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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
As if melee armies needed more ways to be dunked on ;d
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
What's a good way to solve the part where you end up only doing siege battles for the rest of a campaign hm
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
What's a good way to solve the part where you end up only doing siege battles for the rest of a campaign hm
Disallow building walls in minor settlements. That's what Troy does and it works fine for the most part. I'm sure other stuff can be done as well, like not having so many settlements on the map thus increasing the distance between them and increasing the chance of catching an army in the open.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
Legendary or VH campaign difficulty is probably the best way to get more field battles. It doesn't strictly reduce the number of sieges, but it does make it so that you wind up doing more field battles than sieges. I used to play Legendary campaign / VH battle but nowadays I do L or VH campaign and N battle depending on if I've played the faction before or not. Playing on hard or normal campaign basically means rarely fighting field battles because the AI will be so scared of you all the time that it hides. When the AI is stronger than you either factionwide or just regionally, it sends armies out to the field. When it is equal or weak, it clusters itself near its own settlements.

In WH2, getting efficient at sieges takes some practice, but in general the player always has a giant advantage whether defending or on the attack because of how bad the AI is. In field battles -- especially with 40 units on the field -- the AI can have advantages in some matchups just because it has flawless micro to make up for its retarded macro.

In WH3 sieges are just totally different, more like the rules of Battlefield Conquest mode in which you either beat the enemy army or capture a majority of capture points. Cavalry and fast moving units in general are a lot more useful in siege maps in WH3 because of the capture mechanic. The attacker is also incentivized to split up forces, and the defender can't just retract to a killbox at the center and still win.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
can you still spam 20 dragons in wh3?

I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
20 chariots. Oh yea.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
can you still spam 20 dragons in wh3?

I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
20 chariots. Oh yea.
or 20 of those cathayans units that improve winds of magic recharge rate (and as an added bonus, those units buff each's other spells...)
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,151
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
can you still spam 20 dragons in wh3?

I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
20 chariots. Oh yea.
or 20 of those cathayans units that improve winds of magic recharge rate (and as an added bonus, those units buff each's other spells...)
Winds of Magic supposedly cap at 100 in Wh3, so I doubt there is much point to that many mages.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
can you still spam 20 dragons in wh3?

I don't think any of the new factions have access to dragons as regular units (only the 2 LL of Cathay can transform into dragons), so you can't do it. But I haven't seen any restriction on army composition so far, so you should still be able to spam 19 identical units
20 chariots. Oh yea.
or 20 of those cathayans units that improve winds of magic recharge rate (and as an added bonus, those units buff each's other spells...)
Winds of Magic supposedly cap at 100 in Wh3, so I doubt there is much point to that many mages.

Intensity stat sorta changes this. I'm not sure how many of the intensity buffs stack, but at some point it turns a lot of spells into insta-kills for any model it intersects with. So even if multiple casters don't contribute to WoM, I believe they make the spells do more damage depending on how all the stacking rules work. A Burning Head that does +50% damage would probably just kill everything with low armor it bumps into, which makes that better than just being able to cast it another couple times.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
By the way, the Cathay roster is of course NOT split into men - melee/women - ranged like people said at first as a cope.

As I predicted, they used their free hand to add as many stronk womyn as possible for no reason, because CA is that sort of company.
It's not just CA, it's because GW had such a big hand in how Cathay is handled because they want them to be a part of The Old World. It's why Cathay looks so much more like something out of Age of Sigmar than original CA content like the Vampire Coast, which they did a fantastic job on.
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,692
Return of the Red Tzar




His skill tree and bad UI design commentary

fd48461ab02cf7cf47ab82b6e83b1a1ad2a84ec5.jpg



His starting position, the northern Dark Lands.

1643898459964.png
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
Shit, diplomacy management is on another level now. Current WH2 diplomacy UI and usability it's like playing RimWorld without mods. I mean, it takes SECONDS when it previously took shitload of clicking and time to get what you want and process and info
 
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Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,600
Shit, diplomacy management is on another level now. Current WH2 diplomacy UI and usability it's like playing RimWorld without mods. I mean, it takes SECONDS when it previously took shitload of clicking and time to get what you want and process and info


what, they implemented the new diplomacy screen from 3K and Troy ?

shit, first WH3 and it had to be LegendOfCheese (the guy is boring to watch)
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,798
Being able to see what your allies are up to is a great feature.

Really, as far as QoL goes this is a big step up. Too bad about the woke undercurrent.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
I don't think this means they won't address factions that fit better on the WH1 or 2 maps. I mean look at the Wood Elves. If you just had WH2 you got the sisters of twilight. If you had WH1 and the DLC to get all the extra content.
I can see them doing this for a Southern Realms faction DLC. One or two LLs away on expeditions around the Darklands on the WH3 main map. Then have another 2-3 LLs for the big combined map and have them start in Estalia, Tilea and the Border Princes. Same thing could work for Araby (if Allah wishes it!), but Araby will probably end up just providing some flavor units in a Dogs Of War roster...

At this point they would be stupid to not start pushing content that incentivize people to get WH1 and 2 as big DLCs.

Too bad about the woke undercurrent.
Wait what? What woke shit did they say? I mean was it anything specific or is this just the general game developer from western Europe standard woke shit?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
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Messages
31,798
Just the standard woke shit, my main gripe is how they continue to shove women into units for no real reason. I can accept the Tzar Guard being female, fine, but they also have female kossaks and stuff.
Remember, this is the same company that decided to shove women down our throats with

and
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
True, the historical woke crap is absolute shit.

If they were actually good at game design they could implement a more interesting political layer and have women play a greater role there with intrigues and marriages.
They sort of tried it in 3K, but immediately screwed the pooch by making female characters be able to lead armies like the men and equal in all regards. Even for the fantasy lite shit that 3K is, that was too much imo.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
They tried in Rome 2. But it all devolved into snowballing in the end anyway.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
Rome 1 had Screeching Women.
 

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