luj1
You're all shills
Would you mind sharing the sauce?
It's a mix of Wayne Barlowe, Morrowind and exobiology studies
Would you mind sharing the sauce?
True.Dwarves(though they are more similar to elves).
Disagreed.
Elves = High magical / low tech
Dwarves = High tech / Low magic
They have steampunk machinery and are amazing crafters, the empire aeons after its demise can't make a crossbow as good as Dwarves.
But what I meant is that they are related to the elves. They are considered one of the Mer races,like the Ayleids,Chimer,Dunmer,Bosmer,Altmer.
No, the exact opposite is true. In order for a traditional setting to be interesting, it requires excellent writing. A weird setting is a crutch that spruces up mediocre writing and forces writers to innovate. Because nearly every CRPG writer is mediocre, they should make extensive use of this crutch.If you have good writers onboard, try doing the weird stuff. Planescape: Torment and Disco Elysium are great due to their writing, but Tides of Numenera fails completely in this regard.
If you have mediocre writing team, take the beaten path. You can still have great RPG, but writing will probably not be its strongest point.
Honestly I like both types of settings, as long as worldbuilding is competent enough.
No mention of Planescape?
I think the question is a bit complicated. For example:
- Is something like Fallout traditional or weird?
- What about Arcanum?
There's also the fact a weird setting can become traditional. Tolkien was pretty weird back in his time, but he's considered Traditional nowdays because so many people decided to take their beats from him in the last century
It's not weird. It's urban fantasy. Urban fantasy is an extremely common genre in prose fiction to the point of oversaturation, though Bloodlines seems to be one of the few representatives of the genre in crpg. (Take note devs reading this looking to break into an unexploited market, the urban fantasy genre is ripe for exploitation in crpgs.)even Bloodlines (which takes a lot from Anne Rice),
We're talking about RPGs, LS. Try to contain your autism.
99% of crpgs are Tolkienesque by way of D&D. It's oversaturated, even.
D&D isn't Tolkienesque99% of crpgs are Tolkienesque by way of D&D.
How are “you can count the number of valuable crpgs on one hand” and “most crpgs are derivative and uninspired” contradictory statements?99% of crpgs are Tolkienesque by way of D&D. It's oversaturated, even.
Do you know why so many people like you say that "such and such is overexploited, oversaturated and blablabla?" Because they haven't really put themselves to look up what they're talking about, otherwise you would know that the valuable and substantial things in that genre and many others can be counted with the fingers of one hand. I gave a list of several examples that the ignorant often count as influenced by Tolkien, and when we put the magnifying glass, heck, when we simply pay attention, we realise that they have little to none of it.
I wouldn't consider games like Morrowind or Underrail to be "weird".
- Is something like Fallout traditional or weird?
- What about Arcanum?