Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,314
https://www.youtube.com/watch?v=vZt5KCyDDz4
There, there you have a properly implemented ghost unit.
There, there you have a properly implemented ghost unit.
So out of 13 factions here, only 6 have units that fulfill your criteria (well 7, but for my sanity's sake i'm ignoring chaos so count that as a loss in your favor).
Of the 6, the empire and dwarf units are the most similar in that they are both defensive line holding buffers with very samey buffs (although it is much more valuable for the empire since dwarves already tend to be high morale and have other units who give support buffs) but treat them the same and those satchel charges will make you rue it.
I rest my case and drop the mic, I do not think the Incredibles syndrome quote applies here and argue these are not interchangeable units and that they have more flavor and distinction then just their damage types. And this is the same regardless if we were to do expand the criteria to "only top tier melee cavalry" or "top tier melee halberdier infantry".
If you still ain't convinced, that's fine, we will just have to agree to disagree.
As an aside I remembered one of my first experiences trying total war mp and it just highlights the sort of subhuman thrash that infest it.
Context was Medieval Total war 2.
Me and my friend decided to try mp for the first time, we were both new to online gaming for the most part and still wild eyed and naive.
We say we are new players in lobby because well, again, we were wild eyed and naive, new to the internet as well.
A bunch of players immediately act super friendly towards us and propose to teach us in some "friendly games". These gents were the absolute pinnacle of good manners and friendliness. So my friend and I agree to a 2v2, and we picked balanced armies: infantry, archers, cavalry and some siege weapons.
The game starts, we see both enemy players have taken nothing but cavalry. Ok no problem, we will just form up our spear walls and...wait what?
The other team, up untill now so polite and friendly proceed to absolutely rage at us, calling us all sorts of names and being your average league of legends player pretty much.
Apparently unbeknown to us, taking even one unit of arty was considered heresy in the M:TW2 mp community. After unleashing entire paragraphs of vitriol at us, they rage quit.
Back in the lobby, they proceed to shit talk about us to the other mp "pros" in the lobby, who also agreed and proceeded to join in the bandwagon of insults.
The entire room previously sooo friendly and welcoming turn into a hive of toxic shit heads all screeching at us for taking artillery (and apparently taking all cav armies was a-ok though, because thats what the "pros" did), even though we did say we were new and no one bothered to tell us about mp etiquette when they were inviting us to play games with them (which i now know is actually because they wanted to stomp some noobs and pad out their stats). Needless to say, neither me nor my friend persisted with medieval mp.
Fuck the total war mp community, it's one thing for them to shit up mp, it's another when their bs affects sp too.
Did not consider tomb guard or stormvermin at same tier as those I mentioned (as i said, tier 1-3 is vanilla, the balance i know is completely different to what you are familiar with even in the case of the units you know and blood knights are in a tier of their own all together so i arguably should have left undead n/a too) except Cathay who I have no idea about (i play wh2, not wh3 so cathay in sfo 3 are a total ? to me). Norsca got lumped into chaos and their top eligible unit in the mod isn’t marauder champions.You're also missing several units, Tomb Kings have Tomb Guard, Skaven have Stormvermin, Cathay have Celestial Dragon, Chaos factions all have Chosen, Kislev have Tzar Guard, Norsca have Marauder Champions. And yes, they all have their own dumb quirks (tomb kings heal, storm vermin can scurry away, cathay have their yin yang, chaos have their god's bonuses, kislev are momentarily unbreakable, Norsca have bloodrage), but you still use them basically the same.
Grandpa Nurgle disapproves of this message.The problem isn't only him, the entire faction is bad because the daemon factions are bad (with the possible exception of Skarbrand).
Is the Daemon Prince still as useless as ever? Im tempted to start a legendary IE campaign with him, but I remember he was less than spectacular when the game came out.
If your problem is lack of unit variety his faction should actually fix that since he can use multiple faction's units.The problem isn't only him, the entire faction is bad because the daemon factions are bad (with the possible exception of Skarbrand).
Definitely makes them one of the strongest overall races next to Skaven
The daemon factions aren't fine, though, especially on the IE map. It's obvious they weren't designed for a globe-trotting conquest and their units/gimmicks are weak in that context. Their economies are bad and can barely sustain more than 1 or 2 armies. They also lack map control and the ability to develop their provinces at an acceptable pace. Each of them (including Skarbrand) has a different, almost crippling weakness (Ku'gath is too slow, Kairos has shit replenishment, Skarbrand is too reliant on sacking and looting, Slaanesh's armies are weak) that is inherited by the Daemon Prince without getting any of the gimmicks, so that makes him the worst of them all.Grandpa Nurgle disapproves of this message.The problem isn't only him, the entire faction is bad because the daemon factions are bad (with the possible exception of Skarbrand).
Seriously, though, except for Daniel, the demon factions are fine (not sure about Slaanesh as I don't enjoy their playstyle so I never really tried).
They are all more than capable of playing and winning the campaign with and are enjoyably different to play.
Their problem is the low unit variety - but the chaos update/DLC did help with that at least somewhat.
I'd say all factions in the game are at least fun to play for a while.
Beware of the Kairos start, though... that bird has gotten the short end of the stick
(Ku'gath is too slow, Kairos has shit replenishment, Skarbrand is too reliant on sacking and looting, Slaanesh's armies are weak)
They couldn't even do that in the table top.Honestly, that sounds terrible.I'm taking actually being outright quasi immune to physical damage to the point that without the right tools, a ghost unit can practically solo an entire army if played right.
Imagine going up against that without ways to fight it - and no, you cannot always know what you'll be up against.
Getting wiped by a single unit of ghosts has to be some of the worst feelings
And I'm not sure if every faction even has access to magic before end game...
Just making them scarier and increasing the resistance sounds more than fine to me. No need to go over the top.
Unless they buffed Kairos's replenishment in the last 2 months (that's when I last played him), it's still shit. Skarbrand is OP only because of his blood hosts or whatever the name was, his economy is shit otherwise and far too reliant on sacking and looting. Slaanesh has a single good unit - the exalted chariots - unless the army is headed by N'Kari himself. Here's where I think the misunderstanding comes from - the lords themselves are OP (except Ku'gath) and that's why people think there's nothing wrong with the daemon factions. Slaanesh's armies are ridiculously weak and die to everything even in open field battles unless N'Kari is in it. Kairos's army is "strong" because Kairos himself has crazy op magic. The difference between having Infernal Gateway and not having it is truly immense and literally gamechanging. Which means all daemon factions lack map control due to shit economies and only 1 truly viable army, with the possible exception of Skarbrand, but he has other issues. Yes, Slaanesh has the economic buildings, but keeping control down everywhere in order to squeeze out those bonuses is a) a micromanagement hell, b) not very reliable in the first place, and c) fucked over by constantly changing corruption levels. Developing your economy is only ever aа problem in the beginning, where fluctuating corruption levels is a big issue. Once you can sustain around 4 full armies, you've practically won the game at that point either way, so endgame is hardly a barometer for how well a faction plays.
Kairos is fine. His replenishment was buffed. He's still got shields and great magic.
Skarbrand has always been OP.
Slaanesh I haven't really played. I think he's kind of ehh? Seems to destroy Ulthuan in half the games I've played though. Will give him a try. On first glance he seems to have really good income if he keeps his control low. 200 income from settlement building + 200 income base + 200 if control below -50 building with another building giving +90 and a +50% income bonus. That's a potential 1035 income per minor settlement, top tier next to Dark Elves and Brettonia. I'm guessing the way to play him is to go for his AP shock cavalry?
All of the chaos factions are a lot more viable now that the unwalled settlement battles were changed to be only for settlements with the defensive building built. Slaanesh and Skarbrand especially appreciate not having towers endlessly spamming arrows at them as they try to rout the last few enemies.
This is just completely wrong.Yes, like I said, the chariots are good, but that's it