Disallow building walls in minor settlements. That's what Troy does and it works fine for the most part. I'm sure other stuff can be done as well, like not having so many settlements on the map thus increasing the distance between them and increasing the chance of catching an army in the open.What's a good way to solve the part where you end up only doing siege battles for the rest of a campaign hm
20 chariots. Oh yea.can you still spam 20 dragons in wh3?
I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
or 20 of those cathayans units that improve winds of magic recharge rate (and as an added bonus, those units buff each's other spells...)20 chariots. Oh yea.can you still spam 20 dragons in wh3?
I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
Winds of Magic supposedly cap at 100 in Wh3, so I doubt there is much point to that many mages.or 20 of those cathayans units that improve winds of magic recharge rate (and as an added bonus, those units buff each's other spells...)20 chariots. Oh yea.can you still spam 20 dragons in wh3?
I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
Winds of Magic supposedly cap at 100 in Wh3, so I doubt there is much point to that many mages.or 20 of those cathayans units that improve winds of magic recharge rate (and as an added bonus, those units buff each's other spells...)20 chariots. Oh yea.can you still spam 20 dragons in wh3?
I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
It's not just CA, it's because GW had such a big hand in how Cathay is handled because they want them to be a part of The Old World. It's why Cathay looks so much more like something out of Age of Sigmar than original CA content like the Vampire Coast, which they did a fantastic job on.By the way, the Cathay roster is of course NOT split into men - melee/women - ranged like people said at first as a cope.
As I predicted, they used their free hand to add as many stronk womyn as possible for no reason, because CA is that sort of company.
- They're creating race packs specifically for the Mortal/Immortal Empires map (this is huge, because the limitation in TWW2 was that only races that fit the Vortex map would be brought in)
Shit, diplomacy management is on another level now. Current WH2 diplomacy UI and usability it's like playing RimWorld without mods. I mean, it takes SECONDS when it previously took shitload of clicking and time to get what you want and process and info
Or not.
I don't think this means they won't address factions that fit better on the WH1 or 2 maps. I mean look at the Wood Elves. If you just had WH2 you got the sisters of twilight. If you had WH1 and the DLC to get all the extra content.Or not.
Wait what? What woke shit did they say? I mean was it anything specific or is this just the general game developer from western Europe standard woke shit?Too bad about the woke undercurrent.
I'm thinking reinstalling Rome II total war pirated edition.This Warhammer thing has effectively thwarted any evolution of the gameplay whatsoever.