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Warhammer Total War: Warhammer III

fizzelopeguss

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The towers and supply system exists to appeal to people who play shitty MOBAS. Same way Dawn of War 3 tried to appeal to that crowd. No other reason.

Sieges worked fine in Attila and 3K
Nah. That would be too idiotic, even for CA. That's not even a similar enough genre.
People complained like crazy about siege battles, and that was their solution...

I didn't play Attila, but they definitely worked fine in 3K and CA got lots of praise for how much better the sieges are there.
Why they decided to not pursue that line of sieges but instead went with what they did... who knows.

I'm sure people complaining about sieges is why they also introduced those survival battles - and botched those as well. Instead of a long battle of attrition, you have a drawn-out easier-than-normal battle :lol:

They didn't pursue it because the supposed Warhammer 'a team' are a gaggle of smug twats that will never accept good ideas from the 3k or Sofia studios.
 

Lacrymas

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Pathfinder: Kingmaker
The issue was that siege battles sucked horribly due to many reasons.
That doesn't answer the question. What issues did sieges have and how are they fixed/made slightly better with the tower system?

They didn't pursue it because the supposed Warhammer 'a team' are a gaggle of smug twats that will never accept good ideas from the 3k or Sofia studios.
Yeap. A lot of good ideas, especially for the campaign map, in 3K and Troy were outright ignored by the WH team and it made the game worse.
 

thesheeep

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Codex 2012 Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker [Steve gets a Kidney but I don't even get a tag.] Pathfinder: Kingmaker I'm very into cock and ball torture I helped put crap in Monomyth
"Oh, wait, you guys actually wanted more regular updates after the first patch? Whoops, sorry! haha
We'll draw up a plan real soon in the next two days, promise!"
:yeah:
 

AdamReith

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RPG Wokedex
With regards to sieges sucking in Total War a good comparison is Graviteam Tactics which I recently started getting into.

When people request urban battles the developers explain that their engine would not provide a fun experience in those scenarios. So they just don't do it.

Pity CA didn't have the balls to go that way.
 

Lacrymas

Arcane
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Sep 23, 2015
Messages
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Pathfinder: Kingmaker
Imo, they should've changed/updated the engine for WH3. There are a bunch of stuff wrong with the engine that impacts the game a whole lot. You know how people complain that you can't have armies without generals anymore? Well, that's actually the way it is to combat a very nasty bug/feature (??) of the engine. Since every unit has its own movement, you can constantly attach and detach a unit to an army in order to very slowly inch the whole army in a direction you choose. I.e. you have practically unlimited movement every turn. CA's answer to this was to incise it brutally. This is how CA react to problematic things in general, they just remove the features that cause the problem. To be fair, they said this specific bug is unfixable because of how the engine works. Ergo my idea to change the engine.
 

Fedora Master

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Edgy
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That would require a level of skill they don't possess. Even if they updated Warscape, there is only so much you can do with it and that excludes things like musket warfare.

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Messages
11,859
I, uh, "investigated" this mod and damn, it's actually relevant content. It seems like it allows you to basically turn Miao's faction mid-campaign into a chaos faction with slaanesh units. Imagine if as any legendary lord you could dynamically succumb to the influence of chaos the same way, or if as slaanesh you could eventually recruit enemy LLs to your faction after they hit max corruption. This would be amazing as a generalized corruption mechanic.
 

InD_ImaginE

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3,406
Pathfinder: Kingmaker
I, uh, "investigated" this mod and damn, it's actually relevant content. It seems like it allows you to basically turn Miao's faction mid-campaign into a chaos faction with slaanesh units. Imagine if as any legendary lord you could dynamically succumb to the influence of chaos the same way, or if as slaanesh you could eventually recruit enemy LLs to your faction after they hit max corruption. This would be amazing as a generalized corruption mechanic.

Honestly would be nice to have this kind of feature with the whole Chaos thing. Empire would be the most relevant faction for this kind of corruption. And would be a good use of Crisis like the Tutorial Campaign.

All of this are too good and thus will never be implemented by CA
 

Lacrymas

Arcane
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Sep 23, 2015
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Pathfinder: Kingmaker
Can't you technically do this now with Slaanesh? Get a good relationship with N'Kari going, build an outpost in any of his settlements and recruit his units.
 
Joined
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Messages
11,859
Can't you technically do this now with Slaanesh? Get a good relationship with N'Kari going, build an outpost in any of his settlements and recruit his units.

You can but it doesn't really change your game in any way. You're still an untainted faction fighting all of the chaos ones and all of the other order ones are fine with allying you. You also basically have to bribe N'Kari tens of thousands of gold at the least to do it.
 

Ed123

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Serpent in the Staglands Wasteland 2
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Холодец
Strap Yourselves In
I, uh, "investigated" this mod and damn, it's actually relevant content. It seems like it allows you to basically turn Miao's faction mid-campaign into a chaos faction with slaanesh units. Imagine if as any legendary lord you could dynamically succumb to the influence of chaos the same way, or if as slaanesh you could eventually recruit enemy LLs to your faction after they hit max corruption. This would be amazing as a generalized corruption mechanic.
Yep, that’s kind of stuff that could have made this game an enjoyable one. But let’s face it it was never an option and not because CA are idiots or don’t want anybody to enjoy their game. The answer to this is money. When you have your budget heavily spent on visual assets, video and art, you simply don’t have any more resources to take care of complex in-game mechanics. Take anything retarded from TWWlll and I bet it was implemented half-ass because of this same reason. A lead said they need to spice up sieges, team came up with an idea of supply system that requires a tremendous amount of work to implement and test. Obviously it was slapped on the existing maps with 0 testing while maps themselves took a lot of manual work I am sure.

The thing that the TW community must understand is that the focus on visual assets should be abandoned in order for the series to proceed with its evolution. This means copy paste units for several factions and overall meagre variety of unique units. The focus should be on their functions instead of COOL MODELS. The latter will most certainly lead to further decline.
 

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