considering there's have Khorne that's nearly fully melee (Nurgle and Slaneesh aren't much better too), they kinda had to make melee viableTheir stated aim for the TW3 battle meta is to increase the importance of melee, so I'm definitely expecting a combination of things to make that possible.
Their stated aim for the TW3 battle meta is to increase the importance of melee, so I'm definitely expecting a combination of things to make that possible.
https://www.totalwar.com/blog/total-war-warhammer-3-discord-qa-archive/Are there any changes or improvements made to the difficulty system?
Oscar: From a battle perspective, we’ve reduced the melee bonuses that the AI gets on Hard and Very Hard, as they were very punishing for melee units.
Could you go into more detail about the ‘wound’ mechanic for single entities?
So, the idea with wounds is that single entities lose killing power as they get wounded, making damage dealt to them before they are dead more significant. Wounded single entities lose weapon strength and movement speed, making them easier to deal with.
In theory this is nice. But ranged spam armies mostly use single entities as meat shields anyway. And ranged spam is the dominant strategy on all difficulties, not just the higher ones. This will just make ranged slightly less dominant, pretty sure it will still be dominant.Are there any changes or improvements made to the difficulty system?
Oscar: From a battle perspective, we’ve reduced the melee bonuses that the AI gets on Hard and Very Hard, as they were very punishing for melee units.
Could you go into more detail about the ‘wound’ mechanic for single entities?
So, the idea with wounds is that single entities lose killing power as they get wounded, making damage dealt to them before they are dead more significant. Wounded single entities lose weapon strength and movement speed, making them easier to deal with.
+5 melee attack for horse archersTheir stated aim for the TW3 battle meta is to increase the importance of melee, so I'm definitely expecting a combination of things to make that possible.
Especially non-single entity melee.
https://www.totalwar.com/blog/total-war-warhammer-3-discord-qa-archive/Are there any changes or improvements made to the difficulty system?
Oscar: From a battle perspective, we’ve reduced the melee bonuses that the AI gets on Hard and Very Hard, as they were very punishing for melee units.
Could you go into more detail about the ‘wound’ mechanic for single entities?
So, the idea with wounds is that single entities lose killing power as they get wounded, making damage dealt to them before they are dead more significant. Wounded single entities lose weapon strength and movement speed, making them easier to deal with.
And speaking of melee, the Great Orthodoxy is more melee/offensive-focused than the other Kislevite main faction.
That's quite important. When they run out of arrows, or enemy archers are MUCH better at range and outranges them, melee is theirs only rescue.+5 melee attack for horse archersTheir stated aim for the TW3 battle meta is to increase the importance of melee, so I'm definitely expecting a combination of things to make that possible.
Especially non-single entity melee.
https://www.totalwar.com/blog/total-war-warhammer-3-discord-qa-archive/Are there any changes or improvements made to the difficulty system?
Oscar: From a battle perspective, we’ve reduced the melee bonuses that the AI gets on Hard and Very Hard, as they were very punishing for melee units.
Could you go into more detail about the ‘wound’ mechanic for single entities?
So, the idea with wounds is that single entities lose killing power as they get wounded, making damage dealt to them before they are dead more significant. Wounded single entities lose weapon strength and movement speed, making them easier to deal with.
And speaking of melee, the Great Orthodoxy is more melee/offensive-focused than the other Kislevite main faction.
+5 melee attack for horse archersTheir stated aim for the TW3 battle meta is to increase the importance of melee, so I'm definitely expecting a combination of things to make that possible.
Especially non-single entity melee.
https://www.totalwar.com/blog/total-war-warhammer-3-discord-qa-archive/Are there any changes or improvements made to the difficulty system?
Oscar: From a battle perspective, we’ve reduced the melee bonuses that the AI gets on Hard and Very Hard, as they were very punishing for melee units.
Could you go into more detail about the ‘wound’ mechanic for single entities?
So, the idea with wounds is that single entities lose killing power as they get wounded, making damage dealt to them before they are dead more significant. Wounded single entities lose weapon strength and movement speed, making them easier to deal with.
And speaking of melee, the Great Orthodoxy is more melee/offensive-focused than the other Kislevite main faction.
It looks like they've learned a thing or two from Troy and the campaign map looks much better now. Some of it looks like Warcraft 3 Reforged for some reason, especially the trees.
They honestly look like they came from the PS2 era. Outside of that, the terrain textures are muddy and look like they are supposed to be hills/uneven bumps but are stretched over a flat surface. The lack of contrasting shadows contribute to the lighting feeling strange, as if missing. Now look at Troy's map -
The roads are obviously highlighted as if dug into the map; the vegetation looks good even in the distance, there are no patches of trees that don't render; the shadows are deep and it's obvious where the sun is; the water looks amazing; there isn't this weird gray filter on top of everything that mutes the colors, etc.
Are those goddamn pine trees (not even armand pines, come on that's lazy) in Cathay?
Literally unplayable.
[...]
PCGamesN: As manifestations of emotion, the Chaos Gods are unconventional villains (perhaps it may not even be fair to call them villains at all). Can you set out exactly what they want?
Andy Hall: They’re more like forces of nature. The question then becomes – and it’s one that’s bothered scholars at Altdorf’s university for generations – does Khorne exist because there is rage in the world, or did he put it there when he came to be? Perhaps it’s both. In any case, I think ‘villains’ is the wrong term for the gods themselves, but their servants and scions undoubtedly play an antagonistic role both in the IP in general, and they certainly want to do destructive things in Warhammer III’s main story. Yet, are the forces of Chaos the main villain in the game? You’ll have to wait and see.
[...]
The Warhammer Fantasy world was destroyed in the End Times. We know you’re not doing that, but Warhammer III looks similarly epic and stars the same players. Can you outline a few concrete ways in which your story differs?
Well, the End Times was the grand design of the Chaos Gods and their direct scions. For once they stopped playing the Great Game against each other and focussed their servants on all-out annihilation. So the major difference with our story is that another [entity] has brought about the unfolding events. They are the real villain of this piece. Now, will the Dark Powers sit idly by? No! Each sees this as an opportunity to further their own power plays in the Great Game. We’re also killing a god, which isn’t an everyday occurrence, even in the Warhammer world. That was an interesting pitch to take to Games Workshop, who have been great in allowing us to realise these narrative ambitions.
[...]
It's going to be one of the kislev gods. Probably ursun. Wasn't this already confirmed?We’re killing a god” – how Total Warhammer 3 is going all-in on story