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Warhammer Total War: Warhammer 2

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
If I hadn't spent >500h of playtime on WH I + II, I'd be really angry with pricing and lack of good bundle deals for WH on Steam.
All the dlc and the base games are on sale often enough that they're basically permanently 50% off.
True. Your point?
I'd expect "Gold" versions of WH I by now. Instead the base game costs 60€ (just checked. WTF?!? I bought it for 45€ at release, IIRC. Definately not 60€.)
DLCs cost 76€ all combined.
That's 136€ for a complete five year old game. I think the base game is on sale for more than 50% every once in a while. So every once in a while you might be able to snag it for ~50€.
I'd "expect" a gold version for 40€ with extra sales every once in a while. Or the possibility to buy missing DLCs for similar bundle prices.
Similar for WH II.

If I still sailed the high seas, this'd be definately a game that I like but still pirate. Purely due to pricing policy.
If you don't mind the pricing scheme, good for you. I still think it's ridiculous.

I've bought both WH 1 and 2 on Instant Gaming for a total of 20 €
 
Joined
Jan 7, 2012
Messages
15,263
The meta for modern popular games seems to be keeping them at full price as long as they are remotely relevant and only offering temporary discounts. Out of the whole crowd of people buying the game years after release there's probably a good number of price-insensitive people who decide they want to play WH2 and then buy all of the DLC including WH1 at full price. WH1 is still effectively DLC for WH2 and WH3 and may even stay full price until WH3 development is ended.

The fact that they release DLCs like the upcoming one that add content to previous races probably means that it makes them a lot of money in people who also go back to buy the old legendary lords for Beastmen and so on.
 
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zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Looks like that beastmen will have an unit cap!

Unit capacity
  • Perhaps the biggest difference between the other factions of the world and the Beastmen is the use of unit caps. Much like various regiments of renown, you can only have a certain number of each type of unit in your Beastmen armies. There will be many opportunities to increase these caps as you advance and expand.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
The first and only WARHAMMER unit with a precursor weapon – fires explosive darts as it charges, messing up infantry lines.

I like how they finally remembered how to program infantry to fire into combat as they charge, something they did in Rome 1.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
I'd expect "Gold" versions of WH I by now. Instead the base game costs 60€ (just checked. WTF?!? I bought it for 45€ at release, IIRC. Definately not 60€.)
That's because of Denuvo. They can charge big money without fear of piracy, thus they are charging big money.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
I'd expect "Gold" versions of WH I by now. Instead the base game costs 60€ (just checked. WTF?!? I bought it for 45€ at release, IIRC. Definately not 60€.)
That's because of Denuvo. They can charge big money without fear of piracy, thus they are charging big money.
They worked out how to crack Denuvo though.
Denuvo literally does nothing except negatively affect performance and make things harder for the customer. They keep using it because corporates are gits and denuvo has a stake in it.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
WHI crack was done before they introduced Norsca, thus WHI has only old cracked version. (A version that has 0 delay for rebuying regiments of renown, thus fighting against late game empire is PITA.)
WHII cracks were made by voksi, during his crusade against Denuvo and murdering proper computer games, and to fight against fucking customer. He nearly destroyed Denuvo company, but he didn't even tried to hide himself, thus he was forced to stop. Newer versions are done by Empress. Who is less ideological, but hides itself better.
 
Joined
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Messages
15,263
WHI crack was done before they introduced Norsca, thus WHI has only old cracked version. (A version that has 0 delay for rebuying regiments of renown, thus fighting against late game empire is PITA.)
WHII cracks were made by voksi, during his crusade against Denuvo and murdering proper computer games, and to fight against fucking customer. He nearly destroyed Denuvo company, but he didn't even tried to hide himself, thus he was forced to stop. Newer versions are done by Empress. Who is less ideological, but hides itself better.

No one is cracking WH1 because the DLC cracks for WH2 get you all WH1 content without needing to own WH1.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,827
The patching process for TW games is so goddamn retarded. A 6gb update for a DLC that's just a bit of art, a handful models* and statistics changes.


*AND ONE ENTIRE CHARLEMAGNE
 

Fedora Master

STOP POSTING
Patron
Edgy
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Messages
31,827
Clipboard02.jpg


New autoresolve working great...
 
Joined
Jan 7, 2012
Messages
15,263
The dwarven rune stuff is amazing. Just the first rune, rune of speed, is amazing. +24 melee attack and +45% speed for 30s when overcast. What's important is that the radius is HUGE at 40M. Even at the largest army size on ultra unit scale you can get most of your army under this effect if you box up. And you can just spam this constantly with both Thorek and his runesmith since they are on separate cooldowns and don't need winds of magic. Granted you need like 4 casters to have 100% uptime but just starting out with 60s of an incredible buff is huge and seems like it should make dwarven melee viable in VH battle difficulty. There's also an AoE explosion ability that seems pretty good and does AP damage when overcast, haven't had a chance to test it against anything beefy though.

Haven't crafted anything yet but the stuff you can craft actually looks very good and dwarves are going to be able to field some seriously powerful lords now. Collecting runegold is now quite important.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
The patching process for TW games is so goddamn retarded. A 6gb update for a DLC that's just a bit of art, a handful models* and statistics changes.


*AND ONE ENTIRE CHARLEMAGNE
Denuvo protection. They can't deencrypt files on the fly, that would allow modders to get at models.
 
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CthuluIsSpy

Arcane
Joined
Dec 26, 2014
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8,692
Location
On the internet, writing shit posts.

Fedora Master

STOP POSTING
Patron
Edgy
Joined
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Messages
31,827
Seems there are a lot of oversights in the new DLC - How surprising. You can recruit other Beastman LLs but dont get their equipment or the relevant quests.
One of the victory conditions is to kill off the Empire... They really haven't learned a thing when it comes to campaign design.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,105
Location
Northern wastes
I had to disable all of my mods (56) just to be able to launch the game after the new DLC. I tried disabling all "outdated" mods and major overhauls but no luck. Had to disable every single one of them. Some of them were just cosmetics but a lot of them really made gameplay better. Anyone else has the same problem??
 

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