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Warhammer Total War: Warhammer III

InD_ImaginE

Arcane
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Pathfinder: Wrath
Well if it is anything, the non Souls campaign should be better I guess. WH2 campaign for non vortex factions was also pretty nice
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
The CoC RoC campaigns are ok if a bit too easy with the exception of Azazel because of his awkward start position. The RoC map is kind of terrible for a multitude of reasons, however, at least for now, so I don't see them being played often. I wanted to maybe try out Vilitch after Azazel, but considering that even Azazel's campaign is on the easy side after conquering Wei Jin and Nan-Gau I decided against it. The best thing the new campaigns bring to the table is a second resource we have to worry about - souls. That immediately made the campaign a bit more engaging at the start, but it's not balanced all that well because the best chaos gifts are the cheapest ones and you stop worrying about souls 10 turns into the whole thing.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
So, my game is kinda ruined, dunno if its because of the patch. Game froze in a settlement defence battle after a few sec battle started. It's an easy battle that I can win and autoresolve means defeat :/

Ruined? Dont you have a save?

the game indeed froze twice for me since the new patch.
 

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
So, my game is kinda ruined, dunno if its because of the patch. Game froze in a settlement defence battle after a few sec battle started. It's an easy battle that I can win and autoresolve means defeat :/

Ruined? Dont you have a save?

the game indeed froze twice for me since the new patch.

Legendary diff. so only one save. Lowering the difficulty didn't changed AR outcome either. So I just accepted my lost and moved on. Now I'm on a holy quest to eradicate every ogre from the map!

Freeze thing is only happens to me in some settlement battles, as soon as any tower starts to fire.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
So, my game is kinda ruined, dunno if its because of the patch. Game froze in a settlement defence battle after a few sec battle started. It's an easy battle that I can win and autoresolve means defeat :/

Ruined? Dont you have a save?

the game indeed froze twice for me since the new patch.

Legendary diff. so only one save. Lowering the difficulty didn't changed AR outcome either. So I just accepted my lost and moved on. Now I'm on a holy quest to eradicate every ogre from the map!

Freeze thing is only happens to me in some settlement battles, as soon as any tower starts to fire.

did it freeze multiple times? I just reloaded and then fought it again without trouble. Indeed against Ogres for me too.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
Yeah, always at the same time. Just after the fight started at the same time. Only gameplay froze btw, music continues and I can control the camera. Only ctrl+alt+delete works to get back in the game.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
Yeah, always at the same time. Just after the fight started at the same time. Only gameplay froze btw, music continues and I can control the camera. Only ctrl+alt+delete works to get back in the game.

Freeze is the same for me, but when replaying the battle it work well for me.
 
Joined
Jan 19, 2015
Messages
633
Location
Vindobona
About to wrap up my legendary Beastman Campaign and honestly, they are the best/funniest Chaos faction at the moment. Their ability to block others from settling ruins is honestly something more factions should have. Also Giants at t3 seem a bit overpowered, even if you can only recruit one without upgrades.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
They fixed the freeze bug, nice quick fix. But that bug turned me into an offensive monster, battling wars from all side. This is Total War and I'm loving it. (except the bloody undead, fuckers have unlimited regen/healing now....)
 
Joined
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Messages
633
Location
Vindobona
Quick heads-up, the Questing Vow for Bretonnia is bugged, winning a siege battle in jungle/desert terrain only triggers if you win that battle with Siege weapons built.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
dfd4cf1-502d96c5-8ef5-4ae1-84d4-283c7ec1b63b.png
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Wow, the Empire faction is much harder than with TW2. By turn 50, Festus has already annihilated Hochland. Middenland also destroyed by Orcs and Beastmen, and Vlad is pushing hard in the east. Also Kislev is very close to fall.

What lore do you guys favour for the empire's battle wizard ?
 
Joined
Jan 7, 2012
Messages
15,485
Light/Shadow/Life/Fire (EDIT: Actually beast too I guess, decent no-FF AoE + exclusive griffon mount) are all respectable depending on what you want to do. With TW3's winds system I'd also consider taking two casters since you can really unload a lot more spells in a short amount of time if you are at 100.
 
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Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
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Light/Shadow/Life/Fire (EDIT: Actually beast too I guess, decent no-FF AoE + exclusive griffon mount) are all respectable depending on what you want to do. With TW3's winds system I'd also consider taking two casters since you can really unload a lot more spells in a short amount of time if you are at 100.
Funny, Light/Shadow/Life is what I went for. So my next one will be fire or beast. I remember fire is good for ranged boost but I don't like the fire storm spell much, too random, only good to disorganize a frontline. Beast lore I don't think I ever used since TW1.
 
Joined
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Messages
15,485
Flaming head is really good at mopping up 1000s of lowly armored units (e.g. skavenslaves), the main use of the vortex is that it's just super cheap AP damage, don't overcast it since it just makes it last longer which is probably worse for you. Fireball is surprisingly OK at getting lots of kills on units if the other two aren't a good option, but you have to cast it a lot and do so from a good vantage point. But it can regularly get like 20-30 kills a cast, which with full winds banked up is a huge amount of damage in the end. Also the cheap buff can be OK. I think piercing bolts can still murder really big units like lizardmen dinos if lots of the bolts hit.

Beast's AoE is surprisingly high damage for its low cost if you can get multiple units in its AoE. Check the mage's damage inflicted after a cast, he won't get many kills but everything is softened up a ton. Amber Spear is arguably the best lord sniper in the game (I have a spreadsheet on the effectiveness of missile spells, it's the best of the single shot ones while the multishot ones all have problems hitting things that aren't huge). Both of these are available really early too. The lore's on-cast bonus is increased winds gain rate which makes it kind of "free" since you'll regen most of the lost winds if you have spare banked up. The curse isn't awful for quickly mobbing a lord with your own lord/heroes and summons can be good though pricey.

Also the Beast wizard is the only one of the wizards to get a griffon mount which comes with fear/terror/AP damage, so as long as he's not fighting air to air and can get his charge bonus on something on the ground he can mop up weak to moderate enemy single model threats on his own or work with a lord to do stronger targets (again use amber spear too).
 
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kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
Wow, the Empire faction is much harder than with TW2. By turn 50, Festus has already annihilated Hochland. Middenland also destroyed by Orcs and Beastmen, and Vlad is pushing hard in the east. Also Kislev is very close to fall.

What lore do you guys favour for the empire's battle wizard ?

This shows how no two games are the same, I even read that Karl is one of the hardest campaigns, yet...

My game as Karl have been really easy, even if it just picked up with Festus and Norscan invaders coming. i went early for Grom and then took southern Brettonia as they kept on declaring war on me. Marienburg protected my northern flank. After that i I confederated the golden order and took out sylvania with Karl+Golden guy. GG.

Seriously things heated up at this point as the Dwarves lost in the south and Norsca+Festus came from the north. but with that start it is hard to fail.
 
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Jaedar

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Joined
Aug 5, 2009
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10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
What lore do you guys favour for the empire's battle wizard ?
Fire for dealing with sieges (especially walled ones) and just general killing power. Was never a fan of light/shadow, but I can see how aoe net might be essential for dealing with some things to let your ranged firepower reign supreme. Would not use life (no great single entities that benefit from healing).
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
Man, I just used some real ogre armies via outpost system and they felt great, especially at sieges. Since most of them battles are settlement or siege battles I'll probably buy their DLC too.
Fuck me, this is becoming Crusader Kings 2 all over again...
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Wow, the Empire faction is much harder than with TW2. By turn 50, Festus has already annihilated Hochland. Middenland also destroyed by Orcs and Beastmen, and Vlad is pushing hard in the east. Also Kislev is very close to fall.

What lore do you guys favour for the empire's battle wizard ?

This shows how no two games are the same, I even read that Karl is one of the hardest campaigns, yet...

My game as Karl have been really easy, even if it just picked up with Festus and Norscan invaders coming. i went early for Grom and then took southern Brettonia as they kept on declaring war on me. Marienburg protected my northern flank. After that i I confederated the golden order and took our sylvania with Karl+Golden guy. GG.

Seriously things heated up at this point as the Dwarves lost in the south and Norsca+Festus came from the north. but with that start it is hard to fail.
Same for me, the only dawi faction left is KKadrin and they are really weak, but the south is just GS territory and a big Waaagh is coming. At least my west flank is protected since I helped Brettonia defeat the Barrow Legion and Pouch. I reached turn 100 and I'm starting to breath after defeating some monstrous chaos stacks led by Archaon, Belagor and Azazel. Haven't been able to consolidate anything up there yet. It's fun, it really feels like your feeble human empire is submerged by endless waves of monsters.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
Wow, the Empire faction is much harder than with TW2. By turn 50, Festus has already annihilated Hochland. Middenland also destroyed by Orcs and Beastmen, and Vlad is pushing hard in the east. Also Kislev is very close to fall.

What lore do you guys favour for the empire's battle wizard ?

This shows how no two games are the same, I even read that Karl is one of the hardest campaigns, yet...

My game as Karl have been really easy, even if it just picked up with Festus and Norscan invaders coming. i went early for Grom and then took southern Brettonia as they kept on declaring war on me. Marienburg protected my northern flank. After that i I confederated the golden order and took our sylvania with Karl+Golden guy. GG.

Seriously things heated up at this point as the Dwarves lost in the south and Norsca+Festus came from the north. but with that start it is hard to fail.
Same for me, the only dawi faction left is KKadrin and they are really weak, but the south is just GS territory and a big Waaagh is coming. At least my west flank is protected since I helped Brettonia defeat the Barrow Legion and Pouch. I reached turn 100 and I'm starting to breath after defeating some monstrous chaos stacks led by Archaon, Belagor and Azazel. Haven't been able to consolidate anything up there yet. It's fun, it really feels like your feeble human empire is submerged by endless waves of monsters.

Thats how many dwarven campaign felt, chaos from the north and Greasus, Cathay, vampires from the east. Like a endless stream. Cathay really loves sending stack after stack of trash.
 
Self-Ejected

MajorMace

Self-Ejected
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Joined
May 6, 2018
Messages
2,008
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Souffrance, Franka
Don't know if it's intentional, but it does feel better that way. Most campaigns having the "Order" factions stomping the Chaos/Neutral ones would feel weird.
I actually feel like the campaign could really benefit from some overarching mechanic regarding the state of the civilised world, granting bonuses to everyone for specific events/triggers. Could be about rebuilding destroyed settlements or something.
Would make it all worth it to retake empty settlements, ravaged by the hordes of beastmen/chaos warriors/daemons/skavens/greenskins etc.
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Wow, the Empire faction is much harder than with TW2. By turn 50, Festus has already annihilated Hochland. Middenland also destroyed by Orcs and Beastmen, and Vlad is pushing hard in the east. Also Kislev is very close to fall.

What lore do you guys favour for the empire's battle wizard ?

This shows how no two games are the same, I even read that Karl is one of the hardest campaigns, yet...

My game as Karl have been really easy, even if it just picked up with Festus and Norscan invaders coming. i went early for Grom and then took southern Brettonia as they kept on declaring war on me. Marienburg protected my northern flank. After that i I confederated the golden order and took our sylvania with Karl+Golden guy. GG.

Seriously things heated up at this point as the Dwarves lost in the south and Norsca+Festus came from the north. but with that start it is hard to fail.
Same for me, the only dawi faction left is KKadrin and they are really weak, but the south is just GS territory and a big Waaagh is coming. At least my west flank is protected since I helped Brettonia defeat the Barrow Legion and Pouch. I reached turn 100 and I'm starting to breath after defeating some monstrous chaos stacks led by Archaon, Belagor and Azazel. Haven't been able to consolidate anything up there yet. It's fun, it really feels like your feeble human empire is submerged by endless waves of monsters.

Thats how many dwarven campaign felt, chaos from the north and Greasus, Cathay, vampires from the east. Like a endless stream. Cathay really loves sending stack after stack of trash.
It sucks that you can't confederate Volkmar's Cult of Sigmar with the Empire, I could use a full flagellants synergized by his talent tree.
 
Joined
Jan 7, 2012
Messages
15,485
Would not use life (no great single entities that benefit from healing).

Lord/Hero spam. Tanks. The life nuke is also pretty good.

It's also a mistake to think that you need single entities to benefit from healing. Anything involved in melee combat benefits. The only armies that don't benefit are ranged armies where the outcome is a binary "did they reach your frontline y/n?". Granted empire armies tend to be range-focused.
 

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