fredsteel
Erudite
This thread reminded me of Vangers. Excellent example of a "weird" setting which has as a defining staple that nothing is familiar.
Nagas, Lizard people will always make for interesting concept since most people don't like lizards and snakes (relatively compared to mammals)...
I doubt these people are taxonomers and just lump every non-human humanoid in "mer", similar to "alfar". Orcs are considered a "mer", for instance.True.
But what I meant is that they are related to the elves. They are considered one of the Mer races,like the Ayleids,Chimer,Dunmer,Bosmer,Altmer.
That’s a really interesting observation. I was subconsciously aware of this but didn’t fully recognize it until you just pointed it out.I find that CRPGs aren't "normal" enough. There aren't actually that many RPGs where you're a knight on a horse going to slay a dragon and rescue a princess, but there are countless RPGs where those same tropes are "subverted". The earliest CRPGs are infamously bizarre and amoral, like Ultima's Age of Darkness trilogy with its insane time travel and space-ships, which had mechanics encouraging the player to slaughter villages for XP. For me, the more ordinary, the better, because it shows that the devs aren't trying so hard to be "unique". Being normal is abnormal. In fact, I prefer games to be so normal that they don't even include those gay fucking elves and dwarves, (which were, as far as I can tell, unique innovations of Tolkien, at least in their modern, popular form), or the mandated polytheistic pantheon of gods which always turns a setting into a complete snoozefest for me. Where are the RPGs with more traditional "Arthurian" settings? I can't think of any besides maybe Dragon Quest, or even Darklands.
I see you have yet to be introduced to the, *ahem* magical realm aspects of the setting.Forgotten Realms is very weird once you start looking into it. Tolkien, despite being the daddy of all fantasy, is remarkably different than his imitators.
Can you give some examples of this? Not arguing or being facetious, honestly asking and curious. I feel like the underdark may be alien to tolkein's high fantasy, low magic setting but I haven't read Tolkein for many years.
You're being deliberately obtuse and you know it. Some of these aren't even fantasy writers either, do better.William Morris, W.H. Hodgson, Edgar Rice Burroughs, Abraham Merritt, Lord Dunsany, Eric Rücker Eddison, H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith, Fritz Leiber, Mervyn Peake, Jack Vance, Poul Anderson, Peter S. Beagle, Michael Moorcock, Roger Zelazny, and Gene Wolfe were unavailable for comment.
Wow. I had no idea. I wish I could unsee that.I see you have yet to be introduced to the, *ahem* magical realm aspects of the setting.
I see you have yet to be introduced to the, *ahem* magical realm aspects of the setting.Forgotten Realms is very weird once you start looking into it. Tolkien, despite being the daddy of all fantasy, is remarkably different than his imitators.
Can you give some examples of this? Not arguing or being facetious, honestly asking and curious. I feel like the underdark may be alien to tolkein's high fantasy, low magic setting but I haven't read Tolkein for many years.
If you can't make "banal mundane shit" work as a setting, weird stuff ain't gonna help you none.This is why I could never play banal mundane shit such as Gothic, Witcher, Oblivion, Skyrim, etc.
TFW you realize that Faery Tale Adventure might be the most sword & sorcery of any proper CRPG you've ever played.No sword and sorcery is best. But damned if I can tell you which one qualifies as a proper sword and sorcery rpg.
Thief isn't an rpg and I'd consider it closer to some ilk of medieval urban fantasy than sword and sorcery. Definitely had some of the elements, I'll concede that much. Severance is too much on the borderline to qualify as rpg, I think.TFW you realize that Faery Tale Adventure might be the most sword & sorcery of any proper CRPG you've ever played.No sword and sorcery is best. But damned if I can tell you which one qualifies as a proper sword and sorcery rpg.
Conan Exiles is intended to be an MMORPG, but it can be played as a single-player game and is certainly more sword-and-sorcery by virtue of its literary lineage.
If you look at other genres, there were a large number of sword & sorcery inspired fantasy beat-'em-ups, such as the Golden Axe series or Magic Sword, most of which were originally released as arcade games.
Also consider Thief: The Dark Project (though not the two sequels) and Blade of Darkness (a.k.a. Severance).
TFW you realize that Faery Tale Adventure might be the most sword & sorcery of any proper CRPG you've ever played.No sword and sorcery is best. But damned if I can tell you which one qualifies as a proper sword and sorcery rpg.
Conan Exiles is intended to be an MMORPG, but it can be played as a single-player game and is certainly more sword-and-sorcery by virtue of its literary lineage.
If you look at other genres, there were a large number of sword & sorcery inspired fantasy beat-'em-ups, such as the Golden Axe series or Magic Sword, most of which were originally released as arcade games. Also consider Thief: The Dark Project (though not the two sequels) and Blade of Darkness (a.k.a. Severance).