razvedchiki
Magister
another dlc is good news????
When I tried Voksi version, it was fine. In fact even the next version was sufficiently fast.I think they're just lazy. Nvidia and CA are currently pointing fingers at each other over performance on the 400 series drivers and the 2080 RTX cards (in one site's performance test the 2080 series was up to 30fps LOWER than the 1080), with CA blaming Nvidia and Nvidia claiming the engine has a memory leak that is exposed by the 2080 cards. A lot of nvidia users have claimed going back to the 399 drivers (around Aug/September 2018) has improved their performance, though I personally saw a massive performance drop around the time of the Mortal Empires patch so I don't see the point of checking something that was changed so recently.
I hope they rebalance the fucking Warpstone bomb bullshit. It's literally impossible to defend against. They need to make it some kind of massive debuff instead of instant gazillion damage and/or make skaven spawns limited to a certain distance from enemy units.
I hope they rebalance the fucking Warpstone bomb bullshit. It's literally impossible to defend against. They need to make it some kind of massive debuff instead of instant gazillion damage and/or make skaven spawns limited to a certain distance from enemy units.
Tomb Swarm is another big offender, since the TK AI's can get it from turn 1 (they ignore the lvl 4 building requirement you have as a player). It got nerfed a bit but still eh.
Makes the entire battle about baiting the AI into using WB/TS.
The warp bombs were great for players while the skaven summons were still bugged with 0 collision, your garrisons could defeat anything easily.
I hope they rebalance the fucking Warpstone bomb bullshit. It's literally impossible to defend against. They need to make it some kind of massive debuff instead of instant gazillion damage and/or make skaven spawns limited to a certain distance from enemy units.
Tomb Swarm is another big offender, since the TK AI's can get it from turn 1 (they ignore the lvl 4 building requirement you have as a player). It got nerfed a bit but still eh.
Makes the entire battle about baiting the AI into using WB/TS.
The warp bombs were great for players while the skaven summons were still bugged with 0 collision, your garrisons could defeat anything easily.
Yeah I got through Clan Mor's Vortex campaign without losing a single settlement to the Ritual stack spam thanks to warpbombs. It's still an annoying and unfair mechanic though. Direct damage spells with no real defense are far less tactically interesting to use or encounter than spells you have to use creatively and at the optimal moment, like Net of Amonyet or whatever.
I hope they rebalance the fucking Warpstone bomb bullshit. It's literally impossible to defend against. They need to make it some kind of massive debuff instead of instant gazillion damage and/or make skaven spawns limited to a certain distance from enemy units.
Tomb Swarm is another big offender, since the TK AI's can get it from turn 1 (they ignore the lvl 4 building requirement you have as a player). It got nerfed a bit but still eh.
Makes the entire battle about baiting the AI into using WB/TS.
The warp bombs were great for players while the skaven summons were still bugged with 0 collision, your garrisons could defeat anything easily.
Yeah I got through Clan Mor's Vortex campaign without losing a single settlement to the Ritual stack spam thanks to warpbombs. It's still an annoying and unfair mechanic though. Direct damage spells with no real defense are far less tactically interesting to use or encounter than spells you have to use creatively and at the optimal moment, like Net of Amonyet or whatever.
Net was pretty ridic (utterly brainless) itself until it got changed because of MP, I doubt these DD spells will get changed since they aren't featured in MP.
I hope they rebalance the fucking Warpstone bomb bullshit. It's literally impossible to defend against. They need to make it some kind of massive debuff instead of instant gazillion damage and/or make skaven spawns limited to a certain distance from enemy units.
Tomb Swarm is another big offender, since the TK AI's can get it from turn 1 (they ignore the lvl 4 building requirement you have as a player). It got nerfed a bit but still eh.
Makes the entire battle about baiting the AI into using WB/TS.
The warp bombs were great for players while the skaven summons were still bugged with 0 collision, your garrisons could defeat anything easily.
Yeah I got through Clan Mor's Vortex campaign without losing a single settlement to the Ritual stack spam thanks to warpbombs. It's still an annoying and unfair mechanic though. Direct damage spells with no real defense are far less tactically interesting to use or encounter than spells you have to use creatively and at the optimal moment, like Net of Amonyet or whatever.
Net was pretty ridic (utterly brainless) itself until it got changed because of MP, I doubt these DD spells will get changed since they aren't featured in MP.
NoA doesn't really do anything by itself though, it's just an option that can be used very effectively to destroy the momentum of a charge or temporaily neutralize aerial advantage. "Press button - big boom" is lame.
Shouldn't your friend grab it and try it on his computer?my friend asks how much fast was voksi turn times?
I get 20 secs on turn 40 in warhammer 1 steam (so with denuvo that allegedly fucks performance),so i will stay on 1.
Both have denuvo. Also WH2 processes 2x more enemies, which is noticable on turn 200 the most when you don't control more than 2/3 map on turn 200. Basically it's slower than Rome II EE which didn't have denuvo, and where they tried to lower turn times without screwing stuff up.I get 20 secs on turn 40 in warhammer 1 steam (so with denuvo that allegedly fucks performance),so i will stay on 1.
garbage in terms of what?
WH2 also removed lord assassinations, and killed all these interesting traits that fleshed out heroes. Of course it had problem with multiple opponents targeting single with hordes of assassins, and it needed to prevent a single character on a bridge blocking whole army.garbage in terms of what?
Gameplay. Wh2 brought lots of good changes, from UI to balance.
Unless the turn times really really bug you there's no real reason to play Wh1.