InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,967
AoE damage spells are the culprit and basically the only spells worth using besides healing. If magic was extremely limited like in Troy, then fine, have all the AoE damage spells you want, but stacking arcane conduits and spamming them gets old by the second battle. I honestly don't understand why people are so enchanted by this trilogy. Gameplay-wise, it does nothing better than other TW titles and the unique things it has are actively detrimental.
Because fantasy large scale battle is fun. Including OP heroes and magic, yes. No for most people they are not detrimental. I play this precisely because of the theme/setting and OP heroes.
It's not that you can't make unique tactical level layer with OP heroes and magic anyhow. If CA want they definitely could, making every faction on level of Empire for example. Some mods try to do it, but they ended up with Empire getting more anyhow because Warhammer players are fags who like fantasy German too much.
I already had my fill of normal medieval shit when I played Medieval 2 and Shogun 2. Never bother to actually buy new TW games after that. Maybe I should try Troy as it also has magic or 3K with Romance Mode on. But I've had my fill of normal TW.