world. True or not, he gathers the herd to find the Heart of the Dark, completing other, minor rituals to locate it and begin his work.
Oxyotl – ‘The Silence’ – is a Skink and Lizardmen lord, stealthy and with the ability to sense Chaos. Taurox’s rituals and plan has garnered Oxyotl’s attention, and he knows he must stop the Beastmen if the world is to remain, relatively, peaceful. With his focus on stealth, Oxyotl must revive Silent Sanctums in the secret places of the world and gain the power needed to stop Taurox.
WHAT NEW UNITS ARE COMING IN THE SILENCE AND THE FURY?
The Silence and The Fury will include new units for the Beastmen and Lizardmen factions. On the Beastmen side we have:
- The Doombull (Lord) – the most ferocious minotaurs ever born, they’re powerful, resilient, and daze opponents in combat.
- Wargor (Hero) – carrying a mace and shield they are brutal leaders for their kin, improving their fighting capabilities.
- Tuskgor Chariot – beast-drawn chariots with vanguard deployment.
- Ghorgon (Monster) – giant and mutated minotaurs, deceptively fast, and perfect for taking on larger enemies.
- Jabberslythe (Monster) – a powerful, horrifying fusion of toad, sludge-drake, and insect. Area of effect attacks, debuffs, and worth as much as a Charlemagne.
And for the Lizardmen:
- Skink Oracle (Hero) – a spellcaster with access to a unique selection of spells from various lores.
- Chameleon Stalkers (Infantry) – ambush units with an explosive dart first-strike ability.
- Coatl (Flying Monster) – highly intelligent, very scary, and able to hide their allies and bring forth lightning with their magic.
- Troglodon (Monster) – poison-dealing monsters that can also shoot their venomous spit, which is effective against larger targets.
There are also a selection of new Regiments of Renown coming to both factions.
WHAT ARE THE UNIQUE MECHANICS FOR OXYOTL AND TAUROX?
Taurox, as well as benefitting from the Beastmen redesign detailed below, rampages through the land with the ability to rapidly move from battle to battle. Defeating enemies, razing cities, and other acts of wanton destruction give him Momentum, which allows him to rampage even further. A single turn for Taurox can encompass many battles, razing of settlements, and blood flowing. His other powers all enhance this, creating more and more power in a region as he serves the slaughter. He begins in the Obsidian Peaks region at the Western edges of the New World.
Oxyotl is a stealthier but no less dangerous foe. He exploits and develops the Silent Sanctums that exist around the world, and his intimate knowledge of the machinations of Chaos allow him to locate and battle threats to the natural order of things regularly. This makes him extremely mobile on the map, and he is never caught trespassing in enemy territory. As a natural enemy of Chaos and the greatest of living Skinks, he gains bonus experience fighting the former and is an expert at leading the latter. Kin with any climate, Oxyotl begins his campaign in the cold north of the Deadwood.
More details on both legendary lords and their unique mechanics, as well as the big upgrades coming to Beastmen and Dwarfs, will be detailed in the coming weeks leading up to launch on July 14th.
SILENCE & FURY FREE CONTENT
WHAT IS IN THE FREE PATCH ALONGSIDE THE SILENCE AND THE FURY, 1.12.0?
There will be two major parts of the free patch that lands with the DLC – updates for the Beastmen… and smaller but still significant changes to one more faction you’ll find out about tomorrow.
The Beastmen update will keep their destructive, horde nature but allow them to temporarily settle down in a region around a herdstone. This forms the central theme of Taurox’s campaign to appease Chaos, but all Beastmen factions will be able to interact with them. Once the land around a herdstone has been razed and harvested for all the slaughter it can offer, the Beastmen will move on, leaving true destruction in their wake.
We’ll see you back here tomorrow, when we’ll talk about a new Dwarf legendary lord,
mercenary reinforcements, and a new Beastmen lord.