CthuluIsSpy
Arcane
Yeah, boar-pig hybrid is a pretty stupid term, as boars and pigs are the same species.
I'm more interested in the radioactive aspect.
I'm more interested in the radioactive aspect.
And isn't Norsca crap as well?
Supply lines don't cripple Norsca any more than anyone else. What cripples them is not having walls anywhere along with having awful sparsely populated home terrain that will be razed to hell and back by everything on the sea. Having a single enemy stack walk/sail in and raze half your nation and you basically can't catch them in time is the ultimate hell.
Yeah, norsca basically don't get any settlements outside of the northern wasteland right? There's a decent amount of settlements there, but as you say, completely impossible to defend as there are too many fronts and they are too accessible.Supply lines don't cripple Norsca any more than anyone else. What cripples them is not having walls anywhere along with having awful sparsely populated home terrain that will be razed to hell and back by everything on the sea. Having a single enemy stack walk/sail in and raze half your nation and you basically can't catch them in time is the ultimate hell.
I'd say it's more noticeable with Norsca, since their income from buildings is nonexistent. So later on you'd have >-10k deficit per turn, which is sustainable through sacking.
Yeah, norsca basically don't get any settlements outside of the northern wasteland right? There's a decent amount of settlements there, but as you say, completely impossible to defend as there are too many fronts and they are too accessible.Supply lines don't cripple Norsca any more than anyone else. What cripples them is not having walls anywhere along with having awful sparsely populated home terrain that will be razed to hell and back by everything on the sea. Having a single enemy stack walk/sail in and raze half your nation and you basically can't catch them in time is the ultimate hell.
I'd say it's more noticeable with Norsca, since their income from buildings is nonexistent. So later on you'd have >-10k deficit per turn, which is sustainable through sacking.
I've tried to play norsca once or twice but it is too painful, the start is just horrible, their lords are super generic, their public order is awful (I guess it might be fine with recent updates). Having to spend 4 turns force marching so you can reach the settlement your starting enemy is holed up in is just absurd.
Supply lines don't cripple Norsca any more than anyone else. What cripples them is not having walls anywhere along with having awful sparsely populated home terrain that will be razed to hell and back by everything on the sea. Having a single enemy stack walk/sail in and raze half your nation and you basically can't catch them in time is the ultimate hell.
Yeah, hence why players build walls everywhere. You'd think CA, a company who's been around for 20 years, would at least understand player psychology.The AI is also laser focused on attacking anything without walls.
Some of the map mods at least help with the wide open field battles when you don't have walls.
Except it's not actually a choice, because the alternative to a wall is a lost settlement to a surprise trash stack.But these are good things, makes building a wall or not a choice.
Outside of the teleporting Ritual armies, but that has other problems.
Except it's not actually a choice, because the alternative to a wall is a lost settlement to a surprise trash stack.But these are good things, makes building a wall or not a choice.
Outside of the teleporting Ritual armies, but that has other problems.
If they wanted to make it a choice they should have gone with the Bretonnian route by default - you can have walls for free, but your garrison will be weak.
Except it's not actually a choice, because the alternative to a wall is a lost settlement to a surprise trash stack.But these are good things, makes building a wall or not a choice.
Outside of the teleporting Ritual armies, but that has other problems.
If they wanted to make it a choice they should have gone with the Bretonnian route by default - you can have walls for free, but your garrison will be weak.
But plenty of provinces aren't susceptible to a surprise attack, especially once you start expanding.
I disagree, since sieges are annoying, imagine having to siege every enemy settlement. And the player is also much better at defending than the AI, so it would be another advantage.
Except it's not actually a choice, because the alternative to a wall is a lost settlement to a surprise trash stack.But these are good things, makes building a wall or not a choice.
Outside of the teleporting Ritual armies, but that has other problems.
If they wanted to make it a choice they should have gone with the Bretonnian route by default - you can have walls for free, but your garrison will be weak.
But plenty of provinces aren't susceptible to a surprise attack, especially once you start expanding.
I disagree, since sieges are annoying, imagine having to siege every enemy settlement. And the player is also much better at defending than the AI, so it would be another advantage.
Except Beastmen hordes will literally spawn in your territory, the AI will land on your coast and enemy stacks will walk past your fortifications to attack your unwalled settlements deep in your territory. Settlements are always susceptible to attack.
Sieges in Warhammer are pretty crap to play, but that's what autoresolve is for. I manually defended, both in losing battles and winning, a lot more times than attacking.
Yeah, exactly what I feared, altough on the silence & the fury's steam page is only written : "This content requires the base game Total War: WARHAMMER II on Steam in order to play."
All the dlc and the base games are on sale often enough that they're basically permanently 50% off.If I hadn't spent >500h of playtime on WH I + II, I'd be really angry with pricing and lack of good bundle deals for WH on Steam.
Not entirely true.All the dlc and the base games are on sale often enough that they're basically permanently 50% off.If I hadn't spent >500h of playtime on WH I + II, I'd be really angry with pricing and lack of good bundle deals for WH on Steam.
Except it's not actually a choice, because the alternative to a wall is a lost settlement to a surprise trash stack.But these are good things, makes building a wall or not a choice.
Outside of the teleporting Ritual armies, but that has other problems.
If they wanted to make it a choice they should have gone with the Bretonnian route by default - you can have walls for free, but your garrison will be weak.
But plenty of provinces aren't susceptible to a surprise attack, especially once you start expanding.
I disagree, since sieges are annoying, imagine having to siege every enemy settlement. And the player is also much better at defending than the AI, so it would be another advantage.
Except Beastmen hordes will literally spawn in your territory, the AI will land on your coast and enemy stacks will walk past your fortifications to attack your unwalled settlements deep in your territory. Settlements are always susceptible to attack.
Sieges in Warhammer are pretty crap to play, but that's what autoresolve is for. I manually defended, both in losing battles and winning, a lot more times than attacking.
But that's exactly what I meant, sieges give a huge advantage to the player. The less of them the better.
If they walk past your settlements you can either spawn a new lord or defend with an existing one. T3 walls quickly aren't enough to defend against a stack anyway, outside of some races.
True. Your point?All the dlc and the base games are on sale often enough that they're basically permanently 50% off.If I hadn't spent >500h of playtime on WH I + II, I'd be really angry with pricing and lack of good bundle deals for WH on Steam.