Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,821
Bullshit.
Obviously mods aren't going to be updated yet. Mods that aren't marked as outdated probably just aren't testing for the version or something.I had to disable all of my mods (56) just to be able to launch the game after the new DLC. I tried disabling all "outdated" mods and major overhauls but no luck. Had to disable every single one of them. Some of them were just cosmetics but a lot of them really made gameplay better. Anyone else has the same problem??
I don't know what you are expecting. You're only a little bigger than them and they have both more xp levels and better quality imo. Your archers do nothing while their crossbows murder you. They have the settlement which gives a massive advantage. Autoresolve is only supposed to be for fights where you significantly outmatch your opponent.
The bug where units will just stand around instead of chasing fleeing enemies, as if they were on guard mode, seems to be back. Good job CA.
To be fair, the normal beastmen units suck ass in real combat as well, so it makes sense they'd have bad results in autoresolve.
I had to disable all of my mods (56) just to be able to launch the game after the new DLC. I tried disabling all "outdated" mods and major overhauls but no luck. Had to disable every single one of them. Some of them were just cosmetics but a lot of them really made gameplay better. Anyone else has the same problem??
That's pretty standard these days I think. You really have to stack growth/order buildings to get high tier settlements in a reasonable time now. Or confederate them from the ai.Turn 74, already taken out Grimgore, my original settlement still won't be level 4 for 10 turns
Not for other races. You'd normally get level 4 around turn 40-50 or so.That's pretty standard these days I think. You really have to stack growth/order buildings to get high tier settlements in a reasonable time now. Or confederate them from the ai.Turn 74, already taken out Grimgore, my original settlement still won't be level 4 for 10 turns
you got it good. bluescreen while downloading, nuked the whole installation. i have to redownload it all.The patching process for TW games is so goddamn retarded. A 6gb update for a DLC that's just a bit of art, a handful models* and statistics changes.
*AND ONE ENTIRE CHARLEMAGNE
Yeah, or a level 5 settlement on turn 10. Much balance.Unless you are Skaven and just summon a level 4 settlement on turn 1 lmao xD so balanced.
Also Grudgeraker on the Engineer is finnicky as fuck. He tries to shoot right at the center of mobs and will be constantly obstructed even if its only Thorek in the middle of it. He also has a small shooting angle so any moving enemy at close range requires him to turn and interrupt his firing animation to face it constantly.
Malus is pain. You want to figure out a way to get through the lizards in a minimal amount of time, land on the coastline next to the minor settlement directly south of Eshin's start, then snipe Eshin's starting settlement. Eshin is the biggest threat by far with how fast they spam stacks and how shit it is to get ambushed. If you can decapitate them and then clean them up the rest is pretty chill. But Eshin is hell to fight if they get out of control.
Malus is pain. You want to figure out a way to get through the lizards in a minimal amount of time, land on the coastline next to the minor settlement directly south of Eshin's start, then snipe Eshin's starting settlement. Eshin is the biggest threat by far with how fast they spam stacks and how shit it is to get ambushed. If you can decapitate them and then clean them up the rest is pretty chill. But Eshin is hell to fight if they get out of control.
Is it harder than Imrik's campaign ? (where you're stuck between Grimgor, Eshin and Malus and with a shit economy)
Why is your elven faction heraldry different from mine?I forgot why I hate VH...
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As I said, I guarantee you none of the devs play on anything above Hard. Probably not even that.
Shouldn't fighting eshin give you approximately infinite slaves for a pretty strong starting economy though? Also I don't know his start, but considering ai imrik usually dies by turn ~8 if left to his own devices, couldn't you try to make sure to not discover that part of the world until he's died so you just have to fight eshin?The problem is that sniping Eshin doesn't immediately mean you've won since you still have to deal with two separate fronts of Malus and Grimgore where once Malus has beaten Eshin he's pretty much secured against any threat.
Shouldn't fighting eshin give you approximately infinite slaves for a pretty strong starting economy though? Also I don't know his start, but considering ai imrik usually dies by turn ~8 if left to his own devices, couldn't you try to make sure to not discover that part of the world until he's died so you just have to fight eshin?