fredsteel
Erudite
I think it's just a traditional setting that's original. The x-files and time travel stuff isn't that weird/alien. Even the ASZ plot is just very spooky but that's it.Where would Underrail fall here? Traditional or weird?
I think it's just a traditional setting that's original. The x-files and time travel stuff isn't that weird/alien. Even the ASZ plot is just very spooky but that's it.Where would Underrail fall here? Traditional or weird?
Where would Underrail fall here? Traditional or weird?
It is yes. All of humanity is located in subterranean tunnels and metro lines. Surface is uninhabitable.is Underrail post-apoc?
colored people.
You mean they get the Netflix Adaptation treatment.There aren't many genuinely weird settings in video games to begin with. Most of them are repackaged historical or contemporary settings with abnormally colored people.
Talk about people not utilising what the setting gives them, how many fantasy RPGs give you the option of being the orc, huh?!"hurr durr orcs are raiding an elf village will you help?"
Forgotten Realms is very weird once you start looking into it. Tolkien, despite being the daddy of all fantasy, is remarkably different than his imitators.
Can you give some examples of this? Not arguing or being facetious, honestly asking and curious. I feel like the underdark may be alien to tolkein's high fantasy, low magic setting but I haven't read Tolkein for many years.
I think Tolkien would disagree with that assessment seeing how many transexual gay special snowflake demons there are running around along with the plethora of extremely degenerate sexual perversions being glorified in the Forgotten Realms setting.Traditional settings typically are Tolkienesque worlds, like anything set in the Forgotten Realms.
Plenty of those around mane so you have just been lookin in the wrong section.Talk about people not utilising what the setting gives them, how many fantasy RPGs give you the option of being the orc, huh?!"hurr durr orcs are raiding an elf village will you help?"
The proper kind of orc who does proper orcish things like raiding the villages, eating manflesh or unleashing packs of wargs upon women and children.
You forgot the pulp fantasy of Howard, Smith, etc who took their inspiration from traditional western adventure fiction.Fantasy is kinda of funny since it seems to have two major sources, Tolkien and his nostalgic take on tradition as filtered by his English background, and hippies and New Age people, mostly from America, who went to look for tradition outside of Europe and for the most part enved up latching on eastern traditions and religions.
Fantasy is kinda of funny since it seems to have two major sources, Tolkien and his nostalgic take on tradition as filtered by his English background, and hippies and New Age people, mostly from America, who went to look for tradition outside of Europe and for the most part enved up latching on eastern traditions and religions.
Well, there is that Natuk game.Plenty of those around mane so you have just been lookin in the wrong section.Talk about people not utilising what the setting gives them, how many fantasy RPGs give you the option of being the orc, huh?!"hurr durr orcs are raiding an elf village will you help?"
The proper kind of orc who does proper orcish things like raiding the villages, eating manflesh or unleashing packs of wargs upon women and children.
Maybe the Gor novels by John Norman could revitalize the genre? Haven't read them myself yet, but the description on https://en.wikipedia.org/wiki/Gor sounds like a smash hit in the making:I propose a return to TRUE tradition: pulp fantasy!
Robert E. Howard's savage sword & sorcery! Lovecraft's horror! Clark Ashton Smith's perfect blend of both, expertly expressed in his Zothique stories! Edgar Rice Borroughs' fantastic sword & planet! And all of it deeply rooted within the long-standing tradition of adventure fiction!
Those are the kinds of settings I long for. Raw imagination, unconstrained by artificial genre expectations, where action and wonder lurks around every corner!
I want to explore the red hills of Barsoom and meet a half-naked Dejah Thoris!
I want to be the savage Tarzan and explore ancient jungle ruins!
I want to be Indiana Jones raiding tombs haunted by mythic beasts!
I want the pulp adventure, not the generic boring "hurr durr orcs are raiding an elf village will you help?" I've done a million times before.
“I don’t think that setting is necessarily that important, as long as it’s a setting that appeals to a large enough group of players and generates some initial interest. It’s what you do with a setting that’s important. It’s perfectly possible to come up with a brilliant fantasy game and do something that has never been done before. That’ll be the case forever, I think, and it’s the same for science fiction.”
“I have a couple of settings that I’d really like to explore, but I have to remind myself that there’s a big risk that, if I do, nobody’s ever going to want to play them because there’s only a small group that’s interested in the setting.”