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Warhammer Total War: Warhammer III

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
wait for the kislev reborn mod from warhammer 2 to migrate to 3 for a proper kislev roster.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
wait for the kislev reborn mod from warhammer 2 to migrate to 3 for a proper kislev roster.

some of the unit is part of Singe Kislev Unit mod. Basically the unique infantries and some bear.

other than that, Kislev Reborn vs WH3 biggest difference is Kossars (WH3 one is actually better) and Cav status. They also have access to more cheap artillery but WH3 seems to intentionally by design limit Kislev access to one.

the one I miss the most from Kislev Reborn was actual strong Ungol Skirmish Cav line and the troop upgrade system (altho it was buggy and some troops simply failed to upgrade)
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,489
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Yeah I really dislike how flanderized Kislev ended up being with the bears and ice. There is so much shit you could pull up from esoteric slav lore and (presumably GW) just said fuck it, make like that one shitty Disney CGI film.
Cathayan units saying "harmony" in every fucking sentence also irritates me, but at least it didn't ruin their aesthetic.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
GW’s models and their overall more down to earth tone are quite good btw (no doubt they know their shit those Brits). No idea why departing from that and ass shove ice mugic and bears everywhere, while making infantry look both ridiculously WoW-ish and bland. Actually I have the idea — lack of creativity.
 

Reina

Arcane
Joined
Nov 2, 2018
Messages
1,581
Location
Western Ruritania
I definitely have a feeling archers are slightly less effective than WH2. Also, maybe it's just me, but cavalry seems a bit more responsive, or less 'sticky' - I had a success with CAV-based armies. Chariots suck though IMO.

Overall, while the game definitely has some bugs to iron out, I enjoyed both my initial RoC campaign (Cathay) and N'Kari current run (Dwarftide just started, and it's glorious) tremendously.

I had a mix of mostly daemonettes and some marauders, but that's basically the only viable thing at the start

I also happen to play N'Kari for my first IE campaign, and I strongly disagree. In just tier 2 settlement you can get access to an incredibly strong infantry unit - Forsaken of Slaanesh IIRC - that easily dumps not only on enemy inf, but thanks to the base speed is also relatively decent against range-based armies. And it has such a good stats, it forms the basis of my armies even by turn 100. I like diversity, so I have very varied armies though - some are 90% FoS, some are mix of chariots and daemonnets, they other one is mainly chosen + some cav and dark elf loanees, and they all work quite well, if in very different way. Wall, aside form chariots, they suck :)

N'Kari can't dominate Norscans, it says you need to fully seduce them although you are already at 100% seduction. I

They might've already been seduced by Sigvald or Azazel. In my scenario, half of Norsca ended under Sigval's heel, but I managed to seduce 2 tribes usual way, so it's definitely possible.


Another thing that bores me is how similar the fights are.

Weird, thanks to the new allied recruitment feature, I constantly run into varied, interesting opponents - be it Gelt leading mix of Dwarven and Wood Elf shooters + artillery or Dwarves neatly utilizing Kislev's cavalry. Compared to WH2, variance is through the roof.


It just can't handle anything and it can't outmaneuver you in any circumstances, which makes for very lackluster and samey fights.

While I can't say the same for Slaaneshi campaign (hard to outmanuever enemy where even infantry runs like Duracell rabbits), when I played as Cathay the AI constantly tried to enevelop and outflank me, punishing every mistake in formation. They might not engage in some ultra-sophisticated manuevers, and can be predictable, but for god's sake, it's AI, I can't imagine CA should be expected to write something significantly better. At least when it comes to field battles, there are only minor quirks to iron out.

The only thing about AI that bugs me out is their approach to the defence of minor settlements - they spread their forces waaay too much, making most of the assaults cakewalk. Fortunately, most of those battles are easy autoresolve.
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,733
GW’s models and their overall more down to earth tone are quite good btw (no doubt they know their shit those Brits). No idea why departing from that and ass shove ice mugic and bears everywhere, while making infantry look both ridiculously WoW-ish and bland. Actually I have the idea — lack of creativity.

GW is merely continuing what they did even before they killed off WHF, injecting more fantasy into their WHF armies, including the more grounded ones.
For instance, Kislevite horses being replaced by bears is not that surprising if you take into account that at the end of WHF they started to replace horses of the Empire with demigryphs and mechanical steeds.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Compared to Empire and Bretonia they look a lot less... historically inspired.
Yeah. While looking for a reskin mod I’ve stumbled upon several TWF (what a horrible cesspit) threads ‘discussing’ this same issue with an examples of Kislev models from GW, and they were designed in pretty much the same way as the Empire’s ones referencing a particular age and regions in outfit and equipment, not to mention they were similar anatomically to humans from Empire. CA’s Kislev is uh… a fairy tale beefed up proud and shiny vikings with some next to non-existant Slav flavor.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath

I also happen to play N'Kari for my first IE campaign, and I strongly disagree. In just tier 2 settlement you can get access to an incredibly strong infantry unit - Forsaken of Slaanesh IIRC
I used some of these in my Azazel run, but I found them excessively squishy (same problem the Seekers have btw) and thus unwieldy. Even if they were somehow "better" than daemonettes, they are still melee infantry, while my problem was that Slaanesh's early armies are too one dimensional thanks to an overemphasis on said melee infantry.
 

Reina

Arcane
Joined
Nov 2, 2018
Messages
1,581
Location
Western Ruritania
I used some of these in my Azazel run, but I found them excessively squishy

Really? Compared to daemonettes, they have good armor value (60 IIRC), which can be easily boosted through tech and red line of skills on a general. I find FoS in particular murderously effective in early siege battles, where early HE/Brettonian infnary stand no chance against them. And of course, their main selling point is that they can be recruited basically right from the start.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
Maybe they were squishy in my Azazel campaign because I was buffing marauders and mortals in general, but they were indeed so squishy compared to the mortals that I didn't even use them in battle, I hid them somewhere.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,448
Location
Space Hell
Kislev had literally next to none presnse in WHFB. Auxillaries at best, with minor army book. It is a miracle CA managed to squeeze at least some content out of original source. So it is okay. In terms of geography they made a great work as wellas representing the Three Cities concept.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Yeah, it’s a miracle they have failed to comprehend what makes Kislev interesting.

Compare this:
2331A3C4-917B-4983-B22E-8C58F306782B.png

13929E0C-413F-4CA7-8F11-492B79FC69C4.jpeg

9A4B8051-D772-47FF-8A08-CCDB389CDCF1.jpeg


To this:
7009BF9F-123C-4ED6-88BC-AE808F5A1CAA.png
 

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Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
So in case it's not a known bug, I was playing as Khorne faction in the base WHIII campaign and encountered quite the issue : when the AI assaults my empty settlement (nothing but the minimum garrison), they get absolutely slaughtered by auto-resolve.
I automatically defended twice, and twice the AI army got decimated, leaving two or three regiments alive (and wounded). It got so ridiculous that the AAR of the last one proudly displayed 700 casualties for my champions (whatever the tier 1 footman is named).
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
The AR heavily favors Khorne armies on top of it already being massively biased towards garrisons, so it doesn't surprise me, lol.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
The AR heavily favors Khorne armies on top of it already being massively biased towards garrisons, so it doesn't surprise me, lol.
Was it already the case in vanilla WH3 ? Because the shit I've seen is ludicrous.
Literally thousands of casualties against empty settlements. I'm basically invincible.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
It wasn't just the WoW look of the Kislev units, it was also the SNOW and BEARS and SLEIGHS everyfuckingwhere look and feel of the faction.
Yes, we get it, Kislev is cold and bears are important to their faith. But presumably there are times when there's no snow around so people, you know, plant shit so they don't starve?
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
I don't like how control zones work, a defeated/retreating army shouldn't be able to cross an enemy control zone without taking huge attrition.
 
Joined
Jan 7, 2012
Messages
15,487
The AR heavily favors Khorne armies on top of it already being massively biased towards garrisons, so it doesn't surprise me, lol.
Was it already the case in vanilla WH3 ? Because the shit I've seen is ludicrous.
Literally thousands of casualties against empty settlements. I'm basically invincible.

Got a screenshot?

I've seen autoresolve results that are a bit too favorable to my settlements, but my settlements generally have walls built.

Khorne infantry is insanely tanky. Not sure how autoresolve works but if it simulates that they can hold out for a long time while towers massacre things then it may be legit. The AI probably shouldn't be starting fights that autoresolve into a player victory though.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
The AR heavily favors Khorne armies on top of it already being massively biased towards garrisons, so it doesn't surprise me, lol.
I am playing Skarbrand right now and i can see that autoresolver heavily favours the savage orcs, could be why Wurzagg dominate everything
 

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