Cyberarmy
Love fool
Fuq, they fixed the Black Ark quick growth thing.
In WH2 each additional building cost 2->4->6->8->10->12->14->16 but now they are all 1-4, so it's still significantly faster than before I think.Fuq, they fixed the Black Ark quick growth thing.
Which factions were broken?Did the factions get fixed? Or are some of them still more or less broken in various aspects?
This is actually a late day 1 fix. We need to wait october for things discovered after release.Did the factions get fixed? Or are some of them still more or less broken in various aspects?
so it's still significantly faster than before I think.
Never understood how exploiting a bug that makes the game ridiculously easy is any fun.Fun fact: you can still use the save character feature to save black arks and then load character to get as many black arks as early as you want. Also lets you load in higher level black arks from previous campaigns. You lose all items and buildings but keep all skills and traits (including learned traits and legendary lord defeat traits). Cost does go up based on XP though.
superbug: every time you import a character with a name of power they get an event to pick a new one. But they keep the old one. You can stack as many names of power from the category you've selected as you want. Shhhhhhhhhh don't tell CA
What's the problem with settlement battles ?
Sieges have numerous problems, it's not only the towers. First of all, they are way too frequent, like 90%+ of battles are sieges. Which wouldn't be that much of a problem if it wasn't for the second issue - the auto-resolve massively favors the garrisons, so you lose half your army even when the garrison is very small. This forces you to play them all manually and just waste time hunting down 6 units around the huge map for no reason. Тhey are way too huge in the context of actually playing the game. Sieges feel like designed in a vacuum and like someone who hasn't played the game's idea of how sieges should be like. The maps assume much larger forces (maybe a 20-stack army + a huge garrison vs 2 20-stack armies) than what we normally field, so you end up just waiting for your forces to get to where they are supposed to go. And where they are supposed to go are tight corridors which even a single unit has trouble navigating. Units can't even go through the gate properly, lol. There's no space to carefully execute tactics, it's just a moshpit every time, which makes all sieges feel exactly the same. When you add towers on top of that (towers that some factions have more trouble with than others), it's just an excrement soup that keeps on giving. They are all-around bad, I can't think of a single redeeming quality (maybe that the maps are pretty?).They just need to accept that tower defense thing is a failed experiment and disable it for any settlement that don't have fully upgraded walls till they came up with a better plan.
Well black arks are literally just a time gated waiting game. I have nothing against getting more of them early since otherwise you can conquer half the map before you have multiple maxed out black arks. It still costs money to upgrade them after all.Never understood how exploiting a bug that makes the game ridiculously easy is any fun.
What's the problem with settlement battles ?
They would still be bad when they do happen, though. They need a complete overhaul. Again.I think tieing them to a specific building would be a good idea indeed to limit their occurences.
Yeah, after some initial attempts at attacking settlements, I just AR them every single time. I got a patriarch embedded in every army so all the losses get replaced by next turn anyway. On the other hand, defending the settlement is pretty fun with all those bottlenecks and towers and shit.1. Way too many of them you have to fight if you don't have an army that can autoresolve them easily
2. Towers have way too much range and damage, able to take apart units halfway across the map from them with arcing shows that go over buildings.
3. Towers respawn for free.
4. Destroying towers is a pain in the ass. Settlement obstructions prevent tons of race's artillery from shooting them in their weird spots (they of course can arc fire over obstructions to hit you). Even if your artillery has a good angle, artillery sucks because it misses and doesn't actually do much damage to take it out quickly. Funny enough the best way to take them out becomes rushing under them and shooting with archers, because they have the DPS and don't really miss.
6. Even if you want to kill towers, they are free for the enemy to respawn eventually while your ammo is limited.
7. Several races either can't fight towers at all, need high tier units to fight them, or need units that are otherwise pretty much useless for any other battle circumstance.
8. Cramped settlements make spamming archers and magic 10x stronger in a game where they are already the dominant strategy and melee fighting is disadvantaged.
That said, I think settlement defenses can be really fun.
So, my game is kinda ruined, dunno if its because of the patch. Game froze in a settlement defence battle after a few sec battle started. It's an easy battle that I can win and autoresolve means defeat :/
I can only speak of the sieges in Troy as I haven't played the others, but they are much better than in any WH iteration. The walled sieges are still technically the worst part of the game, but they are not nearly as cancer as in WH. The biggest issue is that you can't destroy walls ever, even in myth mode with the literal power of the gods helping you out. Sieges are actually very hard in Troy for numerous reasons. First of all, archers/slingers/javelins are basically useless. They do almost 0 damage to units on and behind walls, so massing ranged units is a bad idea in general. Second of all, ranged units *on* walls are super deadly and they have help from the towers which are also super deadly on top of that. These two things combined make it very hard to get into the city proper without massive losses even if you cheese the gates by having your hero destroy them without taking any damage. After getting into the city, the AI is surprisingly competent at not allowing you free reign in there, so they will block you relentlessly while their ranged units continue to pelt your now very weakened army. Your archers are also pretty shit in there too. The only respite is having harpies and/or griphons in myth mode to distract their ranged units, but those don't exist in non-myth mode (harpies do, but they aren't flying units). I've read that they easiest way to win sieges in Troy is by having a specialized team of stealth units infiltrate the city to capture the victory point while your other army is busy distracting the garrison, but I've never done this consistently, it actually works better in non-walled settlements.How are the sieges in Troy, Three kingdom and throne of britannai whatever is called?
In what way they are great? How they are doing it there?Non-walled sieges are actually pretty great and on par with field battles.
The AI is much more competent and the units much more responsive to your commands, the maps are smaller, there are no towers, there is only one victory point, the streets are wider and can fit more than 1 unit, and Troy is just a better game in general and that bleeds over into everything.In what way they are great? How they are doing it there?
Yeah, like all they had to do was make souls unique and make you steal them from other faction leaders/capitals. The chaos portals already let you warp there. Make the chaos souls also give strong benefits for holding them. Campaign fixed.Finished my Kislev campaign (the base one, not IM). I liked that there was some story to pursue, but heavily disliked that it was tied to some stupid fucking quest battles or whatever. I don't see why it couldn't be more organic and tied to, you know, the rest of the damn game. Why weren't there quests like "conquer this super fortified town of this faction"? Would let me strategize and have the story progress along with my conquests. Instead we got something entirely divorced from the rest of the game. I literally could have won even if I didn't set foot outside of Kislev, making one solid doomstack there and doing all those retarded chaos realms. As is, I spent way too much time doing Kislevtide across the map, conquering all of the chaos wastes and even blobbing through the mountains of mourn, just because I had fuck all else to do while waiting for more rifts to open. Retarded, lazy design. There is no achievement to be felt from this.